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RimWorld

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Cloth Production Expanded [1.5]
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.991 MB
25 Sep, 2021 @ 3:01am
13 Apr, 2024 @ 4:10pm
12 Change Notes ( view )

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Cloth Production Expanded [1.5]

In 2 collections by #6
Luxuriant Quality of Life
157 items
Six's Mystical Fantastic Collection 9000
910 items
Description
---NEWS---

This mod has been continued for 1.6 by Cyanobot here. This version will remain for support on older versions of RimWorld.

---------------


=========================Disclaimer================================
This mod was originally made by TR, I just updated it for recent versions of Rimworld.
=================================================================


Production Chain:

Cloth Production:
Raw Cotton Fibre --> Cotton Thread --> Cotton Cloth

Devilstrand Production:
Devilstrand Caps --> Devilstrand Fibre --> Devilstrand Thread --> Devilstrand Cloth

Devilstrand Caps need to be soaked with chemfuel or neutroamine in a Shroom Tub to separate the fibers.
Raw fibers are spun into thread on a spinning wheel.
Thread is then woven to cloth on a loom.

Advanced Production!
The Industrial Loom is unlocked after researching Machining and Microelectronics. With it you can craft cloth and devilstrand cloth directly from their raw resource. Thanks to the increase in processing power the Industrial Loom also produces 2x the output!

Recommendation:
If you'd like a similar type of mod for wool processing I personally use one of these:
(1.2-1.3) Better Wool Production
(1.4+) Better Wool Production C# Edition

If you'd like an expansion into Synthread and Hyperweave there is an addon here:
[WYD] Synthetic Polymers

There is a patch mod which adds new support for other mods here:
Cloth Production Expanded Patches

Mod Support
This mod has built in compatibility for Better Wool Production, fleece can be processed into wool at the Crafting Spot, Loom and Industrial Loom. If you'd like to remove fleece processing from the Crafting Spot so it is only on the Looms there is a patch by Monkey Magic here:
[WYD] Loom Only

Compatability is built-in for Seeds Please Lite, this mod removes the recipes for processing cloth and devilstrand from Seeds Please, you need to use the standard method of spinning wheel and loom to make them now.

This mod has a partial incompatibility with Medieval Overhaul. If both mods are installed there will be a conflict with the products that are dropped from Cotton but Devilstrand will work as expected. The Cotton issue can be worked around with the Resource Dictionary mod but you'll have to figure that out yourself if you want to make it work but things would still be a little wonky with multiple ways to produce cloth.
77 Comments
#6  [author] 11 Jul @ 11:09pm 
Thanks for taking up the task @cyanobot, I'll put a link to your page in the description. Glad to see it get continued.
cyanobot 4 Jul @ 9:27am 
Uploaded my 1.6 version here, which includes my patches for 1.5:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3516299224

According to commenter below, swapping to mine is not necessary, #6's version (the one we're on), still works in 1.6. But I will be maintaining my new version going forward.
Monkey Magic 13 Jun @ 7:22am 
@#6 - Don't worry about Medieval Overhaul - that's an issue for that author to deal with. I hadthe same issue with Seeds Please Lite Adjusted , since they change everything in vanilla prefixing it with DankPyon_

So "RawCotton" which SPLA (and your mod too) use is 2DankPyon_RawCotton" in that mod. Given that mod is quite extensive, and their def is probably used in who knows how many recipes, it would be best for that author to make a patch.

That aside though: For 1.6 compatibility , all you need do is update the About file again ;)

@DaniAngione - That is most likely down to another mod you are using causing an issue. This mod works fine, even in 1.6
cyanobot 10 Jun @ 4:55am 
I'd be very willing to take this on for the next version of RimWorld. It's a favourite.
#6  [author] 17 May @ 10:36am 
Sorry I didn't see this sooner, Steam didn't notify me. I'm not sure what would be causing that error, I haven't been playing Rimworld much for a year or two so I haven't been keeping up much. I can only recommend trying without other mods installed and see if you still get the error, if you don't then the problem is with another mod in your list. I'm probably not updating this mod anymore either way so hopefully you can find a solution. Sorry I couldn't give better news.
DaniAngione 5 May @ 6:09pm 
No matter how I order my mods, I keep getting this issue:
"Could not resolve cross-reference to Verse.ResearchProjectDef named Devilstrand (wanter=researchPrerequisites)"

Have you seen it before? Anything I can do to fix it?
#6  [author] 10 Aug, 2024 @ 6:25am 
Thank you for the help with testing. I've updated the description to let others know what to expect.
gunns22 9 Aug, 2024 @ 5:05pm 
Day 3 test log:
-Same mod order as Day 2.
-Devilstrand crop finally came in. The mushrooms gave their Caps when harvested, and so I can confirm that Devilstrand still follows the path laid out by Cloth Production Expanded. It's only Cotton that runs into conflicts with Medieval Overhaul.
-testing concluded. If I never have to play a stripped-down version of RimWorld for the sake of testing mod compatibility, it will be too soon.
gunns22 8 Aug, 2024 @ 12:41pm 
Test results from Day 2 of testing:
-No mods installed besides CPE, MO, Character Editor, and prerequisites. No errors at all.
-Even with MO loaded before CPE, the game gives MO Cotton from harvesting Cotton plants, forcing the player down MO's cotton production path.
-Still no news on Devilstrand. Unlike yesterday's attempt, I got a field of Devilstrand Mushrooms growing, but the description doesn't lie when it says they grow slowly.
#6  [author] 8 Aug, 2024 @ 7:51am 
Basically what I expected then. Since both mods change what is harvested from the cotton plant whichever one loads last will win the conflict. If I had more time to work on mods I would just disable my changes to cotton production if MO is installed but I really don't have the time to spend on figuring that out. Thanks for testing though, I'll put in the description that it doesn't work properly if MO is installed.