Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Europa Barbarorum I Unofficial Mod (2.0.4)
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File Size
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11.098 GB
26 Oct, 2021 @ 9:34am
17 Aug, 2024 @ 12:40pm
36 Change Notes ( view )

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Europa Barbarorum I Unofficial Mod (2.0.4)

Description
This mod is a conversion and port of Europa Barbarorum I Rome Total War mod. Original version is EB 1.2 with Jirisys' mod pack 1.0.2. Original version credits are in mods folder.

Previous save compatible version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3035395283

Submod for custom battles with correct rosters https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2645802567

Imperatoris Mundi submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3117565170

August update:
-Update is not save compatible and previous version is obviously more tested than this update.
-Mauryan faction was added to Expanded campaign (with units from EB 1.33, original credits Teobec and b0Gia), Mauryan main units recruitment areas are similar to EB II.
-Several bugfixes.

Info for mod:
-Game install must be English language.
-Expanded (wip) campaign (2nd entry) has added factions Syrakousai and Samrajya Maurya.

Todo list:
-New factions.
-Minor fixes for unit voices, unit models, campaign fixes.

Main Campaign:
-Recommended campaign difficulty is Very Hard or Hard.
-AI money assistance has been lowered.

About Military Reforms:
-General March Of Time reforms event has no requirement for romans to be a settlement owner.
-For added reform major events reform marker building is created when turn begins, and event and reform is activated when turn ends, so those are not in sync yet.
-Roman unit instant upgrades (if chosen to upgrade) are for polybian/marian/imperial with a cost of the money. AI romans won't upgrade units.

Known Issues:
-Roman unit upgrades are sometimes slighly buggy when upgrades complete for troops which are outside settlement without named character (general/client ruler) resulting some random 2 men units.

Additional Sources:
-Mauryan Empire character names and some descriptions are from EB II and RIS.
Popular Discussions View All (8)
19
3 May @ 4:44pm
Improvement Suggestions
heres johnny3112
5
13 Dec, 2024 @ 7:13pm
The Reforms
Robby Black
2
8 Feb, 2023 @ 8:44am
Can we get the files on Moddb?
Rana
649 Comments
YuK_metaluis90 28 Jul @ 10:51am 
YuK_metaluis90 28 Jul @ 10:45am 
@JuulUp Recommended difficulty by OG team was VH/H campaigns and M battles.

H and VH battle difficulties simply stack up units' morale and defense making levy units become elite tier
Raven 28 Jul @ 3:16am 
What did Jirisys' modpack do again? I remember liking how he altered phalanx spears, but that was a separate mod.

https://www.twcenter.net/threads/jirisys-phalanx-mod-reduplicated.401437/
YuK_metaluis90 27 Jul @ 8:03pm 
Another thing: Supposedly this contains Jirisys's modpack which uses TuCoT's Eastern Hellenic Portrait Pack.

But looking at Seleucids and Ptolemies, they use the standard vanilla greek portraits.
YuK_metaluis90 24 Jul @ 12:14pm 
Do you still need to move your characters to Rome on winter to be elected in cursus honorum offices?
Raven 19 Jun @ 11:52am 
I see. I don't know what to tell you; I've always played standard difficulty because I unless I know exactly what a game does when you increase difficulty, I avoid it because sometimes AI can be unfair, and it may in the end give you a warped impression of how the game actually plays.

If I can defeat said units as I usually do in custom battles, then maybe it is the difficulty playing the part, but as far as I can tell, it's not because the mod, or its units, are broken.
JuulUp 19 Jun @ 6:32am 
all of this may be a symptom of vh vh but it is extemely difficult to route any army that isnt early game trash
JuulUp 19 Jun @ 6:28am 
Fighting to the death would be better but they rarely do that. general HAS to be dead and still a gamble. fighting to death weakens their stats and makes killing them much easier, this would be preferable but is very rare unless general dead, surrounded and cycle charged and event then still a gamble.

final point is im playing on vh vh so this may contribute to some of the difficulty. but i have rebuilt the roman conquests in almost every mod released for this game. This is one of the most difficult and unfun late games to play due to the absurd difficulty of pikes. at the late stage i cant stand to play for more than a few turns due to pike spam and absurd difficulty of killing them
JuulUp 19 Jun @ 6:28am 
Another point is how weak the roman infantry is. They have poor match ups vs almost every faction late game which doesnt seem historical at all. If u dont have good and numerous cav and kill the general early and repeated cycle charge almost every faction overpowers in a straight melee.... when that should be Romes strength. Every battle i have the highground and flank to some degree and its amazing how close most the battles can be. I have had numerous heroic victories mostly due to extremely advantageous terrain but thats not historic or fun.
JuulUp 19 Jun @ 6:28am 
see the problem isnt Macedon. they arent that big of a problem but the seleucids are. selecuids own, keep and take more land than their historical counterpart late game and they just pump out full stack after full stack of pikes which is beyond annoying to fight. They had 20-30 stacks waiting in anatolia for me. Im lucky to fight the medium ones and luckier even to fight the native phalanxs.

But the majority of the time its stack spam of their elite phalanxs. I have already wiped out 40-50+ full stacks while taking all of rome's historical eastern conquests and they are still sending multiple stacks every few turns. And yes 3 marian infantry units with high tier chevron barely win against 1 elite selecuid elite phalanx completely surrounded.

I am well aware of how to fight phalanxs and have killed many stacks but the spam and strength of their phalanxs is absurd and very unfun to play.