Total War: WARHAMMER II

Total War: WARHAMMER II

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Lizardmen unit stats bugfix
   
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Tags: mod, Units
File Size
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142.500 KB
27 Oct, 2021 @ 2:58am
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Lizardmen unit stats bugfix

In 1 collection by Murloc
Murloc's lizardmen mods for WH2 TW
7 items
Description
DESCRIPTION:
This is a simple mod that fixes some bugs that made some elite lizardmen units really inefficient to buy.
Lizardmen are my favorite faction and because I played and modded them a lot I discovered some bugs which made some elite units nearly unusable, so I decided to fix them.

Fixed unit bugs:
Blessed Stegadon : Even though feral stegadon and normal stegadon both have 15% missile resistance, blessed stegadon didn't. This made normal stegadon nearly always better buy than blessed stegadon which is dumb. So i fixed this clear oversight by CA and added 15%missile resistance to blessed stegadon.

Pok-Hopak Cohort (Cold One Spear-Riders): This unit wasn't affected by lord skill (the one from experience point 7). This made in campaign normal cold-one spear riders with 7 xp points always better that this regiment of renown which is dumb so i fixed it.

Colossadon Hunters (Ripperdactyl Riders): This unit wasn't affected by lord skill (the one from experience point 7). This made in campaign normal ripperdactyl riders with 7 xp points always better that this regiment of renown which is dumb so i fixed it.

Pahuax Sentinels (Terradon Riders): This unit wasn't affected by lord skill (the one from experience point 7). This made in campaign normal terradon riders with 7 xp points always better that this regiment of renown which is dumb so i fixed it.

That`s so far all bugs with lizardmen units i spotted and fixed. If you have seen some other bugs, just comment it and I will try to add it to this mod.

FAQ:
"Is this mod save-game compatible?" - Yes it is.

COMPATABILITY:
It is a simple mod, so it should be compatible with almost all mods existing. Maybe it is not compatible with major overhaul mods(like SFO). In these cases, u will need to try it for yourself.

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All feedback and suggestions are welcome.

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CHECK OUT MY OTHER MODS:
lizardmen end times units: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680490128
skink spears: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633304116
skink spears javelins: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961309726
temple guards (maces): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2635849230
gargantulzan: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637561163
saurus halberds: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2643801320

flamethrower gyrobomber: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841190895

Catchwords:
lizardmen , units , bugfix , units , pack

Murloc
2 Comments
Murloc  [author] 27 Oct, 2021 @ 12:25pm 
@piercebuster I haven`t noticed much problems like these with other races but if i see them I will fix them. If you know some you can tell me and I will try to fix it.
piercebuster 27 Oct, 2021 @ 12:02pm 
Thanks for this. There are *a lot* of oversights by CA like these. Do you plan to find and fix more, or are you sticking to lizardmen?