RimWorld

RimWorld

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Vanilla Iron and Steel (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2 Nov, 2021 @ 12:21pm
12 Jun @ 12:35pm
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Vanilla Iron and Steel (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Neceross mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1883690422



[dsc.gg]
[github.com]


Introduces iron ore while staying true to the vanilla Rimworld core values. Instead of steel around your map, you will spawn with mineable iron ore! Forge the iron down in a bloomery or smithy along with some coal or charcoal, and turn it into the much better material: steel!


Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.




This does increase the production time to get steel a little bit, but it's not as much as other mods have done previously. It won't be a huge burden on your production chain, and is mostly just an aesthetic change to the world.

It's highly advised to use this in a new save. It will still work if you add it mid save, but deep drilling will be affected. Steel deposits will act weird, and will likely give 1 steel each digging.

NOTE: In a new game this issue is not present. You will have iron deposits.

If you uninstall the mod it will also work fine, and revert back perfectly. Be sure you remove the recipes from your smithies before you do.

Removed the steel requirement from the Research bench.




How to start
  • Bloomery: In the start, you forge steel in the bloomery, made out of rocks. Works outside, but is slow.
  • Fueled or Electric Smithy: Later, smelt lots of iron into steel at a fueled or electric smithy
  • Electric Smelter: When you get into full swing, the smelter can forge quite a lot of iron into steel very quickly.


How this works

Mineable steel won't change except in name, and the fact that it will now drop iron ore (not steel.) This means all mods that change compacted steel deposits are compatible with Vanilla Iron and Steel.

Steel also won't change, except in graphic. It's the same steel you've always been using, and so mods that adjust it will work perfectly.

Turn coal (or charcoal) and iron into steel in a smithy. I keep a vanilla balance, meaning it won't take forever to make the steel. It will take a little extra time and a tiny bit of coal or charcoal to get steel, but the aesthetic improvements are worth it in my opinion.


You require a coal mod for Vanilla Iron and Steel to function correctly. There's many to choose from.


Warning
You must use at least one of these, or you will get errors! I prefer the ones near the top of the list:

Use any of the coal mods listed above (or any mod which introduces a def named "Coal"). It should automagickally detect the mods you're using. If you find another coal or charcoal mod not listed here let me know.


Compatible with Combat Extended by default.


Compatibility
Won't work with:
  • Simple Chains: Steel
  • Rimworld Metallurgy

Works fine with
  • Vanilla Textures Expanded
  • Vanilla Factions Expanded - Medieval
  • Extra Stone
  • RIMkea (Load RIMkea before this mod)
  • Metals+ (Load Metals+ before this mod)
  • ZARS Production (Load ZARS before this mod)






Github: https://github.com/Neceros/VanillaIronandSteel



Get help, Ask questions, Give suggestions:
[discord.gg]

My mods:


MIT License; Copyright (c) 2020 Billy J Barnes


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: iron, steel, ore
33 Comments
Klaxon 10 Feb @ 10:27pm 
Oh...well, wasn't really reporting an error. Was asking a question. Welp, onto brute forcing a solution then. Sorry.
Mlie  [author] 10 Feb @ 10:12pm 
@Klaxon Please see the Reporting Issues section described above
Klaxon 10 Feb @ 8:40pm 
I have this mod and Coal Expanded, Continued variant. I try to use the Bloomery and everything seems to be in order; this mod's iron and the required coal and/or charcoal but my colonists/tribals never work at it and right clicking to try to prioritize it does nothing. Am I missing something?
KDHD 8 Feb @ 6:12am 
ty <3
Mlie  [author] 7 Feb @ 11:41am 
@KDHD Implemented it now
KDHD 7 Feb @ 7:48am 
I made the fix for it already myself, but this is the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970472846
Mlie  [author] 4 Feb @ 11:00pm 
@KDHD Please link to that mod
KDHD 4 Feb @ 10:41pm 
coal from the industrial revolution mod doesnt work
Mlie  [author] 13 Jan @ 1:41am 
@Dr. Quackers M.D. Just tiresome to reiterate information that already is available in descriptions just because some users would rather post a question instead of taking a few seconds to read for themselves.
I noticed you didnt read my full profile-text either, I am not surprised
Dr. Quackers M.D. 13 Jan @ 1:39am 
after "reading" your profile I see you are very pretentious like one of those people nobody likes in an anime.
You say if you haven't posted a Rimworld mod you will be ignored. Just like one of those pretentious anime jerks who make standards from which to elevate themselves and there ego while looking down on other.
Have a great time with that.....