Arma 3
41 ratings
[SP] Ravage: Just Another Day
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
49.838 MB
8 Nov, 2021 @ 7:12pm
9 Apr, 2024 @ 10:37am
24 Change Notes ( view )

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[SP] Ravage: Just Another Day

In 1 collection by Recaldy
Recaldy's Ravage Scenarios
37 items
Description
Scenario can/will be updated/changed in the future, please provide feedback.

Ravage: Just Another Day is a survival scenario set during a simulated conflict between RU and NATO. Foot soldiers, tanks, HMVs, Vodniks, and attack helicopters patrol, ambush and seize set areas of Chernarus. Infected run after anyone and everyone not their own. Hostile loners quarrel over whats left of the apocalyptic landscape. Environmental hazards hide in plain sight waiting to destroy the next trespasser. The woods come alive once the sun hides behind the horizon, waiting to pounce those letting their guard down looking for the next shooting star. You are just another nobody, victim of circumstance, fighting to survive just another day.


FEATURES
-DayZ-like zombie survival sandbox scenario
-Scenario begins at one of twenty random starting locations
-Infected both walk and run dealing moderate damage
-Hostile Units crafted specifically for Ravage: Just Another Day
-Placed hostile vehicular patrols
-Most placed AI WILL respawn at various set delays
-"SimpleShops" vendors selling wide range of required mods' inventory
-"Moving Stacks" allows you to easily move 'stacks' of items between containers (CTRL + RMB)
-Naval vessels to raid
-Artic complexes to climb for
-Hand placed anomalies, environmental landmines to keep an eye out for
-Health regeneration from "Armor Plates System"
-Revive yourself with first-aid-kits
-Hidden followers (One marked on map, other is hidden) that will revive if killed after a set time
-Tweaked several locations to improve scenario FPS
-Added difficulty at night with additional hostile spawns
-Check radio command (0-8) for 8 tracks to listen to at command*

Please be patient as the scenario may take some time to load.
Scenario play with Enhanced Movement Is encouraged.
Scenario play with M3mory is encouraged.
ACE items are still buyable/sellable at entrepreneurs.

Special Thanks
Dreadpirate - AI respawn script
ALIASCartoons - various entity/shooting star script(s)
George Floros - Crashsites,Colorcorrection, other scripts that may/may not have made it in
Hoverguy - Creator of SimpleShops
SPUn / Kaarto Media - Ambient combat/task script
"Wasteland Walkers" Discord - Discovered scripts
ALL the mods used - Scenario wouldn't be possible without them
YOU the player - Some large, some small, thanks for playing my scenarios! :D



Extra Information, May Spoil Surprises

Vandeanson's Apocalypse
Vandeanson's Infection is disabled
Vandeanson's shipwrecks enabled
Vandeanson's bleeding mechanic is disabled
Vandeanson's building mechanic is enabled, default keybind is Y(?)

George Floros
Crashsites with specific equipment
Color Correction effect to enhance Chernarus Redux
Ambient Sounds effect to enhance Chernarus Redux

Diwako's Anomalies
Meatgrinders hand placed
Springboards hand placed
Electros hand placed
Burners hand placed
Over one hundred placed anomalies across Chernarus

VCOM
Script VCOM v3.3 version included
Blowout
TTS Emission occurs at default intervals
Altyn visor helmet may protect you

NI Arms
Most of the mod's weapons are used or purchasable
Recaldy's Units and placed AI make use of the rather large file size mod

ALIASCartoons Scripts
Entities that will attack the player
Environmental Hazards will damage the player
Thunder Script enhances stormy weather
Shooting Stars enhances those starry nights


HoverGuy's SimpleShops
Four traders marked on map
ACE, NIArms, VSM, CUP items for purchase and selling at specific vendors
Funds are saved between deaths to player profile*

*May conflict with other scenarios using SimpleShops and saving equipment/money to player profile.
"uid = getPlayerUID player;
["HG_Cash","HG_Bank","HG_XP","HG_Kills","HG_Gear","HG_Garage"] apply {profileNamespace setVariable [format["%1_%2",_x,uid],nil]; saveProfileNamespace;};"
Copy and paste the above without quotes into your in game console then reload the scenario. Advised to drop all your gear and save your game in the other scenario that uses SimpleShops.
42 Comments
Recaldy  [author] 7 Feb @ 7:44am 
I believe the biggest thing is the ambient AI spawn from the old version. If things seem too easy or empty that'd be why.

You can over-wright it though with classnames for w/e units from w/e mods you want.
Recaldy  [author] 7 Feb @ 7:26am 
I recommend the "old" version I made the scenario with but it should(?) work with the newer version.
l1ln3ph3w 7 Feb @ 12:59am 
so should we actually run this with the old "Vandeanson's Apocalypse" or should we update to the newer version?
ZeroDaPirate 29 Apr, 2024 @ 7:42am 
Amazing update Recaldy your doing good work :D
Recaldy  [author] 24 Apr, 2024 @ 2:24pm 
Check the map for a flag icon. A recent update added a chance for up to 4 NPCs to spawn that are recruit-able.

Also you can use the server settings (Vandeanson's Apocalypse) to overwrite what the mission has for NPC spawns so if you want less or more or entirely different units spawning around you it should work. :steamhappy:
ZeroDaPirate 24 Apr, 2024 @ 1:37pm 
I think the idea of buying squad mates would be a good addition considering we fighting heaps of infantry on foot idk If I just got unlucky but I ended up in a 1 hour fight with like 30-40 guys needless to say I did not get out alive XD
Recaldy  [author] 9 Apr, 2024 @ 10:47am 
Scenario updated, see change log. :steamthumbsup:

You can get navigation tools from dead soldiers (NATO / RU). Food/Water/Tools you can get from armed civilians (Renegades). Lots of the common stuff can be sold.

Thanks for playing my scenario btw, it's nice to see people playing my "older" stuff and giving it a good rating! :steamhappy:
Ragnar LootBlock 8 Apr, 2024 @ 2:57pm 
Just one more thing the traders do not work i can't buy matches to cook my dirty rabbit meat. Also you only find ammunition, empty cans and clothes and NOT maps, watches or matches so on... and I walked all over the map. Otherwise I enjoy it just have to eat raw rabbit and drink dirty water lol
Ragnar LootBlock 7 Apr, 2024 @ 12:03am 
Nice Mission, except that the zombies see you from a mile away, while crawling on the floor? I like the challenge in here but the Zeds are crazy man, turn down their vision in ravage edit, PLS!
edit: They have rotten eye balls anyways :DD
Recaldy  [author] 25 Feb, 2024 @ 10:01am 
You should find food from civilian renegades or looted from objects. I believe well objects have a limited amount of uses per game day.