Arma 3
[SP] Ravage: Just Another Day
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Update: 9 Apr, 2024 @ 10:37am

-Added purification tablets to item vendors
-Added many junk items to be sold at the Trader menu ("Money Hunters" scenarios)

-Increased maximum zombie value
-Increased respawn timer ceiling for AI soldier patrols and AI soldier hunter groups

-Changed zombie aggro hearing/sight to match my "Hike Through Livonia" scenario

-Reduced spawn chance for bolter zombies

-Removed chestrig zombie spawn script (Looks bad on dirty zombies)

-Reorganized some of the Trader item list

Update: 9 Dec, 2023 @ 1:18pm

<Uploaded the -actual- version of the scenario, previous update may've been the wrong older version>

-Added hidden recruitable AI to the original spot (Was missing for some reason)
-Added back in locations for optional task though it seems to not be working (not sure why)
-Added a map marker
-Added in several possibly spawned in recruitable AI (New map marker)
-Added a group of NATO soldiers hunting the player (VA hunter setting)
-Added a screenshot

-Adjusted Wendigo spawners (night time only and longer delays between lower percentage chance of spawning)
-Adjusted the two teleport triggers' positions in Chernogorsk

-Disabled original hunter script

-Fixed a line of dialogue from an entrepreneur

-Removed scenario description blurb about the rotating optional task

Update: 24 Oct, 2023 @ 12:31am

-Added several new optional task locations

-Redone the optional task locations as they were deleted for some reason (Money Hunters got hit with it too.)

Update: 31 May, 2023 @ 6:09pm

-Added a small chance for zombies to carry a ravage banknote (Similar to "Money Hunters - Altis")
-Added ambient music (Ravage module)

-Adjusted a weather script
-Adjusted AI for better scenario performance
-Adjusted some IA equipment (others wouldn't save for w/e reason)

-Removed NATO tank at NW airfield
-Removed ACE instances (no more ACE error messages *fingers crossed*)

*STARS! Thanks for the ratings! :D

Update: 19 Nov, 2022 @ 5:48pm

-Added a very small chance for a daytime spook spawn
-Added Armor Plate System mod dependency

-Adjusted starting equipment
-Adjusted chance for nighttime spook spawn
-Adjusted intro
-Adjusted zombie damage

-Changed a radio music trigger
-Reduced Ravage renegade spawns
-Removed ACE (No Medical)

Update: 27 Jul, 2022 @ 12:02am

Added a tower to Altar Hill
Added radiation zone to Altar Hill

Reduced range of AI patrols from player
Reduced respawn time of AI patrols

Reworked placed AI at Altar Hill

Update: 25 Jul, 2022 @ 8:26pm

Added several "special infected"
Added ammo to some "special infected"
Added one ARMA 3 music track
Added "Stop Music" radio option (Radio Alpha)
Added a teleport anomaly (Now a total of 2)
Added BLUFOR spawns using the patrol script from RAVAGE's Dust scenario (Thanks Haleks)
Added a secluded structure for possible player home

Removed 2 placed hostile AI groups
Removed some anomalies
Removed two Stalker music tracks
Removed V Apoc's Hunter BLUFOR spawns
Removed some possible pointless "hide object" modules
Removed Altar Hill colored map marker

Adjusted buy and sell cost for First_Aid_Kits
Increased hostile AI renegade spawns
Increased helicopter pilots and crew's skill
Changed existence chance for all anomalies to 55%
Custom music tracks "Stalker Credits Theme" and "Metro Credits Theme" now classed as music
Rearranged music list (Radio commands)
Reduced total zombie spawn count

Update: 3 May, 2022 @ 2:25am

Added 'ACE No Medical' (Updated workshop version) dependency
Added ambient sounds script
Added shooting stars script
Adjusted base ACE settings
Deleted music triggers and replace with one single trigger
Slight reduction in Ravage AI spawn amount (Renegades)

Update: 3 May, 2022 @ 1:39am

Update: 1 May, 2022 @ 11:28pm

Removed ACE dependency and related assets (SimpleShops still list ACE recovery items)
Deleted old markers above vendors on the map