Stellaris

Stellaris

98 ratings
Federation Weapon Pack mod depreciated,
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663.813 KB
12 Dec, 2021 @ 9:05am
21 Dec, 2022 @ 12:15am
19 Change Notes ( view )

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Federation Weapon Pack mod depreciated,

In 1 collection by GENOBEESRAGE
My Star Trek mods
4 items
Description
mod depreciated, merged version now here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957971509
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Introducing a Standalone weapon pack

currently contains: requires either fanatic egalitarian/xenophile or the civic. tech wont be there without either of those on the empire. player empire included.
1. Phasers
2. Pulse Phasers
3.Photon Torpedoes
4. aux module
5. warpdrive module



balance is currently being worked on
phasers are a straight upgrade to Pulse phasers but do less damage to hull.

currently limited to AI's that are either fanatic egalitarian or fanatic xenophile or ones that recieve the cuvic randomly.

please rate and possibly favourite if you enjoy the mod.

Other Star Trek Mods
1. Klingon Wepon pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2692029340
2. Borg Shipset https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680683349
3. Borg Faction Pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680683349
Popular Discussions View All (2)
3
30 Jan, 2023 @ 8:24pm
Bug Reports
GENOBEESRAGE
1
15 Feb, 2022 @ 8:09am
is it still working
Nooben
121 Comments
GENOBEESRAGE  [author] 5 Apr, 2023 @ 7:59am 
GENOBEESRAGE  [author] 20 Mar, 2023 @ 6:48pm 
ahh for some reason it has upgrade to t2 basic phaser, should be in obselete components then
Sergeant Arch Dornan 20 Mar, 2023 @ 11:07am 
for some reason I don't see the point defense for selection anymore
GENOBEESRAGE  [author] 18 Mar, 2023 @ 1:52am 
Ill be turning them into either reactors or sublight drives. And changing them to event based so you have to chose what you want at the start. Fed/kling/rom/all. All will screw the AI selection though. Ships shooting all 3 types at once.

It should work (i havent check the patch notes to see if they changed any thing. Tried deleting it. Then unsubbing and resubbing?
Azurewrath 17 Mar, 2023 @ 7:01am 
Not sure why, but this mod no longer appears to be working. I tried it with the new upgrade AND i went back to 3.6 and this mod works for neither of them. Very sad.
Azurewrath 17 Mar, 2023 @ 3:46am 
Thank you for working on balancing. I think that it would be fair if we could only use ONE auxiliary module. The real problem comes when you start stacking it and those bonuses go up exponentially.
GENOBEESRAGE  [author] 3 Mar, 2023 @ 5:48am 
Ive got to rewrite the ai weight code.
Zazorel 2 Mar, 2023 @ 11:28pm 
I dont think that a devouring swarm AI should be allowed to use them as they break the game
GENOBEESRAGE  [author] 9 Dec, 2022 @ 10:39am 
they should still be in torps, i havent updated yet
granitaxehammer 9 Dec, 2022 @ 10:04am 
ok hi back to stellaris after a long absence, noticed missles are no longer a sepreat slot, and cant find your torps did they get shifted to a tech i need?