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It should work (i havent check the patch notes to see if they changed any thing. Tried deleting it. Then unsubbing and resubbing?
I would love to see you scale this down. It is very enjoyable but sadly, its just too OP to play with right now. Thank you!
I have wondered if this impacted play balance too much, just for me to get a chance to use Federation style weapons. So far for me, I've decided to go with it.
As for the civic requirement, you could always make it an AI weight to use rather than a required civic or beliefs. Make it weighted so that the ai won't choose it normally, unless they meet the beliefs you want, in this case fanatic xenophile
Quite enjoy this mod, however some things do bug me.
I'm playing a xenophilic, pacifistic, egalitarian empire, and i like to have a good level of immersion and having my civics be matched to how i like to play. Having federation weapons as a civic is clunky and feels like an unnecessary restriction. How about just making phaser weapons like plasma and disruptor and making it a later game tech you research? And why should a technology be restricted by ethics or a civic because only that kind of state researched it in a fictional universe?
The civic/ethic restriction is not very fun, it feels forced and clunky and not at all fun.
Please?
With the Federation weapons Pack, I noticed from clicking on "Researched" tech button, that the "Fed Start Tech" icon mouse-over tip has a typo in it's text file entry (appears as "Fed Start TEch", note the caps E), and the lower icon tool tip is missing and the game engine is showing the text as "REPLACE_ME" which is a generic text displayed when the proper text entry is missing or formatted wrong.
For the Klingon Weapons Pack, the icon mouse-over tool tip text is missing for both fields and the game engine is displaying the "REPLACE_ME" text for the tool tip text.
Small bugs that don't impact game play, but thought I would mention for correction.
Thanks! Fast response and appreciate you listening to my hopefully positive input.
Perhaps you could see if another mod team that has the assets you need might give you permission to use theirs? Not sure if possible or worth trying, but I would recommend only as a future possibility will you complete work on the Federation and Klingon weapons pack mods.
Definitely don't need to overload you. Greatly appreciate your current mods you are working on.
I like being able to add a preferred weapons design to a race, but not at the cost of limiting racial characteristics design.
I don't mean to create more work for you, just my thoughts and preferences.