Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Ultimate 12 Turns Per Year Dei GC Beta Patch
   
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Tags: mod, Overhaul
File Size
Posted
33.265 MB
19 Dec, 2021 @ 9:25am
1 Change Note ( view )

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Ultimate 12 Turns Per Year Dei GC Beta Patch

In 2 collections by damianvincent
Roma Modius Maxmius
22 items
Ultimate Divide et Impera Collection
7 items
Description
If you're looking for the latest version compatible with the latest version of DEI, 1.3, look here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486145654

This is a patch for those who want to play the DEI Grand Campaign beta with the Ultimate DEI Collection, or even just Ultimate 12 Turns per year. Run this patch at the top of your load order should look like this:

Ultimate 12 turns per year patch (This Mod)
Ultimate 12 Turns Per Year
Del New CG Startpos.pack
Dei part 1
Dei part 2
Dei Part 3


If you're running the entire Ultimate DEI Collection your load order should be:

Increased Expensive Agents (Saves agents without crippling or disabling them)
Ultimate Upkeep and Recruitment (makes things more expensive and challenging)
Ultimate 12 turns per year patch (This Mod)
Ultimate 12 Turns Per Year (Full 12TPY mod, slows down all features to fit 12tpy)
Del New CG Startpos.pack (New DEI Glory or Beta 1.3)
Dei part 1 (OG Goodness)
Dei part 2
Dei Part 3

Refresher on what Ultimate 12 Turns per year does: This is a 12 turns per year mod, but not the standard one that just increases the turns to 12. With this mod, everything else in the game is moved, slowed, or sped up, to make all the features and systems of the game expand out to a 12 tpy system. This mod aims to be the all-in-one, ultimate 12 turns per year mod, for Divide et Impera. No more downloading half a dozen mods to stretch the Grand Campaign out to a full 12tpy game.

This mod does the following things:

- Full 12tpy mod
- Building times extended to better fit 12 tpy
- Agents and Generals require more XP to level
- Historical Characters spawning extended
- Reduced Movement of Agents and Armies to match 12tpy
- Extended Recruitment times
- Technologies take longer to research

One thing I love about Divide et Impera is the wonderful love and attention Dresden has given the seasons, it's an extremely well-done concept that adds a TON of realism, IMO. However, with 4 turns per year, let's be honest, the seasons are pretty much an afterthought, only there for the graphics effect. They simply don't add much or make you pause much at 4tpy, as they just fly by way too fast, beyond the gfx changes on the map, you probably barely notice it beyond that. Thus IMO, I believe 12 turns per year is the sweet spot when playing such a grand mod as Divide et Impera. Don't rob yourself of one of the aspects that will add a lot of realism to your campaigns. Campaign as Caeser, Scipio, Hannibal, well Hannibal did whatever he wanted when he wanted. But you get the point!

First and foremost plan your offensives around the campaigning season (Spring-Fall), as was appropriate. Fight through the Spring through Fall and then Fall back for refitting and retraining during the winter months in your forts or whatever forward outposts you design. Don't neglect to prepare for the winter, especially if you live in a region with a harsh climate. If you're planning a push during spring or fall, ensure the region isn't suffering from severe weather. Stock up on food and supplies for the winter. You can get a little lazy in warmer climates, but if you're going to live and campaign in heavy snow, or high heat, better make the appropriate precautions beforehand, or you're going to lose a lot more men to the elements than you need to.

Your Armies and agents move slower now to account for only 1 month's movement, as opposed to 3 months. Plan accordingly. Building costs and times have been extended, taking longer to construct now, better filling out the longer campaign. Agents and Units take longer to recruit and will require more experience to level up now. Everything has been extended and slowed to better fit with the longer campaign.

I hope this helps people experience the game in its most complete form. That's just my opinion but after experiencing 12tpy I haven't been able to go back to 2, or even 4 turns per year, it's just robbing so much of the experience from you, not the least of which is the fantastic work done to the seasons with this mod.

Any and all adult and reasonable comments and suggestions are welcome. Don't be rude and I'll try my best to accommodate any requests so long as I don't feel they violate the principle of the ultimate 12 tpy mod anyone would need. Feel free to comment here, but the dev will see your comments and suggestions faster over on the discord, which you can access here: https://discord.gg/UJEPC9tW5Z

Hail Dresden, KAM, Jack, and the entire Divide et Impera team!

Part of the Ultimate DEI Collection: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2523773724
and Roma Modius Maxmius: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2388375679

See Ultimate 12 Turns Per Year for DEI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486145654

See Ultimate Upkeep and Recruitment: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497659872

See also Increased Expensive Agents for more expensive offensive actions that reduce agent spam while preserving agents in the game: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443215041

Join our steam group for the latest mods, updates, and news on total war and divide et impera: https://steamhost.cn/steamcommunity_com/groups/kingdomofminerva

Cives vale...
Roma est Urbem Aeternam!

Ave Caesar!

69 Comments
This doesn't seem to be working at the moment
Umaril 29 Mar, 2023 @ 11:03am 
I am sure, I already know the answer. But if I have been using 4 turns per year. I cant replace it with this? Mid campaign?
Kerovanka 10 Mar, 2023 @ 8:15am 
I don't understand what the difference is this mod and this:
ttps:/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486145654&searchtext=ultimate12tpy
thank you for the answers.
damianvincent  [author] 24 Feb, 2023 @ 5:59pm 
You must have DEI, and The Ultimate 12 turns per year mod. Nothing more, nothing less. This one is for an older Grand Campaign Beta, I left up in case people didn't update or perfered this version, you'll want the standard U12TPY mod if you're playing newer campaigns.
Jon 15 Sep, 2022 @ 5:57pm 
Yeah im a lil confused as well, do i need this one AND the Ultimate Twelve Turns Per Year (U12Tpy) for DEI or just Ultimate Twelve Turns Per Year (U12Tpy) as a STANDALONE?
alexscrima 8 Aug, 2022 @ 6:48am 
just asking because I may have misunderstand it, so this mod will let me play with the ultimate 12 turn per year without the need of DEI?
Augustus II 28 Jun, 2022 @ 6:42pm 
Hey man I love this effing mod. Years ago before slower campaigns were all the rage I would of killed for it. Ok not quite but you get my point. lol Does this mod include politics as well? If not it would be amazing to include it. Ive made a couple mods so I know how time consuming it can be, im not like very player asking people to make stuff like its nothing. lol But if you have time I think that would make the mod that much better. Cheers man and thank you. I hope to play an epic campaign.
damianvincent  [author] 12 Mar, 2022 @ 10:51am 
The mod has been updated for DEI 1.3, this version will remain in case anyone is still using the grand campaign beta version, you'll find Ultimate 12 Turns Per year for 1.3 over here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2486145654
damianvincent  [author] 11 Mar, 2022 @ 2:19pm 
Testing is coming along nicely and we should have a live version in the next day or two.
SoGoodSoFar 8 Mar, 2022 @ 6:28am 
*Starts to vigorously rub his hands*