Killing Floor

Killing Floor

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KF - Zim's Home-base
   
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File Size
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10.547 MB
11 Jun, 2014 @ 1:42pm
18 Nov, 2014 @ 6:58am
3 Change Notes ( view )

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KF - Zim's Home-base

In 2 collections by GunsForBucks
GunsForBucks created maps
27 items
Anime/Animation inspired maps by GunsForBucks
11 items
Description
Based off the show Invader Zim. Watch out for the Reapers.


DL link - https://www.dropbox.com/s/7hxu4zeticnnwm3/KF-ZimsHomeBase_Final_WS.rom?dl=0
Spoiler - Map Guide - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=271226052

For the lower levels I used artistic license to create the base so the zeds could follow the player.
Interplanetary Teleport gate - Will be used in the KFO to send players to other planets to get "stuff" for the secret of the mystery prize. Should be out in a couple of weeks, please look forward to it.
Final - Fixed many issues
-Pat getting stuck in kitchen when players are in roof area.
-Zeds / Pat getting stuck in street
-The teleporter no longer needs to be "powered up" also teleports work both ways from the start so zeds don't get stuck trying to use them. Still if you kill the last zed as it comes out of a telporter it seems to disable it so you have to go around the other way.
-Fixed issue of players getting stuck in stove so whole team can escape if needed.
-Changed toilet teleporter. Now it sends you to the back of the house not the roof area. Fridge sends player to roof still.
-Fixed some blocking so zeds don't get trapped in decorations in non playable areas.
-Changed music <Pathogen now plays for Final>
79 Comments
GunsForBucks  [author] 28 Oct, 2016 @ 6:50am 
Put in and tested the trigger today for a roof area warning, but I realized when I went to upload it that some things are missing due to a computer failure this week. On a backup machine, but I will need to recreate some things for the uploads. For both this and the KFO. I may find some backups of what I had also.
GunsForBucks  [author] 27 Oct, 2016 @ 8:01am 
I'll see what I can do. Sign post might work best since the trader is a trigger thing from the last kill. Good idea!
Boltte man 27 Oct, 2016 @ 4:09am 
Aha! I found a way to get up on top of that trader blocker on the roof! :P https://steamhost.cn/steamcommunity_com/id/Boltte/screenshot/221067364546580784

Too bad once you get booted up, you fall down to your death........https://steamhost.cn/steamcommunity_com/id/Boltte/screenshot/221067364546581195

You're right, the only other maps that also have a trader where it comes down from above is Temple of the Gods and DeathPit-Revamped(that I remember of, not sure if there are any other maps with traders that come down from above and also have other traders like yours) but they're single trader so it works fine for them.

Hmmm.....I suppose while you find those out, maybe add a message or sign post saying don't stand in this area when you kill the last zed or you will be trapped during trader time, but will be freed afterwards though you will need to live off of whatever you had last wave?
GunsForBucks  [author] 27 Oct, 2016 @ 2:49am 
I've even asked at the TWI website where they have a map makers forum.. no luck I am afraid. Other maps that have "open" traders like Temple of the Gods only have the one trader, so it isn't an issue. Other maps have trader areas that you can go to during the wave don't really want to do that either... if you know of anyone that has a solution let me know.

The boot is a Monty Python inspired thing... at the end of the KFO after you defeet all the Patriarchs a giant boot drops in the yard.. but ya would be cruel up there. He he

I will look into this map as well, not sure what trader is using Volume 1 so I'm not sure what the issue might me until I check it. Might be the roof one since players enter the trader zone when it is closed, but I will need to see to be sure.

The first one may be the teleporters on the map, the devs avoid using them, this may be one of the reasons why, but I will look into it.

Thanks again, great feedback, much appreciated!
Boltte man 27 Oct, 2016 @ 2:35am 
Well I camped at the top of the stairs and zeds pushed me back to where the trader would be at and then I killed the last zed and then this forcefield came over me and I got trapped. hahaha

Oh ok, fair enough, perhaps message other map makers who have done something liek this before for assistance?

Hahaha giant boot, surprise mother! *crush* Players: :O

Hm, I've also checked my log and it seems to be spamming this line quite a bit:
Error: KFGameType KF-ZimsHomeBase_Final_WS.KFGameType (Function KFMod.KFGameType.ShowPathTo:005B) Accessed array 'TelList' out of bounds (0/0)

And these two lines, but not as much as the above one:

Warning: ShopVolume KF-ZimsHomeBase_Final_WS.ShopVolume1 (Function KFMod.ShopVolume.Touch:0088) Accessed None 'MyTrader'
Warning: ShopVolume KF-ZimsHomeBase_Final_WS.ShopVolume1 (Function KFMod.ShopVolume.UnTouch:0051) Accessed None 'MyTrader'

Know anything about these and how to fix it so less spam in log? haha
GunsForBucks  [author] 25 Oct, 2016 @ 6:30am 
The only two real solutions would be to close the roof off with a door and only let people in during the trader time.. or remove the trader.

I didn't like either of those two options so I did what I could to make it work. I don't know how to code or make custom trader thing from scratch that could stay off or have the trader zone move or something.. I just don't even know if that would be possible to be honest.

I suppose I could change it to the giant boot that would crush players after a short warning, but that might be too cruel... the reapers are bad enough lol
GunsForBucks  [author] 25 Oct, 2016 @ 6:30am 
If you are camping to the front, don't see much for camping in the back, I made it so you can jump onto the "I love Earth" sign and step down off the end of that in a nice drop off. You can not stay on the sign however since a glass mover comes out and will knock you off it.
The best thing to do in KF in general though is to get to the next trader before you kill all the zeds, this would get you away from the blocker when it is not the trader zone.

The blocker has an angled side to push you away but it isn't perfect.
Boltte man 25 Oct, 2016 @ 6:12am 
Ah I see.... I thought it was some sort of hidden trap you laid for those roof campers and then when trader comes, they are trapped there inside and can't move until trader time is up and then the force field goes away and then they will have to live with whatever they have before getting trapped.....

Wouldn't the blocker disappear as soon as the trader comes down? Which means you'll fall on the ground before jumping onto the ship/trader thingy...?

Ok so the trap wasn't intentional, but maybe let us walk through it if we are camping there and the trader isnt the roof one and we killed the last zed whislt on the roof...whilst still keeping the trader up there?
GunsForBucks  [author] 25 Oct, 2016 @ 5:46am 
Ha ha ha ... that is a mover to block the roof trader when it is not the roof trader....

To explain - I could not turn off the ability to trade there.. by the game code every trader becomes active during a trader time, but the player is kept out of all but one area due to locked doors.

In order to have Zims ship come down with the trader bot into an "open" area I had to find a way to block it during other trader times.. it is tricky but you can actually jump on top of it and fly up with it when the trader time ends.

Not the most elegant solution but the only way I could get the trader up there without players always being able to use that one or locking up the roof area except during trader times.
Boltte man 25 Oct, 2016 @ 5:38am 
Ok, so I did a test run and found this, what's this supposed to be doing: https://steamhost.cn/steamcommunity_com/id/Boltte/screenshot/245836995520448250 Is it some sort of trap for unsuspecting players or...? Coz I got trapped once.....