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Too bad once you get booted up, you fall down to your death........https://steamhost.cn/steamcommunity_com/id/Boltte/screenshot/221067364546581195
You're right, the only other maps that also have a trader where it comes down from above is Temple of the Gods and DeathPit-Revamped(that I remember of, not sure if there are any other maps with traders that come down from above and also have other traders like yours) but they're single trader so it works fine for them.
Hmmm.....I suppose while you find those out, maybe add a message or sign post saying don't stand in this area when you kill the last zed or you will be trapped during trader time, but will be freed afterwards though you will need to live off of whatever you had last wave?
The boot is a Monty Python inspired thing... at the end of the KFO after you defeet all the Patriarchs a giant boot drops in the yard.. but ya would be cruel up there. He he
I will look into this map as well, not sure what trader is using Volume 1 so I'm not sure what the issue might me until I check it. Might be the roof one since players enter the trader zone when it is closed, but I will need to see to be sure.
The first one may be the teleporters on the map, the devs avoid using them, this may be one of the reasons why, but I will look into it.
Thanks again, great feedback, much appreciated!
Oh ok, fair enough, perhaps message other map makers who have done something liek this before for assistance?
Hahaha giant boot, surprise mother! *crush* Players: :O
Hm, I've also checked my log and it seems to be spamming this line quite a bit:
Error: KFGameType KF-ZimsHomeBase_Final_WS.KFGameType (Function KFMod.KFGameType.ShowPathTo:005B) Accessed array 'TelList' out of bounds (0/0)
And these two lines, but not as much as the above one:
Warning: ShopVolume KF-ZimsHomeBase_Final_WS.ShopVolume1 (Function KFMod.ShopVolume.Touch:0088) Accessed None 'MyTrader'
Warning: ShopVolume KF-ZimsHomeBase_Final_WS.ShopVolume1 (Function KFMod.ShopVolume.UnTouch:0051) Accessed None 'MyTrader'
Know anything about these and how to fix it so less spam in log? haha
I didn't like either of those two options so I did what I could to make it work. I don't know how to code or make custom trader thing from scratch that could stay off or have the trader zone move or something.. I just don't even know if that would be possible to be honest.
I suppose I could change it to the giant boot that would crush players after a short warning, but that might be too cruel... the reapers are bad enough lol
The best thing to do in KF in general though is to get to the next trader before you kill all the zeds, this would get you away from the blocker when it is not the trader zone.
The blocker has an angled side to push you away but it isn't perfect.
Wouldn't the blocker disappear as soon as the trader comes down? Which means you'll fall on the ground before jumping onto the ship/trader thingy...?
Ok so the trap wasn't intentional, but maybe let us walk through it if we are camping there and the trader isnt the roof one and we killed the last zed whislt on the roof...whilst still keeping the trader up there?
To explain - I could not turn off the ability to trade there.. by the game code every trader becomes active during a trader time, but the player is kept out of all but one area due to locked doors.
In order to have Zims ship come down with the trader bot into an "open" area I had to find a way to block it during other trader times.. it is tricky but you can actually jump on top of it and fly up with it when the trader time ends.
Not the most elegant solution but the only way I could get the trader up there without players always being able to use that one or locking up the roof area except during trader times.