Barotrauma

Barotrauma

25 ratings
The Nesasio
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File Size
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1.091 MB
14 Jan, 2022 @ 3:21am
21 Jan, 2024 @ 4:12am
24 Change Notes ( view )

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The Nesasio

In 3 collections by Eisawesome
Baro Boi's
26 items
Baro Bois Hard Mode
41 items
FTL Subs
3 items
Description
Based off the Stealth cruiser in FTL, this small scout sub is nimble, and very quick. With a boost function, double engines with speed controls, and some simple auto system functionality, it is best for small crews who want to get somewhere quick.

My thought behind this sub was to give the captain something to do and more fun when steering as I often find myself bored out of my mind when I'm captain. There are 3 tiers of this sub included in this pack.

Below are the key features from T1 to T3. Each tier up has the previous Tier's features and armaments.
Each sub comes stocked with basic supplies.

T1:
-Twin engines, each with their own power switch
-Two Pulse lasers
-Long lasting battery
-Efficient Reactor
-Hardened Nose

T2:
-Two Hard points in the center top and middle
-The front two pulse lasers are now auto but not perfectly accurate
-Depth charge launcher
-Boost button on helm. This gives you a 20-40km/h Velocity boost for a few seconds depending on engine power, and boost charge.
-The Engines now have an extra power lever for more control
-Deconstructor
-Medical Fabricator
-Fabricator

T3:
-Bit more crate storage
-Research table
-Two more automated pulse lasers in the rear. The front two are also more accurate.
-Stocked slightly better
-Depth Charge Storage
-Discharge Coil on the aft Engine area


At this time, I consider this sub complete. I may return at a later date to it for more detail.

If you have suggestions, comments, concerns, feedback or bugs please comment below.

If you enjoy the Sub(s), comment which one is your fav. If you REALLY like them, please Rate up and favorite at your leisure.


16 Comments
StarryGhost 26 Jun, 2023 @ 1:58pm 
If you want a really scuffed fix you can turn off the power of the auto turrets and the auto overlapped with the normal turrets
Eisawesome  [author] 28 Mar, 2023 @ 10:27pm 
Okay, did another bug fixing pass. My apologies, when i tested it, it was working originally. Have no idea why/what borked it again. Should be good to go for sure this time.
Eisawesome  [author] 28 Mar, 2023 @ 3:16pm 
Unfortunately, at least to my knowledge, there is no way to set up a way to toggle the auto operation of the turrets that is included with them.
Bug 28 Mar, 2023 @ 3:00pm 
also minor thing but the AI turrets used all our ammo shooting every single one of a brood-mothers eggs and i ran out for a while a button to turn if off would be nice
Eisawesome  [author] 28 Mar, 2023 @ 3:00pm 
Ill take a look. I thought i fixed that bug on all of them. The original (tier 2) one is the oldest one and has some... sad relics from when i originally made it. My apologies If i borked your campaign.
Bug 28 Mar, 2023 @ 2:57pm 
i really like this ship but when going from tier 1 to tier II in a solo game i could not leave without docking i was trying my best to open the hatch at the top but nothing was working i took a crowbar to it and after the bar was full it still said i didn't have access even though i was using the captain im sorry but i dont know if im missing anything here
Kaizer 27 Mar, 2023 @ 8:58am 
Yeah, I should have clarified. By friendlies, I didn't mean the AI turrets shoot my allies. They shoot the respawn shuttle.
Eisawesome  [author] 26 Mar, 2023 @ 10:13am 
Fixed that as well, thank you again for finding and reporting bugs I really appreciate it.
Kaizer 26 Mar, 2023 @ 9:44am 
Edit: That happens with our next ship. I dont know if that's a more general issue.
Kaizer 26 Mar, 2023 @ 9:33am 
I forgot about this one.
7. The medical doctor didn't have access to the toxin cabinet. I had to give them a spare captain's badge