Barotrauma

Barotrauma

The Nesasio
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Update: 21 Jan, 2024 @ 4:12am

-Updated for the newest version of barotrauma.
-Slightly buffed engines on T3
-Slightly buffed Nose armor on all variants
-I consider this sub complete, but if any bugs get found, or anyone has minor suggestions, let me know!

Update: 4 Jul, 2023 @ 1:01pm

-Updated Preview image
-Improved stocking for tier 3 in all areas
-Added alarm to the overcharge engine system (its a bit weird sometimes)
-General cleanup
-Made the hatch overide buttons visible from the inside
-I would like to say this sub is "Complete" but im sure at some point down the road ill update something, or tinker with it a bit more

Update: 8 Apr, 2023 @ 10:18am

-Added Orange Lighting for Engine Overcharge (t3)
-Added Discharge coil over the back/engine section (t3)

Update: 28 Mar, 2023 @ 10:25pm

-Fixed the Lighting bug with Extra engine power
-Added a hatch override at the airlock,however it wont open on docking now
-Upgraded some suits on T2-3
-Turrets will now only target Monsters
-Made the turret hard points not auto operate so you can control the new weapons fully
-Added battery % display next to nav console
-Few stocking adjustments here and there
-Slightly increased price of T3. This is mostly because it has a research lab, however with the lack of large hard points, its still balanced.. I think.
-Thank you Goose for finding more bugs

Update: 26 Mar, 2023 @ 10:12am

-Fixed Toxin cabinent ID perms
-Added some Secure Storage for Mechs and Engies (T2-3)
-Added a bit of genetic material to the research station, as well as some more storage for it (T3)
-Thanks again to Kaizer0002 for bug hunting/report!

Update: 26 Mar, 2023 @ 10:01am

-Removed Auto reactor function as it was broken in october
-Added Silent running. This turns off the reactor, and all electronics except the ballast pump and one engine at half power. It also sets all the lights to a somewhat dim red.
-Touched up some visuals
-Fixed a few rogue hull gap issues for draining
-Made it so the Auto turrets only Target Monsters(T2-3) And Submarines (T3 only)
-Adjusted the wall in the engine room slightly so you dont bonk your head
-More waypoint adjustments for AI
-Added Fabricator for T2. Hindsite is 20 20 but i didnt realize every T2 sub had one, and originally I had made this sub way before tiers were a thing.
-Extended ladder at the docking hatch slightly
-Changed the docking hatch out so it no longer has buttons. It will open upon cycling, or docking.
-Using Extra power Now has Yellow lighting effects (T2 only currently)

Update: 24 Mar, 2023 @ 10:24am

- Fixed the docking hatch not showing up when using the Nav computer. (Had it set to hidden in game, guh)
- Re did waypoints and manually adjusted them. Not sure why but they seem to keep breaking, will keep my eye on them.
- Thanks to Kaizer0002 for pointing these out in the comments!

Update: 19 Mar, 2023 @ 6:32pm

-T3 Version Now avalible
-Tons of bug fixes
-Tons of adjustments
-Balance pass
-Cost changes
-Tier Corrections

Update: 17 Mar, 2023 @ 10:15am

- Added Type A (Tier 1)
- More Cleanup

Update: 17 Mar, 2023 @ 8:20am

- Removed EK dockyard Requirement, now full Vanilla!
- Removed Vertical Thrusters as they caused hard crashing
- The sub is now Classified as Tier 2
- The front 2 starting turrets are now Auto
- Removed Engine power level system as the game logic for it is broken ( You can still independantly turn each engine on/off)
- Item Clean up