Barotrauma

Barotrauma

The Nesasio
16 Comments
StarryGhost 26 Jun, 2023 @ 1:58pm 
If you want a really scuffed fix you can turn off the power of the auto turrets and the auto overlapped with the normal turrets
Eisawesome  [author] 28 Mar, 2023 @ 10:27pm 
Okay, did another bug fixing pass. My apologies, when i tested it, it was working originally. Have no idea why/what borked it again. Should be good to go for sure this time.
Eisawesome  [author] 28 Mar, 2023 @ 3:16pm 
Unfortunately, at least to my knowledge, there is no way to set up a way to toggle the auto operation of the turrets that is included with them.
Bug 28 Mar, 2023 @ 3:00pm 
also minor thing but the AI turrets used all our ammo shooting every single one of a brood-mothers eggs and i ran out for a while a button to turn if off would be nice
Eisawesome  [author] 28 Mar, 2023 @ 3:00pm 
Ill take a look. I thought i fixed that bug on all of them. The original (tier 2) one is the oldest one and has some... sad relics from when i originally made it. My apologies If i borked your campaign.
Bug 28 Mar, 2023 @ 2:57pm 
i really like this ship but when going from tier 1 to tier II in a solo game i could not leave without docking i was trying my best to open the hatch at the top but nothing was working i took a crowbar to it and after the bar was full it still said i didn't have access even though i was using the captain im sorry but i dont know if im missing anything here
Kaizer 27 Mar, 2023 @ 8:58am 
Yeah, I should have clarified. By friendlies, I didn't mean the AI turrets shoot my allies. They shoot the respawn shuttle.
Eisawesome  [author] 26 Mar, 2023 @ 10:13am 
Fixed that as well, thank you again for finding and reporting bugs I really appreciate it.
Kaizer 26 Mar, 2023 @ 9:44am 
Edit: That happens with our next ship. I dont know if that's a more general issue.
Kaizer 26 Mar, 2023 @ 9:33am 
I forgot about this one.
7. The medical doctor didn't have access to the toxin cabinet. I had to give them a spare captain's badge
Eisawesome  [author] 26 Mar, 2023 @ 9:03am 
Thanks for finding more bugs, ill get right on them!
Kaizer 26 Mar, 2023 @ 8:34am 
4. There was excess water in the various rooms that wasn't draining. We had to fix it by changing the wires to water_% (someone noticed because the ship wasn't rising fast enough). This caused issues later where water wouldn't drain from the engine room. The eventual wiring someone did was the set_state going to the water detector (signal_out) and the set_speed going to the signal check component.
5. I played with a variety of people, and not having a fabricator on board was something that continually upset them. There's a mod that hasn't been updated that would have allowed us to make one, but we'd have to scour stations to get more ammo and ran out of pulse laser rounds a few times.
6. The AI Turrets fire at friendly turrets and enemies inside runes. Possibly rather than the battery backup button, which I still don't know what it does, it'd be nice to have a button to turn that feature off. The turrets shoot automatically even when people are manning them if they detect an enemy.
Kaizer 26 Mar, 2023 @ 8:33am 
Alright, played through the first 2 versions of the ship. Going with another ship for my T3. Did it with various people online and this is the bugs/feedback.
1. The door at the top keeps flooding from the airlock unless you manually close the doors behind you before opening the next one because the door into medical "needs to be an airlock door rather than a hatch". We had to wire a button to the captain's room so I could remotely shut off the external door.
2. The AI can get stuck in the top half of the engine room because there's a spot that even players bang their head coming down the stairs.
3. It's awkward to leave from the ladder at stations. It might've been another mod I added that made more stations, but extending the ladder out of the ship a bit would help with that. We had to close the door on our back. Like I said, this might've been another mod.
Eisawesome  [author] 24 Mar, 2023 @ 9:54am 
Ill get those fixed. Dont sub build on no sleep lol. The battery button just turns the battery on if you are going solo as a cap. I will probably update it to a running silent/stealth mode. Been working on another sub. Thanks for the comments/bugs!
Kaizer 24 Mar, 2023 @ 4:31am 
Second bug. Going to try to sleep rather than try to fix it: The docking green square isn't showing up. Don't know why
Kaizer 24 Mar, 2023 @ 3:53am 
Tested out one of the ships in the editor and was excited for a boost button. I enjoy piloting but I want something fast and nimble. Most people tend to get these hulking, noisy goliaths.

I started up in single player and realized the AI can't walk around the starter ship. You might've forgotten to generate waypoints. I was able to fix it in editor.

I tend to start out my multiplayer games with a skeleton AI crew and taking on a few people as I continue, so having it work for AI is a must.

Also if you don't mind my asking, what does the battery button do?