Gunpoint

Gunpoint

Concept - Lemming [v3]
Showing 1-5 of 5 entries
Update: 25 Jun, 2014 @ 8:38am

== [v3.0] ==

* Testing showed that the guard would sometimes get stuck on the "green" floor, never making it to the "blue" floor. Testing this, I found that if the guard was standing in front of the stairway when the alarm went off, he would react to the alarm but not head down the stairs (possible bug). The 'green" floor alarm has been moved to prevent the guard from ever standing in front of the door. This should hopefully fix the issue from ever happening again.

Update: 23 Jun, 2014 @ 8:52am

=== v2.5 ===

* Moved a lightswitch (should make that area easier *questionmark?*)
* Fixed the second yellow door guard trap (he should now be knocked out by the door if the wire is not messed with).
* General testing of the level, it works fine!

Update: 18 Jun, 2014 @ 1:22pm

- Updated to v2.0

* changed the entrance to no longer require Gatecrashers
* added 2 guards to the lower floor to make up for no longer needing Gatecrashers
* drasticly changed the layout of the lower floors to make up for the new AI. I don't think it could actually be completed before... Now it can! yay! (I have a screenshot to prove it).

Update: 17 Jun, 2014 @ 4:32pm

Edited the file name; learned that (by Trmofnor) shows up twice.

Update: 17 Jun, 2014 @ 1:46pm

Intial posting