Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Venetribal: Veneti Roster Expansion
   
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Tags: mod, Units
File Size
Posted
Updated
1.682 MB
19 Jun, 2014 @ 2:16pm
10 Nov, 2018 @ 8:10am
20 Change Notes ( view )

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Venetribal: Veneti Roster Expansion

Description
Hi,
I am very proud to present you my first mod, a unit mod for the italian Veneti faction.

In Total War: Rome 2, the Veneti are celtic people, but thats wrong. The Veneti were an italian tribe, their language was related to latin and illyric.
And also the celtic units of the Veneti are not historically. Until now, there was no mod for venetic units and so I decided to make this mod.

I never modded before this, and it was a difficult way to understand all that, but now, here is my mod. ;)
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I added 11 new units to the Veneti:
- Venetic Light Hoplites (recruitable through artisans, and the bronze-artisans)
- Venetic Spearmen (recruitable through artisans, and the iron-artisans)
- Venetic Hoplites (recruitable through bronze-artisans)
- Venetic Noble Spearmen (recruitable through iron-artisans)
- Euganei Tribal Nobility (recruitable through bronze-artisans)
- Carni Tribesmen (recruitable through bronze- and salt-artisans)
- Venetic Royal Swordsmen (recruitable through bronze artisans in step 3 and 4; I hope you got the actualisation)
- Venetic Axemen (recruitable through wood artisans in step 3 and 4; they are a really strong unit)
- Venetic Pikemen (recruitable through wood and bronze artisans in step 3 and 4; reason is that this unit
was either untypical for italian peoples)
- Venetic Peltasts (recruitable through wood artisans in steps 2-4)
- Venetic Cavalry (recruitable through stables in steps 2-4)

Also there are own Venetic generals now.

All units except the 5th-7th and 9th-11th are inspired by this:

http://www.ecusd7.org/ehs/ehsstaff/jparkin/academics/ancient_world_history/Flowering_of_Civilizations/Han-Rome_Comparison/Rome/Roman_Military/Army/A-Early_Roman_Armies/Plate_D-Venetic_Fighting_System.jpg

The last two units are units from tribes who lived in the area of the Veneti-region in the campaign.

-the Euganei were a non-indoeuropean tribe. I made their unit with a round shield and the negau heltmet, but I have no source, how they could have looked in reality. This unit is only fantasy, but maybe, they have looked a bit like this... ;)

-the Carni were a celtic tribe. Their unit is typically celtic, but the mediterranean helmets and the shields shall show, how this tribe was influenced by the mediteranean peoples.
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Now this description is nearly finished.

Just a few things...

1.Thank you Ritter-Floh from Strategie Zone (german TW-forum)! Without your help I wouldnt have been able to finish this mod!

Also to Magnar, Mackles, Sebidee, blackhearz and crzyrndm, the Tutorial-maker from the TW Center- thank you!

2. I plan to make other (unit- and other) mods:
-Bastarnae: right culture and units
-Anartes:Units
-Liguria:Units
-Proto-Sklavenoi: New faction and units. (the Sklavenoi are the ancestors of the modern slavic people; The problem is, that they appeared in the 6th century BC. If anybody know something about the ancestors of the Sklavenoi, please write it ;) )

What would you like to see first?

3.If you have problems with my mod, just tell it. (Maybe the unit names are lacking, I dont play in english so I dont know if they are showed. If they're not there, just tell me, I'll try to fix that then)

Also if there are wishes for an italian version for this mod, or wishes for also new and right generals for the Veneti.

If you want me to upload pictures from Veneti warriors in action, just ask ;)

And now, enjoy my mod! ;)



Some other informations you should know:

1.Attention: this mod doesn't work with ITALIAN CONQUEST mod made by JohnnyG1823. I'm really sad about this but I dont know the reason...

2. To play the Veneti, you need a all factions playable mod. I suggest you to take the mod by Azarvakhsh, I use this mod and I'm really happy with it ;)

3. If you wanna know something about the ancient Veneti, I can recommend you this (also before posting comments about their origin, please read this ;) Thank you):
http://en.wikipedia.org/wiki/Adriatic_Veneti
http://www.britannica.com/EBchecked/topic/625175/Venetic-language
http://en.wikipedia.org/wiki/Venetic_language
http://www.ancientscripts.com/venetic.html
http://indoeuro.bizland.com/tree/balk/venetic.html
Popular Discussions View All (3)
40
9 Sep, 2016 @ 4:15am
Sklavenoi
Kangxi
1
11 Sep, 2014 @ 10:50am
Little question.
[STW] cavour
0
21 Jun, 2014 @ 6:54am
HI
Artemio Basaldi [ITA]
233 Comments
Malata Societa' Official 10 Apr, 2023 @ 5:28am 
this mod its compatible whit upc translation projeckt?
Ocean 15 Apr, 2022 @ 4:51am 
could the mod perhaps make the faction playable?
Ermanarich  [author] 15 Nov, 2019 @ 4:36am 
@arn100: I didn't engage with modding in the game for a long time now and I'm not really sure what the problem could be; maybe one of the updates changed the type of stables and they are now in the wrong category... :/
arn100 27 Aug, 2019 @ 11:13am 
Very nice mod. I have a question though. In description it is written that Venetic Cavarly are "recruitable through stables in steps 2-4". When I started campaing, I didn't see this unit in stables. Do I have to do specific research or there is another stables of some kind ?
Jmicjr 2 Jul, 2019 @ 6:49am 
that ugly green... smh, great work though
dmsekenei86 16 Feb, 2019 @ 9:34am 
could the cavalry units (like the Ekupetaris) from 'Rise of the Republic' be added?
Ermanarich  [author] 13 Nov, 2018 @ 1:39pm 
I just did, it should work again.
Grecorromano Historia y TotalWar 12 Nov, 2018 @ 9:42pm 
Actualizar por favor, i love italy
Ermanarich  [author] 10 Nov, 2018 @ 8:45am 
Finally updated.
Ermanarich  [author] 30 Aug, 2018 @ 3:57am 
@creditcard number: I'm pretty sure this mod is still working, but besides there are some major problems: First, I don't know anymore which things I have to do exactly and I don't have the time to find out either and second, my computer crashed reeally badly two times I tried to test if another mod of mine is still working.