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Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at theWidow.actions.WidowDowngradeCardAction.doDowngrade(WidowDowngradeCardAction.java:105)
at theWidow.actions.WidowDowngradeCardAction.update(WidowDowngradeCardAction.java:54)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
If you upgrade it, that common Hide is blocking for 10 and dealing 5+4+3+2+1 = 15 damage. And again, that's 15 damage that sticks around between turns.
And the scaling is insane. Play 2 upgraded (common!) Hides on the same turn? You're dealing 10+9+8+7+6+5+4+3+2+1= 55 damage for two upgraded commons.
The silent has a block card that blocks for 6 and deals 4 damage, that upgrades to blocking 6 and dealing 8. If you play two of them, you're dealing 16. If you specifically get (and draw and play) the upgraded Power that makes shivs more powerful, then you're blocking for 12 and dealing 40.
This character can block for 20 and deal 55 with two upgraded common, no Power card necessary. It's extremely broken. Still fun though.
Unfortunately, Web is the siingle most broken mechanic I've ever seen, lol. One mechanic lets you block AND deal damage AND scale AND deal AoE? Just....holy crap lol. Any time I draft even a little web on this character I feel like an unstoppable, unkillable god. Which is fun in its own way, don't get me wrong, but it's kinda against the spirit of Sts.
There are a million ways to balance Web, but probably the easiest is to reduce it to zero after an enemy attacks. I think this would actually keep the damage values about in line with the base game.
Another card lets you pay X to use a 0 cost card in your hand X times, another bizarre but well-thought out effect.
The web mechanic is alright, the upgrade combos are pretty interesting, and I think the character's probably a bit overpowered compared to others if you can control your deck too much by removing cards, but it's definitely well thought out. Nice work =3
The potion synergy is also a bit op if you get Sacred Bark, Potion Belt and especially Toy Ornithopter; with just Toy Ornithopter, a single Anarchy card can provide up to 40 damage and 20 heal, which is increased to 80 damage with Sacred Bark, and 120 damage + 30 heal if you have all three potion relics