Slay the Spire

Slay the Spire

The Widow
Showing 1-9 of 9 entries
Update: 29 Mar, 2022 @ 10:41pm

-fixed reapplying Extra Components and Anarchy
-fixed Blacktar Adrenaline description

Update: 26 Mar, 2022 @ 12:57am

-fixed Extra Compartments and Anarchy

Update: 19 Mar, 2022 @ 4:12am

VERSION 0.15

-Hermit Weave reverted - (1 cost uncommon power) At the end of your turn, gain 3 (4) Web.
-Test Subject upgrade no longer lowers cost to 0, instead removes Exhaust
-Lace re-added - (0 cost common skill) Reduce the next 2 (3) instances of HP loss by 75%. Gain 2 Vulnerable.
-Blacktar Adrenaline changed - Gain 1 (2) energy. Draw 3 cards. For 2 turns, draw 1 less card.
-removed Improve Reality and Manufacture Reality
-Sludge Wave is an attack and no longer stuns. Instead, it deals 6 (9) damage to all enemies.

-fixed several cards' interactions with Sewing Kit
-fixed Improbability Drive not downgrading properly
-fixed Weaving not upgrading a card if it was the 10th card in your hand
-Each instance of Module "X" will now upgrade differently, instead of all instances upgrading the same in the same run.
-Exploit description fixed
-new art for Prototyping and Module "X" (and all of its choices)
-recolored art for Bio-Informatics
-fixed downgraded cards not updating their cost's colour
-fixed Bomb Launcher's description

-a LOT LOT of code cleanup
-removed a lot of unneccesory files (cut the filesize in half lol)

Update: 17 Feb, 2022 @ 6:19am

VERSION 0.14

-new shop relic: Flux Catalyst. When you Smith at Rest Sites, Upgrade two random cards instead of one card.
-new card: Web Swing (common 1-cost skill) Gain 2(3) Web. Apply 2 (3) Weak. Draw a card.
-new card: Stalk (common 1-cost skill) Gain 8 (11) Block. Apply 2 (3) Vulnerable.
-new card: Test Subject (uncommon 1(0)-cost skill) Apply copies of all debuffs on an enemy to all enemies. Exhaust.
-returning card: Opportunist (uncommon 3-cost attack) Deal 5 (6) damage 3 times. If the enemy is Weak, Sapped, or does not intend to attack, gain 3 energy.
-Black Venom B (double/triple debuffs) removed (replaced by Test Subject)

-Widow's starting deck now has 4 Strikes instead of 5

-lots of small adjustments to damage, block, and rarity on several cards
-Black Venom changed: Enemy loses Strength equal to the number of debuffs it has (+1). Exhaust.
-Sadistic Intent no longer triggers from Caught. Caught applied increased from 4 (6) -> 5 (8)
-Exploit Sap per debuff doubled, from 1 to 2
-Blacktar Adrenaline card draw 2 -> 1, cost 1 -> 0
-Blacktar Adrenaline+ card draw 2 -> 1, energy gain 2 -> 3
-Hourglass Mark Web gain increased by 1.

-Fixed Sapped decaying incorrectly.
-Fixed Extra Compartments permanently removing potion slots.
-Fixed compendium crashes.
-Fixed Particle Accelerator not working with enemy-targeting cards.
-Gemini Bot now interacts with Particle Accelerator in the way you'd want.
-Meltdown now interacts with Gemini Bot in a way that makes more sense

-new art for Strike, Unstoppable, Tazer, Test Subject, Sewing Kit, and Anarchist's Cookbook!
-touched up art for Fusion Scythe

Update: 8 Feb, 2022 @ 1:36pm

VERSION 0.13.1

-new energy orb art on cards!
-reworked Unstoppable: Deal 10 (13) damage. For 2 (3) turns, you are unaffected by Weak, Frail, and Vulnerable.
-fixed Gemini Bot not playing if triggered by a card that opened a selection screen (like for upgrading)
-when finishing a combat with extra potion slots (from Anarchy or Extra Compartments), potions in those slots will be salvaged and added to the combat rewards.
-known bug: Distilled Card Potions in the combat rewards cannot save properly, if you quit before moving to the next floor. As a failsafe, on reloading the card will be a Madness.
-fixed Unstable Cell only playing once when upgraded twice by one card (Refine, Transcendent Form)
-Particle Accelerator aligns its multiple plays to look nicer

Update: 3 Feb, 2022 @ 3:57pm

VERSION 0.13

-changed Hourglass Mark: Gain 5 Web at the start of combat.
-cleaned up Downgrading and fixed Omni-Cannon's downgrades and upgrades
-changed Module X's random distribution to not favor more options over being able to choose more times
-fixed Module X not saving its upgrade order between runs
-Module X can now downgrade

Update: 3 Feb, 2022 @ 2:29am

VERSION 0.12

-new card: Tazer (1; uncommon attack): Deal 7 (11) damage. In 3 turns, Stun the enemy.
-readded and reworked Exploit (1; uncommon attack): Deal 4 (6) damage twice. Apply 1 Sapped for each debuff on the target.

-fixed Anarchy only giving 1 or 2 grenades
-Shock-Leap and Shock-Leap+ values reduced by 1 (4 -> 3, 6 -> 5)
-Spinnerets Web gain reduced by 2. (3 -> 5 -> 7 -> 9...)
-Sadistic Intent Caught reduced by 1 (5 -> 4, 7 -> 6)
-Blessing of the Forge now activates twice with Sacred Bark
-Blessing of the Forge now uses Widow Mod's upgrade vfx
-Both of these can be disabled in the mod's settings
-Pulse Bomb+, Mini-Nuke+, and Silk Potion+ now show a green "+" by their icon, and their code has been reworked.
-fixed Labdomen+ description
-commented out unnecessary patches

Update: 1 Feb, 2022 @ 10:22pm

0.9.1

-fixed upgrades making the game softlock when particle effects were disabled
-fixed disruptor description
-fixed disruptor debuff icon

Update: 1 Feb, 2022 @ 2:49pm

0.9