Slay the Spire

Slay the Spire

The Widow
33 Comments
pgames-food 29 May @ 7:22pm 
hi i got this in a recent game:

Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at theWidow.actions.WidowDowngradeCardAction.doDowngrade(WidowDowngradeCardAction.java:105)
at theWidow.actions.WidowDowngradeCardAction.update(WidowDowngradeCardAction.java:54)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
kozik 2 Nov, 2022 @ 10:06pm 
This is the most broken, unbalanced, effed-up character I've seen so far. Highly recommended - great work!
pgames-food 19 Oct, 2022 @ 1:09pm 
hi have you tried this mod with the shadowverse mod? those bosses are super tough, if you fancy a challenge too :)
BigGucciSosa 19 Oct, 2022 @ 7:35am 
Like, think about Hide. A common block card should probably not be blocking for 8 and also dealing a GUARANTEED 4+3+2+1 = 10 damage (guaranteed because it doesn't decay until hit and almost every enemy deals damage by attacking you eventually).

If you upgrade it, that common Hide is blocking for 10 and dealing 5+4+3+2+1 = 15 damage. And again, that's 15 damage that sticks around between turns.

And the scaling is insane. Play 2 upgraded (common!) Hides on the same turn? You're dealing 10+9+8+7+6+5+4+3+2+1= 55 damage for two upgraded commons.

The silent has a block card that blocks for 6 and deals 4 damage, that upgrades to blocking 6 and dealing 8. If you play two of them, you're dealing 16. If you specifically get (and draw and play) the upgraded Power that makes shivs more powerful, then you're blocking for 12 and dealing 40.

This character can block for 20 and deal 55 with two upgraded common, no Power card necessary. It's extremely broken. Still fun though.
BigGucciSosa 19 Oct, 2022 @ 7:25am 
This character is really cool and fun. The idea of a cyborg character, with gameplay based around continuously upgrading itself, is really flavorful and cool. Instead of adding a bunch of unnecessary complexity, it builds on a base-game mechanic in an interesting and intuitive way.

Unfortunately, Web is the siingle most broken mechanic I've ever seen, lol. One mechanic lets you block AND deal damage AND scale AND deal AoE? Just....holy crap lol. Any time I draft even a little web on this character I feel like an unstoppable, unkillable god. Which is fun in its own way, don't get me wrong, but it's kinda against the spirit of Sts.

There are a million ways to balance Web, but probably the easiest is to reduce it to zero after an enemy attacks. I think this would actually keep the damage values about in line with the base game.
Left Cosine 5 Sep, 2022 @ 8:39am 
Multi-tool can find itself.
Katsuni 25 Aug, 2022 @ 10:39am 
This is a really weird character, but probably the most well designed one I've seen so far. There's a bunch of very strange mechanics that synergize well or just do weird things. Like I literally just saw The Big One, which costs 3 and is ethereal/exhaust, but it gives you a nuke as a potion that does 30(40 upgraded) to all targets.

Another card lets you pay X to use a 0 cost card in your hand X times, another bizarre but well-thought out effect.

The web mechanic is alright, the upgrade combos are pretty interesting, and I think the character's probably a bit overpowered compared to others if you can control your deck too much by removing cards, but it's definitely well thought out. Nice work =3
griea 15 Jul, 2022 @ 5:36am 
A bizarre, gross concept that I love - feels very original, very *weird*, which is great for StS; I kinda tire of the boring stuff or the derivative stuff. I hope to see further development and balance!
Hollyleaf 23 Jun, 2022 @ 8:04am 
Agreed with the comment below; how only 1 Web is used each time it procs Caught means it's extremely easy to stack up massive Web amounts, and nuke enemies with a single multi-hit attack
The potion synergy is also a bit op if you get Sacred Bark, Potion Belt and especially Toy Ornithopter; with just Toy Ornithopter, a single Anarchy card can provide up to 40 damage and 20 heal, which is increased to 80 damage with Sacred Bark, and 120 damage + 30 heal if you have all three potion relics
Sir Hasserfüllt 13 May, 2022 @ 12:54am 
Web is way too strong as it is; even by the standards of modded StS which are obviously much more lax, there is just no effort required to completely break the game with it
Madam Music 30 Apr, 2022 @ 2:51pm 
I love the little flag icon for the Transcendent Form card you've snuck in there, beautiful! XD
pgames-food 28 Apr, 2022 @ 6:24pm 
i once found another relic from another mod, which also combos nicely with toy ornithopter, i forgot what it was liquid something, but basically in my modded games, if i get lucky, i can end up with +1 energy, +50 gold, and +5 healing just by playing a potion (which is very useful in endless mods when the lord of fortification Bosses have like 40k hp :)
zrgrush 28 Apr, 2022 @ 3:03pm 
I really enjoy how the cards are for the most part very simple. The potion synergy is kinda weird, and is a little broken if you get toy ornithopter or potion belt. But compared to a lot of other mechanics I have seen its not too bad.
Also, several of the block options seem a little strong, as most of them generate the same block as a similar card deals damage.

Otherwise I appreciate the intent of making a character that fits with the rest of the game!
Nemhain 25 Apr, 2022 @ 2:25am 
This is great. 9/10 very good mod
jutetrea 15 Apr, 2022 @ 6:19am 
Really like the focus on upgrades. Other mechanics are good. Agreed in regards to the potion stuff, doesn't seem to fit quite as much/don't use as much.
Roxas 30 Mar, 2022 @ 6:02am 
@wavewhyse☆ It's my pleasure, I enjoy playing the mod. There was one more inconsistency I noticed with the shop relic Flux Catalyst where it was upgrading three random cards instead of two at rest sites
wavewhyse☆  [author] 29 Mar, 2022 @ 10:42pm 
@Roxas I don't know how I missed those either... easy fixes though! Thank you for the feedback!
Roxas 29 Mar, 2022 @ 6:08pm 
I'm still experiencing a bug where the first copy of Anarchy I play works as normal, but subsequent ones give the potions first and the the potion slots after, leading to empty potion slots being added. This happens if I try to copy Anarchy too, for instance through a duplication potion.
~Vita~ 29 Mar, 2022 @ 12:27pm 
This character is alot of fun to play as. I like the focus on upgrades and I really enjoy sapped and the web mechanic. The potion aspect is interesting but feels a little out of place. Some sort of modular upgrade system that can permanently upgrade your character would be pretty rad (permanent str, dex, artifact, temp hp, blockade, metallicize, etc). Anyway, it's very fun, seems strong overall but balanced.
Roxas 26 Mar, 2022 @ 9:45am 
I also noticed a text error where Blacktar Adrenaline would draw me 3 cards despite it saying it only draws 2. Thanks for all the bug stomping! (But not the Widow stomping)
wavewhyse☆  [author] 26 Mar, 2022 @ 12:58am 
@Roxas oh my god, I don't know how I missed that! It's been fixed!
pgames-food 24 Mar, 2022 @ 10:21pm 
hi i enjoyed playing as the widow character :)

a couple of things i noticed (maybe a conflict as i had some other mods enabled too) was that some of the cards which give a potion, dont actually give a potion if you defeat the monster.

like the Forge card, it does some damage, and then usually gives me a blessing of the forge potion. but if i have empty slots for potions, but the damage kills the enemy, i dont actually get an potion.

if there was a way to still be able to get the potion, it could be useful, such as using it before a boss battle, to have 1 extra potion in the belt to help :)
Roxas 24 Mar, 2022 @ 5:39pm 
I'm encountering a bug where Extra Components and Anarchy are giving the potions before the potion slot, so if my belt is full it just gives me empty slots that are temporarily added for the combat. I'm pretty sure it didn't work this way before, and the order the effects are written in makes me think it's supposed to give the slot before filling it.
Vengyr 23 Mar, 2022 @ 10:07am 
Not a fan of web mechanic (feels a bit clunky/awkward), but pretty fun character overall, repeating upgrades over and over is awesome.
RedeemerBlood 18 Mar, 2022 @ 1:23pm 
Wow, this is a cool character. First run I did was entirely busted though. Got extremely lucky and had both the White Beast Statue and Potion Belt on Act 1. First boss relic I took was Sacred Bark. had an early Anarchy and 2x Extra Compartments in a small deck was exactly that; Anarchy, lol! Even got the Toy Ornithopter from a shop on Act 3. Prob never replicate that run again. Pretty unique character though, good job, thanks for your work!
Bean 19 Feb, 2022 @ 1:29pm 
Really really like this character, the upgrade and webbed mechanic is really fun to work with
wavewhyse☆  [author] 17 Feb, 2022 @ 6:30am 
@giftedfox The potion loss (and several other bugs) have been fixed! Thanks for letting me know! The latest update also introduces and reworks several debuff synergy cards, making it easier for debuffs to be the core of your deck, and for the playstyle to be stronger and more consistent.

Unlocks are a tricky topic; I'd love to design Widow expecting people to play her again and again to learn the character, but that's just not reasonable for a mod. Most people will probably do one or two runs and then move on, and feel left out if the most interesting/synergistic cards are gated behind unlocks.
giftedfox 14 Feb, 2022 @ 10:18am 
Pretty fun but is pretty slow. The potion route like some have already said is a bit buggy, removing a slot forever each time you stack the cards. The upgrade system is a good idea but very slow and can leave your hand crowded with dead cards when you can't upgrade. Debuffs are interesting but I feel they are too far apart to be a real combo, they are more to improve damage/block of cards you do have. The big hitter cards seems to be on the upgrade track so your deck is going to be pretty large if you try upgrades and debuff cards.

I really do like this character but I do find myself limited in the cards. I would suggest to have a reward unlock system as you get more points with each play through like the basic characters to have people keep playing her.
wavewhyse☆  [author] 8 Feb, 2022 @ 1:45pm 
Thanks everyone for the feedback! I'm glad people are enjoying the mod.

@Your_souL You're right! I don't know how I missed that, the newest version has a fix.

@No Toast ( °□°) ︵ The potion deletion I thought was decently intuitive, but there's always room for improvement! Potions in those slots now get "salvaged" and appear in the combat reward after the fight. The Unstable Cell fix is also a little wonky, but it functions as it should on the newest version.
No Toast ( °□°) ︵ 7 Feb, 2022 @ 5:32pm 
Fun mod. Cycling Anarchy and Distill and that card that lets you make unupgraded copies of a card is pretty busted. Some minor bugs:

Anarchy’s potion slot reduction won’t let you keep potions that aren’t in your usual slots even if there’s room for them.

Unstable Cell won’t play itself when upgraded via Cyberheart, and only plays itself once when used with Refine.
Your_souL 7 Feb, 2022 @ 1:14pm 
Cool mod! That's was very rewarding to see Apotheosis at merchant and skip it because of many other Upgrade sources. Grenade archetype is also very fun XD

But I face one bug: Gemini card do nothing if you play smt with card manipulaions, for example picking a card in hand for upgrade.
Jellybane 4 Feb, 2022 @ 10:48pm 
I like the mechanics! The character art is a lil offputting but the game play is fun.
Cybexx 2 Feb, 2022 @ 8:21am 
Very cool visual design and cards, gonna try it out