RimWorld

RimWorld

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PlanetsidePew (Continued)
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.534 MB
4 Feb, 2022 @ 9:49am
27 Mar, 2024 @ 7:11am
5 Change Notes ( view )

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PlanetsidePew (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
512 items
Description
Original mod by GarbageDayIsHereToStay
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938353070
If the original author requests it, I will remove this update.

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1.3: JecsTools, EnableOversizedWeapon, or Vanilla Expanded Framework is needed to render some guns at the size the original modder intended, but is no longer a hard requirement.
(1.4 has this capability built-in)

1.3/1.4: Will use No Camera Shake Explosions (not required, intended by original mod)

Not CE compatible.

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Original mod notes (1.1):

PlanetsidePew coming at cha by means of your friend: "GarbageDayIsHereToStay"

Guns are bundled in with the charge rifle research "Pulse charged munitions", made at the fabrication bench, and are mostly balanced towards higher rates of fire and longer burst sustain but lower bullet damage and accuracy when compared to base game guns.

Weapons tend to fall along the lines of:
TR weapons (Red/White) having the lowest bullet damage and accuracy but highest rate of fire
NC weapons (Yellow/Blue) having high bullet damage, passable accuracy but lower fire rate
VS weapons (Purple/Teal) having medium bullet damage but decent fire rate with high accuracy

Version: TheThirdVersion
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Added 2 different rocket launchers and 1 heavy laser equivalent
Coloured explosions to match 'em
Added jestools oversized weapons and reworked a few textures a bit.
Lasher bullet redone to not look bad; Now looks like proper techno-sperm.
Balanced the gun sounds better
Some weapon rebalances also VS weapon injuries now will now leave burns
Other texture retunings/colourings i forget the specifics just go play the mod already, stop reading this, go game gamer, carpa game
28 Comments
Ros[É] 1 Jun, 2023 @ 8:22pm 
@brucethemoose have you put that into the Rimworld modding discord? I'm sure someone there would pick it up.
Moonlightfox 3 Dec, 2022 @ 9:57pm 
I never realized just how badly I needed a Lasher in rimworld until now o'clock.
brucethemoose 12 Nov, 2022 @ 10:55am 
There is also tons of XML for the unfinished weapons, if you are interested in that.
brucethemoose 12 Nov, 2022 @ 10:55am 
Hey, me again, would you be interested in updating some of the textures with assets from another unfinished Planetside 2 mod?

https://github.com/brucethemoose/Rimworld-Planetside-Guns-Retexture/tree/main/Textures/Things/Weapons

I am thinking about just making a patch mod for this mod that adds those textures ^ as alternatives with vanilla textures expanded: variations. But this idea is on the backburner b/c of the vehicles mod.
Zaljerem  [author] 30 Oct, 2022 @ 6:54pm 
Thanks, I did remove it for 1.4, I will take a look at the drawsizes and make sure they're correct.
brucethemoose 30 Oct, 2022 @ 6:52pm 
(And I did notice that big guns like the lancer are drawn small in my game?
brucethemoose 30 Oct, 2022 @ 6:51pm 
Small thing: bigger drawsizes are now vanilla, so compoversized is no longer needed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2742640734
Zaljerem  [author] 7 Oct, 2022 @ 10:05pm 
I am also not much of an artist; thanks for asking me though!
brucethemoose 7 Oct, 2022 @ 10:03pm 
Hey, I know you aren't the original author, but would you be interested in creating Planetside 2 vehicle sprites?

I want to write some XML for the Vehicles mod (and maybe some C# for the Colossus), but I am not a RW sprite artist.