Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://github.com/brucethemoose/Rimworld-Planetside-Guns-Retexture/tree/main/Textures/Things/Weapons
I am thinking about just making a patch mod for this mod that adds those textures ^ as alternatives with vanilla textures expanded: variations. But this idea is on the backburner b/c of the vehicles mod.
I want to write some XML for the Vehicles mod (and maybe some C# for the Colossus), but I am not a RW sprite artist.