Space Engineers

Space Engineers

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Warfare Range ModPack A
   
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Type: Mod
Mod category: Block, Modpack, Character, Planet, NPC, Other
Tags: NoScripts
File Size
Posted
Updated
12.749 MB
5 Feb, 2022 @ 9:09pm
10 Feb, 2022 @ 12:30am
12 Change Notes ( view )

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Warfare Range ModPack A

Description
This is my personal play mod, highly experimental. For starters, increases the velocity and maximum firing range of all Vanilla / Warfare DLC ammo AND allows you to set the AI range of turrets out to the maximum range for large grid and half-max for small grid. ALSO Multiple Prefabs have been updated with the new weapon ranges listed below:

:::ADVANCED WEAPONRY:::

Rapid Fire Gatling, Autocannon, Assault, Artillery Weapons
[Fires twice as fast, but less accurate]
Precise Gatling, Autocannon, Assault, Artillery Weapons
[Fires half as fast, much more accurate, slight 10% damage boost, 20% range increase]
Elite Gatling, Autocannon, Assault, Artillery Weapons
[Fires 50% faster, slightly more accurate, huge 100% damage boost, 10% range increase]

:::Prefabs:::

Cargo Ships: Argentavis, Military Escort/Minelayer/Transport, Mining Hauler, RUST Freighter, V2-Gunboat
[2,500 Gatling, 3,000 Missile AI]
Encounters: Raider Outpost, Salvage Station, IMDC Cerberus Destroyer
[2,500 Gatling, 3,000 Missile AI]

:::Environment & Weather:::

Speed Increased to 200 from 100.
Lightning Damage Reduced Down to 8 from 80.

:::Ammo, Controller, & Weapon Blocks:::

Pistol - 450 m/s, 500 m/range
Rifle - 900 m/s, 1,000 m/range

Gatling Rotary Cannon (25x184mm) - 1,000 m/s, 2,500 m/range
[+1,250 Small / 2,500 Large AI]
Autocannon (40x365mm) - 900 m/s, 4,000 m/range
[+2,000 Small AI]

Assault Cannon (155mm Shell) - 800 m/s, 15,500 m/range
[+5,000 Small / 10,000 Large AI]
Artillery Cannon (203mm Shell) - 700 m/s, 20,300 m/range
[+5,000 Small / 10,000 Large AI]
*AI Shoots in a straight line to target, so watch those long range settings on planets.

200mm Missile (Rocket) - 600 m/s, 5,000 m/range
[+2,500 Small / 5,000 Large AI]

Small Railgun - 1,500 m/s, 7,000 m/range
Large Railgun - 2,000 m/s, 21,000 m/range

Small Turret Controller Block: 2,500 m/range
Large Turret Controller Block: 5,000 m/range
**Whatever ammo is being fired from the controller will still despawn/explode after it reaches it's max range listed above.

Ammo, Weapon AI Changes Only:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2743285578
21 Comments
Malignant  [author] 14 Feb, 2022 @ 11:22pm 
@Drift I'm going to paste my testing grid into the Endless Waves scenario and melt my hard drive now :)
Malignant  [author] 14 Feb, 2022 @ 11:19pm 
@Drift Did you see this yet? Updating rockets now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752128545
Chris_Fixed 14 Feb, 2022 @ 10:40pm 
@Malignant yea I was even looking into to files on weapon core they completely made it so that the Custom controller files control the turrets so if its changed or deleted turrets from weapon core mods don't work so im just gonna use your neat mods and make my own turrets using the CTC.
Malignant  [author] 14 Feb, 2022 @ 10:05pm 
@Drift Oh boy! So Weapon Core broke the custom Controller? WC uses a lot of scripting, I would imagine it's a huge issue and they're probably working on fixing it. I don't use any scripting in this mod and I don't mess around with Weapon Core, so unfortunately I would not know where to start with undoing what they did.
Chris_Fixed 14 Feb, 2022 @ 7:10pm 
@Malignat I know it’s not for weapon core but to be able to be used with weapon core the weapons work with weapon core but they did sum weird thing so now the Custom turret controller doesn’t really work like it did in vanilla it changed a lot.
Malignant  [author] 14 Feb, 2022 @ 6:37pm 
@Drift I'm not sure what you mean, this is not for Weapon Core.
Chris_Fixed 14 Feb, 2022 @ 11:37am 
Can you make a mod that adds a turret controller that ignores the new weapon core update because now only the weapons work. The turret controller doesn’t work now because they changed the way it works.
bobmichael301 8 Feb, 2022 @ 8:25am 
Yes i think will be good,
Malignant  [author] 8 Feb, 2022 @ 1:06am 
@bobmichael So you just want a flat 50% range increase? Once I finish up the advanced weapons, I will post up some range variations.
Malignant  [author] 8 Feb, 2022 @ 1:03am 
@legolasleblond If you post a list in here of the ranges you would prefer to use, I can make you a separate mod.