Project Zomboid

Project Zomboid

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ZKMod Engine Repair
   
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250.611 KB
20 Feb, 2022 @ 7:28am
19 Sep, 2022 @ 9:03am
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ZKMod Engine Repair

In 1 collection by IkeC
Mods auf ikeserver.de
96 items
Description
Lets you define how much a spare engine part repairs and whether to use only one spare engine part from your inventory per repair.

Multiplier and inventory behaviour can be configured in sandbox settings. If you don't configure anything you get a 3% bonus per engine repair, and only one spare engine part from your inventory is used per engine repair.

Click here for full documentation[github.com]

Tested and working on 41.78 SP and MP. Please leave a thumbs up if useful.

Does NOT work with Build 42.

Workshop ID: 2759637097
Mod ID: ZKModEngineRepair
7 Comments
IkeC  [author] 5 Feb, 2024 @ 11:07pm 
That's doable, but probably a bit hard to understand for many users. Out of interest, this is the default behaviour - what would you set it to in your server?

With multiplier 3, mechanics skill 5: 3% repair per engine part
With multiplier 3, mechanics skill 10: 6% repair per engine part
Sneaky Stone 5 Feb, 2024 @ 10:18am 
Love these options for my MP server, may i suggest a sandbox setting to adjust additional repair percentage based on skill lv.
Sam 22 Sep, 2022 @ 6:44pm 
Sweet, love me a mod that uses sandbox vars. Trying to run 5-year cycles on a MP server and the players need better repairs %'s than vanilla. :)
IkeC  [author] 19 Sep, 2022 @ 9:06am 
ZKMod Engine Repair 1.2 (2022-09-19)

Updated for 41.73
- Cars and trailers can be towed again
- Options can now be configured in the game GUI
Dark Memes 28 Aug, 2022 @ 5:49pm 
Cool mod. The game updated and with this mod, you can no longer tow cars/trailers.
monev 19 Aug, 2022 @ 9:04pm 
I'm trying to implement it on my MP server, but when I do I can't get cars to connect to and tow cars/trailers
Pigzit 6 Aug, 2022 @ 4:25pm 
Hi, I am trying to add your mod to my server, and I cant find a multiplayer settings configuration tab, or any options in the default settings windows. Do I have to manually edit a text file like your github implies? Or did I misconfigure the mod in some way.