Project Zomboid

Project Zomboid

ZKMod Engine Repair
7 Comments
IkeC  [author] 5 Feb, 2024 @ 11:07pm 
That's doable, but probably a bit hard to understand for many users. Out of interest, this is the default behaviour - what would you set it to in your server?

With multiplier 3, mechanics skill 5: 3% repair per engine part
With multiplier 3, mechanics skill 10: 6% repair per engine part
Sneaky Stone 5 Feb, 2024 @ 10:18am 
Love these options for my MP server, may i suggest a sandbox setting to adjust additional repair percentage based on skill lv.
Sam 22 Sep, 2022 @ 6:44pm 
Sweet, love me a mod that uses sandbox vars. Trying to run 5-year cycles on a MP server and the players need better repairs %'s than vanilla. :)
IkeC  [author] 19 Sep, 2022 @ 9:06am 
ZKMod Engine Repair 1.2 (2022-09-19)

Updated for 41.73
- Cars and trailers can be towed again
- Options can now be configured in the game GUI
Dark Memes 28 Aug, 2022 @ 5:49pm 
Cool mod. The game updated and with this mod, you can no longer tow cars/trailers.
monev 19 Aug, 2022 @ 9:04pm 
I'm trying to implement it on my MP server, but when I do I can't get cars to connect to and tow cars/trailers
Pigzit 6 Aug, 2022 @ 4:25pm 
Hi, I am trying to add your mod to my server, and I cant find a multiplayer settings configuration tab, or any options in the default settings windows. Do I have to manually edit a text file like your github implies? Or did I misconfigure the mod in some way.