Project Zomboid

Project Zomboid

ZKMod Engine Repair
Showing 1-4 of 4 entries
Update: 19 Sep, 2022 @ 9:03am

ZKMod Engine Repair 1.2 (2022-09-19)

Updated for 41.73
- Cars and trailers can be towed again
- Options can now be configured in the game GUI

Update: 26 Feb, 2022 @ 1:35am

ZKMod Engine Repair 1.1.1 (2022-02-26)

Updated for 41.66

Update: 23 Feb, 2022 @ 11:22pm

ZKMod Engine Repair 1.1 (2022-02-24)

Multiplier was too strong with when player had a high mechanics skill. It is now applied before the skill bonus is added.

Before:
With multiplier 3, mechanics skill 5: 3% repair per engine part
With multiplier 3, mechanics skill 10: 12% repair per engine part

Now:
With multiplier 3, mechanics skill 5: 3% repair per engine part
With multiplier 3, mechanics skill 10: 6% repair per engine part

Update: 20 Feb, 2022 @ 7:28am

ZKMod Engine Repair 1.0 (2022-02-20)

Lets you define how much a spare engine part repairs and whether to use only one spare engine part from your inventory per repair. Multiplier and inventory behaviour can be configured in sandbox settings. If you don't configure anything the multiplier is 3.0, so repairs are three times more efficient, and only one spare engine part from your inventory is used per repair.