NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

105 ratings
Luna
   
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Mods: Mod, Map
File Size
Posted
Updated
38.141 MB
3 Mar, 2022 @ 3:28pm
20 Aug, 2022 @ 8:06am
6 Change Notes ( view )

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Luna

In 1 collection by Lukas04
Lukas04's Nebulous Mods
6 items
Description

Luna is a map that tries to get some surface gameplay in to the game. On it you will capture Points as you move through the natural cover of the terrain. While there is a lot of cover, the capture points are close to each other and will always be in brawling distance. The Map also features a few Expanse-Inspired features.

If you find any bugs or have some feedback, please send it to @Lukas04#0856 or @IHave#7106 on the official Nebulous Discord in the #mod-development channel.

Details
Maximum Players: 8 | Recommended Players: 6-8
Control: 5 Control Points Available
Station: Center, close to the spawnpoint of team b.
Amount of Cover: High
Size: Large (30km)

Known Issues
-You can phase through the Terrain with the Camera, nothing we can really do about this one.

Team
- IHave
- Lukas04

Credits
Have been a great help at getting here!
- WaterIsPoison: for his modding guide and for maw as a great example map!
- AGM-114: For his tactical-map shader!

For a similar map, check out "Martian Surface" by IHave!
20 Comments
Fingolfin 1 Jan, 2024 @ 11:01pm 
Is this mod still being updated?
Joseph Joestar 5 Feb, 2023 @ 1:40pm 
Hey man, E team side feels overpowered. E hill gives you a free capture point and gives you high ground over A and B.
The other team can only use D-C canyon for cover, but it's further away to reach cover from starting position, which means you will lose on initial points.
IMO if you could move spawn points by 45 degress, it would be improved, i.e. team 1 spawns between B and E, team 2 spawns between D and C. Then, both sides have some cover and can contest A.
What? 17 Dec, 2022 @ 3:55am 
Thank you
Lukas04  [author] 17 Aug, 2022 @ 4:31pm 
Updated to support all Gamemodes now.
srhammett 13 May, 2022 @ 5:22am 
Fun and different. Surface warfare seems more realistic to me than close-range combat among clustered asteroids, but open maps aren't fun either.
Lukas04  [author] 10 Mar, 2022 @ 1:12pm 
@Ana
Part 1: Not under my control, really. I can only auto-generate the Paths available to the AI, i can not really influence their decisions, i could try to see if seperating their spawn points more gets them to fly to different points. Not sure when il get to update the map, doing a few other things currently.

Part 2: Im not particulary happy with how the Control Points are placed aroung either right now, but i found that most other placements would give an advantage to either one of the teams, so i went with this one for now.
dizzy 10 Mar, 2022 @ 11:50am 
Part 1.

I've been playing this map and it's great. Thanks for making it.

Is there anything that can be done to get the AI from bunching up together in a blob and capturing point E to A to D to B ignoring C en masse every time? I'd like to see the AI split up and head in multiple directions.

I understand this might be a game issue where the AI gets bunched up on deployment and just heads to the nearest beacon. And I know multiplayer balance trumps playing vs AI. But if you could, would it be possible to readjust the control points so the AI splits up and heads in different directions?
dizzy 10 Mar, 2022 @ 11:49am 
Part 2.

The other thing that might be able to be done is raising the ridges between points B-D and points A-D. The triangle that comprises A-D-B is an open area and in AI mode, all ships congregate there in a brawl. If the floor ridges were made higher to force the AI to go around them... maybe that might help split them up. Just trying to help with suggestions.

I don't know if this is possible, but it would definitely make this game more enjoyable if something could be done. Thanks
Jaffa 6 Mar, 2022 @ 11:24am 
this looks cool I hope to play on it
Lukas04  [author] 6 Mar, 2022 @ 3:50am 
Also, the people hosting the matches will likely have downloaded the mod from the page, so its their decision on if they want to host a match despite the issues that have been listed. Then, if you had the Map downloaded due to a match you played on it, you are likely aware of the Quirks already, and can decide not to play it.

Either way, i fixed the issue, though it will come at a cost of performance due to colliders generaly requiring a lot of calculations on slightly higher poly terrain. Though a lot of the games performance issues seem to come from the ships themself, so im not sure how impactfull it will really be.