Crusader Kings III

Crusader Kings III

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Grander Buildings Compatch COW2 extension
   
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19.901 KB
19 Mar, 2022 @ 7:40pm
1 Oct, 2022 @ 1:02pm
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Grander Buildings Compatch COW2 extension

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
66 items
Description
This mod makes it possible to build buildings from a great many other mods in the special holdings added by Kurkathon's City of Wonders. These are all the same mods that are compatched by Grander Buildings Compatch. None of these mods are needed for this to work, and they'll individually work fine alongside COW2, but they and this mod are needed to be able to build the buildings from these mods in the special holdings added by COW2.

This mod must be loaded after COW2 to work.
- More Buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2229800103&searchtext=more+buildings

- Warhorse Trainers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2237455250&searchtext=warhorse+trainers

- Medieval Arts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2452585382&searchtext=medieval+arts

- War Horse Grounds:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680163732

- The Arquebus:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2264174652&searchtext=arquebus

- Tor's Buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721750652&searchtext=tors+buildings
To use vanilla buildings rather than the changes made by Tors buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2778089056
Tor's dependency followed by his trade buildings:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2755975046
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2755980536&searchtext=trade+goods

- Trade Goods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2689783403&searchtext=trade+goods
(included despite incompatibility since some may want to try it anyway. This will probably result in the game crashing)

And most likely any others listed in Grander Building Compatch. If they're not all here that probably means I procrastinated adding to this mod too and then forgot about it so just let me know and I'll fix that.
* Addendum. The reason I took so mfing long to update this is cos I lost the file I kept this mod in haha I'm such a good modder who is so good at keeping their mod files organised haha.

Rest in peace Kurthakon.
10 Comments
yvictor20 25 Sep, 2022 @ 3:09am 
Could you add the Holding Manager mod to this compatch? If you could also update this to the level of the main Grand Compatch mod (if possible), that would be awesome.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633505646
yvictor20 7 Sep, 2022 @ 10:03am 
It seems that Medieval Arts and More Buildings are no longer compatible, even with this compatch active...
dedjustded 19 Apr, 2022 @ 9:01am 
oh my god you made my day, thank you so much! :D
Dr Jimothy  [author] 19 Apr, 2022 @ 6:48am 
@dedjustded
Looking at it I can see that weight of the crown has changed the buildings now, which is why it stopped being compatible. I'll add its buildings to this and the other compatch but for the governments things are slightly more complicated as I need to make it so that their governments are added and then overwritten to allow the metropolis holdings, so that'll be in a separate mod. Sorry for the late reply the eldians mod has been being itself lately.
dedjustded 17 Apr, 2022 @ 4:35am 
hey can we please maybe have a compatch with weight of the crown? it used to be compatible before the latest update to this mod
firespark84 8 Apr, 2022 @ 1:58pm 
ah thx
Dr Jimothy  [author] 8 Apr, 2022 @ 1:13pm 
@firespark84 This only patches the metropolis holdings. If you check out GRANDER Building Compatch it patches regular holdings.
firespark84 8 Apr, 2022 @ 1:02pm 
I have tors bloodlines and medieval arts also
firespark84 8 Apr, 2022 @ 12:34pm 
hey great mod but something weird I noticed is that I am only able to build the gunnery ranges from the arquebus on metropolises and no where else.