Space Engineers

Space Engineers

72 ratings
TDM3's Laser Weaponry (development halted)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
441.115 MB
20 Mar, 2022 @ 5:14am
20 May, 2022 @ 2:24am
3 Change Notes ( view )

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TDM3's Laser Weaponry (development halted)

In 1 collection by TheDiamondMan3
Bajookieland Server Collection
34 items
Description
A mod that consists of laser-based weaponry.

This mod was made because i for some reason couldnt find any mods with laser weapons that worked like normal guns, but instead of shooting bullets, they shoot lasers and the lasers arent beams


Weapons:

Laser Repeaters:
    Small Grid:
  • S1 Laser Repeater
  • S2 Laser Repeater
  • S3 Laser Repeater
  • S4 Laser Repeater
    Large Grid:

Laser Cannons:
    Small Grid:
  • S1 Laser Cannon
  • S2 Laser Cannon
  • S3 Laser Cannon
  • S4 Laser Cannon
    Large Grid:
  • S5 Laser Cannon

Planned for the future:
Gonna figure out how to animate the guns
A "shield buster" that fills shields with energy, causing massive shield damage but nearly no block damage. (far future)
Giant gun (far future)
More small grid guns, potentially large grid


Current progress:
currently burned out from SE and am doing other stuff, so no progress is being made currently, but that does NOT mean the mod is dead.

ive also made a discord for people that want more in-depth and frequent updates on the mod: https://discord.gg/Y5HNZb7wde


Animation implementation progress:
Attempt at implementing animation failed for the 2nd time somehow.

Known Issues:
  • Animations still don't work
  • On few of the guns the projectiles for some reason phase through the first 1m from the barrel
  • Collisions havent exported correctly (fixed, but planning on fixing collisions for all guns in a different update)
  • Wierd placement on some rotations
  • Weapons don't appear in turret controllers


No, you aren't allowed to reupload this.
47 Comments
TheDiamondMan3  [author] 18 May @ 12:50pm 
It is listed as a dependency for this mod.
LegoFox 18 May @ 11:46am 
Dose this mod use weapons core? I am removing everything to do with that mod from a world
KittenPixel 31 Mar @ 5:39pm 
When you do dev on it again, can you add NDBs?
Katarina [WolfCraft Industries] 17 Feb, 2024 @ 3:39pm 
thank you very much for updating the dependency, much appreciated
Katarina [WolfCraft Industries] 10 Feb, 2024 @ 7:38am 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
Titto 25 Aug, 2023 @ 2:25pm 
Good afternoon, the mod is causing a compatibility issue. This typically occurs when there are other mods that haven't been modified for this version. Therefore, it would be good for you to review the MOD, as it's giving me the following error for these 2 files:
S2Repeater_ANIMTEST.sbc / S2Repeater_ANIMTEST.mwm
: Resource not found, setting it to the error model.

I'm using ChatGPT, I apologize if I have made any grammatical mistakes in the message.
oguz-su-azrailin arkadaşı 14 Mar, 2023 @ 10:56pm 
It is not very visible whether there is an entrance behind them.
Shiny Leprechaun 10 Feb, 2023 @ 5:36am 
cannon placement seems to be a bit off when compared to the barrel (small grid s3 variant)... Also they're impossible to rotate in some directions while using placement assist
Black Tortoise 15 Oct, 2022 @ 4:46am 
Would you consider adding the damage for all the guns / projectiles to this page? Id like to compare them to other weapon mods to see if theyre balanced in terms of cost/damage.
TheDiamondMan3  [author] 11 Oct, 2022 @ 8:29am 
I will have to confirm this issue, but it is likely that a workaround is possible. I will see what i can do if i ever get back into Space Engineers (Mod support is currently halted, because i have a burnout from space engineers and am working on another, bigger project. This does not mean that the mod is dead. )