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Open up the mod folder and find the decisions txt document. Each nth holding slot is a different decision so you're gonna add this a few times.
Under each decision, there's a from_potential block that specifies whether nomads and tribals are allowed to take this decision. Below these lines, just add 'ai = no'
That's all. Just 'ai = no' for each decision under from_potential.
You might not match the conditions. This mod needs you to have a certain construction tech level equal to the nth holding you're opening up; so the fourth settlement would need Construction 4, for example. The alternative version in the mod description doesn't check for tech level so it's easier to use. They're mutually exclusive so don't be subbed to both. I prefer the other one personally.
Or maybe there are currently unused slots. You'd have to build something in them before the next one can be opened.
Hello, you have misunderstood me. i cannot improve any holdings when i AM feudal.
However, if you want to, you can dive in and change the code around. Just remove the lines that say 'is_tribal = no' from the decisions file.
Hi, after testing again i can ONLY increase holdings in tribal capitals, not any feudal lands, which is my actual goal.
Otherwise it sounds like you're at the mod limit and the mod hasn't been activated if you're not even seeing the option.
Where is the issue you're having? If it doesn't appear in your mod list, you might be over the limit. In which case, either free up some space or send me a message and I'll link you a file to download so you can add it manually.
If it's ticked in the modlist, then you need to right-click a county title to see the option.
If that's all happening and no new slots are opening up, there's a mod conflict with something like HIP which removes vanilla barony titles.