Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Vox Populi (DeI & Vanilla)
   
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Tags: mod, Campaign
File Size
Posted
Updated
515.145 KB
27 Mar, 2022 @ 4:00pm
25 Nov, 2024 @ 1:04am
4 Change Notes ( view )

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Vox Populi (DeI & Vanilla)

Description
Hi All,

This simple mod overhauls effects of public order on your faction.

Good public order means bigger support from local population, which results in various buffs.

Bad public order means less support or even outright resistance from local population, which results in various debuffs.

All effects listed on attached screens.

Compatibility:
-Divide et Impera
-Base game
-All mods that dont edit public order effects
--Save games, mod can be safely turned on/off at any point!



Mod Links

[www.patreon.com]

Our Discord group can be found here: Join Discord![discord.gg]

Our new Youtube channel with guides/tutorials: Youtube

Our Facebook[www.facebook.com] with sneak peaks and previews!

Our Instagram[www.instagram.com]
37 Comments
kam2150  [author] 11 Jul @ 3:08pm 
Not much point in doing so, only Vox Populi and Alternative Campaign are compatible.

E.g. all of combat submods are not compatible with each other.
The Grimwar 9 Jul @ 3:07pm 
Yo Kam, I have to ask: Would you mind start releasing mods that are essentially combinations of multiple submods for DEI you crafted? Because if you did, that would be super awesome and would take some load off the computers of those players who are running a lot of your mods (like myself, it's especially bad due to my computer not being high end)?
kam2150  [author] 9 Jul @ 1:46pm 
Haha no worries, enjoy!
gh0st_inthe_SYSTEM03 9 Jul @ 11:24am 
Hi @Kam Ignore my previous message Im an idiot I just remembered that you have to manage and raise the public order to reap the benefits. Its been a while since I played DEI as I was playing with the 1100 AD mod for over a month. God, Im a forgetful idiot hahaha thanks for helping though and for being responsive as always.
gh0st_inthe_SYSTEM03 9 Jul @ 10:39am 
Hi again @Kam. I really tried everything and I even re-installed Rome 2 just to be sure and repeated the same process and still to no avail. I could send you a screenshot of my mod list on the divide et impera discord or on discord if you want.
kam2150  [author] 8 Jul @ 2:04am 
I believe you might also do it for one stored in AppData, so something like this:

C:\Users\Admin\AppData\Roaming\The Creative Assembly\Launcher
gh0st_inthe_SYSTEM03 8 Jul @ 1:30am 
Hi again @Kam. I just deleted the launcher and verified my files and i launched a grand campaign game to test if the mod is working and bad news, it still isnt.
kam2150  [author] 8 Jul @ 12:04am 
Sometimes launcher bugs out, so you need to delete Launcher folder and then verify game files to redownload it.
gh0st_inthe_SYSTEM03 7 Jul @ 10:38pm 
Hi again @Kam. I tried to use this with the manual Divide Et Impera mod after testing out the submods I usually use and this submod isn't the only working? I always load submods above the main DEI mod as instructed and I even tried re-downloading part 3 to see if it works and I even re validated the game files but the Vox Populi mod isn't still working.
Techpriest Enginseer 15 Apr @ 5:59pm 
You could add effects of (rom_building_recruitment_points_naval) with (this_province_to_adjacent_sea_regions) effect scope.

I added it to the Inspired Populace effect only because it adds a fleet recruitment point to the surrounding sea province which can stack up very high with adjacent province ports if the value is 2. (Think Syracuse, Italy, and Macedonia's province port adding +3 just with 1 value to any fleets training in their ports if they were with the same faction) and mainly to match with the +1 army recruiting capacity, somewhat.