Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Vox Populi (DeI & Vanilla)
37 Comments
kam2150  [author] 11 Jul @ 3:08pm 
Not much point in doing so, only Vox Populi and Alternative Campaign are compatible.

E.g. all of combat submods are not compatible with each other.
The Grimwar 9 Jul @ 3:07pm 
Yo Kam, I have to ask: Would you mind start releasing mods that are essentially combinations of multiple submods for DEI you crafted? Because if you did, that would be super awesome and would take some load off the computers of those players who are running a lot of your mods (like myself, it's especially bad due to my computer not being high end)?
kam2150  [author] 9 Jul @ 1:46pm 
Haha no worries, enjoy!
gh0st_inthe_SYSTEM03 9 Jul @ 11:24am 
Hi @Kam Ignore my previous message Im an idiot I just remembered that you have to manage and raise the public order to reap the benefits. Its been a while since I played DEI as I was playing with the 1100 AD mod for over a month. God, Im a forgetful idiot hahaha thanks for helping though and for being responsive as always.
gh0st_inthe_SYSTEM03 9 Jul @ 10:39am 
Hi again @Kam. I really tried everything and I even re-installed Rome 2 just to be sure and repeated the same process and still to no avail. I could send you a screenshot of my mod list on the divide et impera discord or on discord if you want.
kam2150  [author] 8 Jul @ 2:04am 
I believe you might also do it for one stored in AppData, so something like this:

C:\Users\Admin\AppData\Roaming\The Creative Assembly\Launcher
gh0st_inthe_SYSTEM03 8 Jul @ 1:30am 
Hi again @Kam. I just deleted the launcher and verified my files and i launched a grand campaign game to test if the mod is working and bad news, it still isnt.
kam2150  [author] 8 Jul @ 12:04am 
Sometimes launcher bugs out, so you need to delete Launcher folder and then verify game files to redownload it.
gh0st_inthe_SYSTEM03 7 Jul @ 10:38pm 
Hi again @Kam. I tried to use this with the manual Divide Et Impera mod after testing out the submods I usually use and this submod isn't the only working? I always load submods above the main DEI mod as instructed and I even tried re-downloading part 3 to see if it works and I even re validated the game files but the Vox Populi mod isn't still working.
Techpriest Enginseer 15 Apr @ 5:59pm 
You could add effects of (rom_building_recruitment_points_naval) with (this_province_to_adjacent_sea_regions) effect scope.

I added it to the Inspired Populace effect only because it adds a fleet recruitment point to the surrounding sea province which can stack up very high with adjacent province ports if the value is 2. (Think Syracuse, Italy, and Macedonia's province port adding +3 just with 1 value to any fleets training in their ports if they were with the same faction) and mainly to match with the +1 army recruiting capacity, somewhat.
RaZoR 12 Mar @ 11:25am 
This mod reward the nice management of a province and punish the mismanagement. I would say it's perfectly balanced. Also solves the excessive banditry and corruption of the DEI (if public order is positive). Nice job.
Techpriest Enginseer 10 Nov, 2024 @ 8:47pm 
I'm not sure if owning faction's cultural influence worked for you (this_region) since it doesn't seem to show up in the UI for me.

I experimented a bit and found out (regions_in_this_province) has an effect of adding cultural influence (per owned settlement in that province) and does show up in the UI. Non-DEI however.
kam2150  [author] 22 Sep, 2024 @ 12:49pm 
Yes.
bukowa 22 Sep, 2024 @ 11:34am 
Works for AI?
kam2150  [author] 22 Jun, 2024 @ 12:49pm 
It will if loaded above it.
Weasel 22 Jun, 2024 @ 6:41am 
It doesnt work with parra bellum correct?
kam2150  [author] 17 Mar, 2024 @ 12:24pm 
Yes buddy
qbjesusfimbres 17 Mar, 2024 @ 9:59am 
Hi Kam, this mod works with DeI 1.3.3c?

Saludos!
Loganberry1017 6 May, 2023 @ 10:35am 
I'm asking this because it might just a problem on my end, but are other people reporting bugged text and a static population? This is the first time i've had this issue, so it might just be me, but i thought I'd ask
Bilbo Bongins 31 Mar, 2023 @ 2:48pm 
Awesome!
kam2150  [author] 27 Mar, 2023 @ 2:07am 
No, its work with DeI 1.3.2.
Leondas 26 Mar, 2023 @ 4:56pm 
Does this sub mod need an update?
kam2150  [author] 13 Jul, 2022 @ 9:32am 
No, its meant to be standalone but works with Beta.
qbjesusfimbres 13 Jul, 2022 @ 8:41am 
This submod is in the beta 1.3.1 ?
Dex62ter98 25 Jun, 2022 @ 8:20am 
just some data feedback here, thought I'd compare income for my save game... without the submod: 61331 ; with the submod: 72077... Guess you just get lots of benefits with mostly happy regions.
Terendelev 29 May, 2022 @ 6:15pm 
Love your mods, good job!
webartist30 9 Apr, 2022 @ 11:54am 
Thx Kam for listening to your players, DEI really cares to listen to our feedback. God bless.
kam2150  [author] 1 Apr, 2022 @ 7:08am 
Yes.
Banana malibu 1 Apr, 2022 @ 5:49am 
Should this work with the hardcore submod?
The Grimwar 31 Mar, 2022 @ 3:13pm 
Awesome, you added three!

So, What about adding penalty/bonus towards all non-tax income at the two top/bottom levels? The culture conversion buff is super nice, though I think it'd also make sense to add bonuses and penalties towards all non-tax income to represent how thriving/hindered the economy is by the populace being "Motivated" or "Troubled"
kam2150  [author] 31 Mar, 2022 @ 2:08pm 
Updated with some additions:
-increased banditry penalty and slightly increased banditry bonus
-added cultural conversion bonus/penalty for two top/bottom levels
-added +1/-1 recruitment slot for top/bottom level
The Grimwar 31 Mar, 2022 @ 6:54am 
Ah, cool.
kam2150  [author] 31 Mar, 2022 @ 1:01am 
I dont want to add too much effects or it just will look like an excel spreadsheet. I only plan to add maybe 1-2 more effects to it, of which 1 will be just for worst/best PO level like +1/-1 recruitment slot.
The Grimwar 30 Mar, 2022 @ 3:02pm 
Dude, I think this should be part of the main mod, but add in variables that affect all income (separately from tax) and unit upkeep for all of your armies in the province.
The Grimwar 29 Mar, 2022 @ 1:45pm 
Also, is it me, or have you actually increased the number that the growth values are affected by public order?
kam2150  [author] 29 Mar, 2022 @ 10:10am 
Yes.
The Grimwar 29 Mar, 2022 @ 5:21am 
Does this affect the AI?