Total War: ATTILA

Total War: ATTILA

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AI diplomacy rework - 1212 submod
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Tags: mod, Campaign
File Size
Posted
611.007 KB
3 Apr, 2022 @ 12:52am
1 Change Note ( view )

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AI diplomacy rework - 1212 submod

Description
A lightweight, highly compatible AI diplomacy rework for Medieval Kingdoms 1212 that aims to create the more dynamic, responsive AI diplomacy allowing the player to interact more with the AI on the diplomatic level without changing otherwise the game balance.

Features

• More impactful bonuses and penalties to the diplomatic relations from diplomatic actions and diplomatic agreements, which however have shorter falloffs and generally decrease over time. This gives the player the chance to initially build up good relations with the AI factions, but makes it harder to maintain those relations in the long run. It allows also for more dynamic approach to the diplomacy with bigger room for swapping sides.

• Initial diplomatic deals such as non-aggression pact and trade agreement are more easily achievable from the start, while more advanced diplomatic agreements such as defensive and military alliances are more feasible once the good relations have been established.

• AI factions more likely to cancel diplomatic agreements if the good relations are not maintained prompting the player to give more attention to the diplomatic side of the game.

• AI more likely to send diplomatic requests such as joining their wars, the refusal to which will not be looked upon kindly.

• AI more likely to go to war against factions they dislike.

• AI more likely to accept vassalage once its situation looks hopeless.

• Higher increase to the diplomatic penalty with each subsequent imperium level which is meant to make the diplomatic relations harder to maintain as your faction grows stronger.

• For more detailed description, please, check the change notes.

FAQ

Do I need to start a new campaign with this?

No, the mod doesn't require a new campaign and you can toggle it off and on during your campaign, but in general it's recommended to start a new campaign with it to get the right picture of the changes.

How compatible is this mod?

Highly compatible, in general, and most likely you can use it with any other mod, AI mods included, though I can't say how balanced it will be with other submods.

Is there any recommended difficulty for this mod?

I've been testing my changes on high and very high campaign difficulty

Is there any recommended load order for this mod?

Preferably always on top.

Credits

The whole 1212 team for all the hard work they have done on this amazing mod



33 Comments
~Seleukos.I.Nikator~  [author] 1 Jun @ 10:54am 
It's been a very long time since I last looked into it, but in principle this mod is really lightweight, and it was created with high compatibility in mind. So I am pretty sure it's still compatible.
Emerald 21 May @ 5:33pm 
I hope its still compatible, vanilla AI is treacherous and the player has no reason to do diplomacy at all
Chern0 8 Apr, 2024 @ 12:39pm 
I'm guessing that this is compatible with the newest update?
VO 7 Apr, 2024 @ 12:06pm 
What are the excact changes, in terms of number compared to the base stats, would you be able to tell us that?
~Seleukos.I.Nikator~  [author] 5 Apr, 2024 @ 5:25am 
@broncos1600, compatible yes. If you load it above the aforementioned mod it will simply overwrite it. But whether that's gonna give you balanced, campaign experience that's another question.
broncos1600 24 Mar, 2024 @ 7:06pm 
Compatible with bran Mac born super slaughter?
Timujin 11 May, 2023 @ 9:47am 
I can make the adaptations, as well to make it compatible with anything else. I suppose maybe just knowing what you think is the most incompatible aspect of the mod. Ie. There must be parts that are specific to 1212. Although you said it should be compatible with anything else.

It crashed on launch, so it's a missing entry dependency.
~Seleukos.I.Nikator~  [author] 11 May, 2023 @ 6:51am 
Hey Timujin, sorry, but I've never played the Medieval warfare mod and currently I have no plans to do so. It's thus not viable for me to try to adapt this submod to that mod.
Timujin 8 May, 2023 @ 5:27pm 
Would you consider adapting this for the medieval warfare mod?

There must be entries that are relative to 1212 that keep it from launching. I think cultural entries?
雪泪 15 Jan, 2023 @ 4:58am 
oh,I'm sorry, I just went to see it. It's not about this mod, it's about another mod,sorry