Total War: ATTILA

Total War: ATTILA

AI diplomacy rework - 1212 submod
33 Comments
~Seleukos.I.Nikator~  [author] 1 Jun @ 10:54am 
It's been a very long time since I last looked into it, but in principle this mod is really lightweight, and it was created with high compatibility in mind. So I am pretty sure it's still compatible.
Emerald 21 May @ 5:33pm 
I hope its still compatible, vanilla AI is treacherous and the player has no reason to do diplomacy at all
Chern0 8 Apr, 2024 @ 12:39pm 
I'm guessing that this is compatible with the newest update?
VO 7 Apr, 2024 @ 12:06pm 
What are the excact changes, in terms of number compared to the base stats, would you be able to tell us that?
~Seleukos.I.Nikator~  [author] 5 Apr, 2024 @ 5:25am 
@broncos1600, compatible yes. If you load it above the aforementioned mod it will simply overwrite it. But whether that's gonna give you balanced, campaign experience that's another question.
broncos1600 24 Mar, 2024 @ 7:06pm 
Compatible with bran Mac born super slaughter?
Timujin 11 May, 2023 @ 9:47am 
I can make the adaptations, as well to make it compatible with anything else. I suppose maybe just knowing what you think is the most incompatible aspect of the mod. Ie. There must be parts that are specific to 1212. Although you said it should be compatible with anything else.

It crashed on launch, so it's a missing entry dependency.
~Seleukos.I.Nikator~  [author] 11 May, 2023 @ 6:51am 
Hey Timujin, sorry, but I've never played the Medieval warfare mod and currently I have no plans to do so. It's thus not viable for me to try to adapt this submod to that mod.
Timujin 8 May, 2023 @ 5:27pm 
Would you consider adapting this for the medieval warfare mod?

There must be entries that are relative to 1212 that keep it from launching. I think cultural entries?
雪泪 15 Jan, 2023 @ 4:58am 
oh,I'm sorry, I just went to see it. It's not about this mod, it's about another mod,sorry
~Seleukos.I.Nikator~  [author] 13 Jan, 2023 @ 6:55am 
I honestly don't think any of your problems have anything to do with this mod...
雪泪 11 Jan, 2023 @ 8:10pm 
What, why do I send money to the Pope every round, but he still directly expelled me from the church, and then I was declared war by a group of people??? Is this AI a bit stupid? It's not updated. It can't be played
雪泪 10 Jan, 2023 @ 9:23pm 
Why did the vassal country I conquered declare war on me again in the second round? Every time, and after becoming a vassal country, the popularity is still very low. I even gave him a gift every round to maintain his popularity. Is there a problem
Chrissant 9 Nov, 2022 @ 4:33pm 
Thanks!!
~Seleukos.I.Nikator~  [author] 7 Nov, 2022 @ 5:27am 
I see. Thanks for the feedback.
Chrissant 7 Nov, 2022 @ 2:56am 
After playing a few hundred turns I also noticed that the AI takes non aggression pacts a tad bit too unseriously. Sometimes they canceled it a mere 2 turns later, only to propose it again a few turns afterwards. Think adjusting the significance of NA pacts a wee bit could help smooth things out. :)
Chrissant 4 Nov, 2022 @ 6:10am 
I also think it would be great if you added the ability to create puppet states to many of the factions. It would be nice for there to be an option like that for more factions. Especially mongol factions. I think it would go very well with my war and peace submod. :) Please consider it.
Chrissant 1 Nov, 2022 @ 6:10am 
Thank you.
~Seleukos.I.Nikator~  [author] 1 Nov, 2022 @ 4:12am 
@Chrissant; I will take it into consideration the nest time I update this mod. Thanks for the feedback.
Chrissant 1 Nov, 2022 @ 2:15am 
All is well, but in my experience, the AI simply won't stop asking me to join their wars, and each time I refuse to join a war that would render my own diplomatic trustworthiness unreliable, they do not like the fact that I am rejecting them. Could you make it so diplomatic treaty offers are less repeated?
~Seleukos.I.Nikator~  [author] 26 Sep, 2022 @ 12:22pm 
Thanks for the heads-up! I will take it into consideration once I get to work on this mod again.
Kzaer 26 Sep, 2022 @ 6:25am 
Maybe something inbetween of this and vanilla. AI just keeps canceling and asking again for same treaties, and paying for them!
Ofc in vanilla they agree to nothing, so even worse...
~Seleukos.I.Nikator~  [author] 23 Jul, 2022 @ 4:35pm 
I'm pretty sure this submod does not need an update. It was made in a way that makes it easily compatible with whatever changes they make to 1212.
Chaboiassassins 23 Jul, 2022 @ 10:40am 
1212 had a update
Chaboiassassins 23 Jul, 2022 @ 10:40am 
update plz
Chaboiassassins 14 Jul, 2022 @ 7:06pm 
AI more likely to go to war against factions they dislike, i feel like this feature could make factions at war 24/7
~Seleukos.I.Nikator~  [author] 30 Jun, 2022 @ 10:16am 
@Solon there is no need for that and that's not how the submods work. Just place this mod on top of your load order above anything else.
Solon 30 Jun, 2022 @ 9:16am 
"Nice. What load order do you recommend?"

Best if you copy the main file and incorporate this mod into the main file.
Emmortael 14 May, 2022 @ 9:49pm 
mod sounds cool
James Blazer 4 Apr, 2022 @ 9:33am 
@~Seleukos.I.Nikator~ thanks. Sorry missed it probably.
REalgg 4 Apr, 2022 @ 12:16am 
Wonderful
~Seleukos.I.Nikator~  [author] 3 Apr, 2022 @ 12:57pm 
Hey James, as mentioned in the FAQ, preferably on top and certainly above the main 1212 packs
James Blazer 3 Apr, 2022 @ 12:37pm 
Nice. What load order do you recommend?