tModLoader

tModLoader

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Colored Damage Types
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
388.390 KB
13 Apr, 2022 @ 8:41am
28 Aug, 2023 @ 7:00pm
9 Change Notes ( view )

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Colored Damage Types

In 1 collection by Fudgepants
Ye ye mod fun time lets a go wahoo
72 items
Description
Colored damage types changes the tooltip and damage text of weapons to be colored, so that it's easier to quickly tell what kind of damage the weapon deals at a glance.

Now has cross-mod support! For instructions on how to add your mod's damage type, check out the github:
https://github.com/PvtFudgepants/Tmodloader-ColoredDamageText#cross-mod-compatibility

v1.8.5
-Ported to Tmodloader 1.4.4 (Thanks dariof4!).

v1.8.4
-Added a "preset" in the settings that changes the vanilla damage colors to match the pillar colors (and changes throwing a little to make it less orangey so it doesn't blend with melee pillar's colors)
--Turn the setting on and click save. It'll reset it to "off", but the colors in game will have changed. Try it out!

v1.8.3
-Fixed bug where modded damage types that count as multiple other types (like "Neutral Damage" from Whips & more mod) were using the first found matched type's color instead of their intended type.
--Basically "Neutral damage" will use its proper color now if it wasn't for you.

v1.8.2
-Added failsafe in case colors won't load correctly. Tooltips will still display.
-Made the colors priotize modded damage types. So if a mod is marked as both "Magic" and "NewDamageType", it'll show the NewDamageType color instead of Magic.

v1.8.1
-Fixed crash if other mod tried to add cross mod compat. AFTER this mod was loaded.

v1.8
-Modded damage types will now be detected automatically. Mod creators can still specify their own colors, but this well let you customize colors that haven't set up the cross mod support yet as well.
-New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits.
Originally posted by tModLoader:
Developed By PvtFudgepants
Popular Discussions View All (3)
1
3 Oct, 2024 @ 12:14am
Config saves in my settings/menu but not in game
Alex (the bat)
1
12 Sep, 2023 @ 9:56pm
Modded damage not applied, how to fix?
Kizer4Life
1
1
7 Jul, 2023 @ 5:45am
Guide for adding semi-transparent damage numbers | Reduce visual clutter!
Kanaris
130 Comments
Nolandoo 5 Jul @ 10:58pm 
ki damage?
kalebhearne2004 5 Jul @ 6:20pm 
how is this mod not a client side mod it makes toatel sens in doing so
Maikoto 2 Jul @ 10:38am 
Ki Damage?
Moonlight Glint 17 Jun @ 11:30am 
What's happening might be that an error is being thrown when they hit an enemy, which causes the game to delete the projectile
rainyfish 17 Jun @ 11:25am 
with the "Unofficial Calamity Bard & Healer" mod (and iirc the mod of redemption bard and healer content mod), for some reason all bard and healer weapons have no pierce? even the ones from base thorium. removing this mod fixes it, to be clear. when i say they have no pierce, they can only hit one enemy max, this means scythes will straight up disappear after hitting one enemy, same with the AoE effect of the drum weapons. very odd, not sure why a mod that just changes damage number colors would break stuff in this way
great
:steamthumbsup:
[FL]mAjeranekPL 5 Jun @ 6:12am 
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE
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Siffrin 3 Jun @ 5:00am 
@FIKS I dunno but you can always save your current mods and everything as a modpack, then just disable everything except for this one and test it out with a new world to see if it works! Then you don't gotta worry about having to re enable everything!
doma 2 Jun @ 9:03pm 
h
MOMOSA 1 Jun @ 8:31pm 
Does this mod work now?