tModLoader

tModLoader

Colored Damage Types
Showing 1-9 of 9 entries
Update: 28 Aug, 2023 @ 7:00pm

v1.8.5
-Ported to 1.4.4 (Thanks dariof4!).

Update: 14 Feb, 2023 @ 7:09pm

v1.8.4
-Added a "preset" in the settings that changes the vanilla damage colors to match the pillar colors (and changes throwing a little to make it less orangey so it doesn't blend with melee pillar's colors)
--Turn the setting on and click save. It'll reset it to "off", but the colors in game will have changed. Try it out!

Update: 29 Jan, 2023 @ 9:10pm

v1.8.3
-Fixed bug where modded damage types that count as multiple other types (like "Neutral Damage" from Whips & more mod) were using the first found matched type's color instead of their intended type.
--Basically "Neutral damage" will use its proper color now if it wasn't for you.

Update: 20 Sep, 2022 @ 1:36am

v1.8.2
-Added failsafe so that if colors don't load correctly, tooltips will still display.
-Made the colors priotize modded damage types. So if a mod is marked as both "Magic" and "NewDamageType", it'll show the NewDamageType color instead of Magic.

Update: 19 Sep, 2022 @ 8:19am

v1.8.1
-Fixed crash if other mods tried to Mod.Call() my mod AFTER the mods were already loaded in.

Update: 16 Sep, 2022 @ 8:12pm

v1.8
-Modded damage types will now be detected automatically. Mod creators can still specify their own colors, but this well let you customize colors for mods that haven't set up the cross mod support yet as well.

-New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits.

Update: 6 May, 2022 @ 12:02am

v1.7.2
-Fixed issue where some custom projectiles were causing errors.

Update: 2 May, 2022 @ 4:54pm

v1.7.1
-Fixed error where tooltips weren't showing up in newest tmodloader version.
-Added Mod.Call support to allow for other mods to add their own colors/support to this mod.

Update: 13 Apr, 2022 @ 8:41am

v1.7.0
-Updated to work with tModLoader 1.4 alpha. Let me know if there are any bugs, especially with the multiplayer as I didn't get to fully test that part.
-The cross-mod support probably will NOT work even after the mods update. I'll need to see how they handle new damage types with the tModLoader changes.