RimWorld

RimWorld

338 ratings
Haul Mined Chunks
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
206.208 KB
25 Apr, 2022 @ 12:21pm
15 Aug @ 12:01pm
25 Change Notes ( view )

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Haul Mined Chunks

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
110 items
Description


Will mark stone-chunks to be hauled when they spawn from mining.
I just got tired of random chunks laying about, slowing down my miners.
Should work on any chunk, vanilla and modded.
Safe to add/remove anytime

- Added support for Raise The Roof
- Addeds support for Vanilla Factions Expanded - Insectoids 2
- Added support for ABF: Artificial Beings Framework
- Added support for Ancient mining industry
- Added support for Project RimFactory Revived
- Added support for drone-mining in most droid-mods.
- Added support for chunks dug up by Vanilla Framework Expanded-based modded creatures, via delmain
- Added support for chunks spawned by the Deep Drill, via delmain

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hauling, stone chunks
140 Comments
Mlie  [author] 15 Aug @ 12:02pm 
@turol Should be fixed now
turol 15 Aug @ 8:58am 
The latest Project Rimfactory update seems to have broken this. Red error at startup

Error in static constructor of HaulMinedChunks.ProjectRimFactoryRevivedPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.ProjectRimFactoryRevivedPatch' threw an exception. ---> System.TypeLoadException: Could not load type ProjectRimFactory.PlaceThingUtility, ProjectRimFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
Mlie  [author] 9 Aug @ 10:26am 
@royallyTipsy Should be fixed now, again
royallyTipsy 9 Aug @ 12:26am 
With minimal modlist of this mod + VEF, gives red error on startup.

Error in static constructor of HaulMinedChunks.VanillaExpandedFrameworkPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.VanillaExpandedFrameworkPatch' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method virtual System.Void VEF.AnimalBehaviours.CompDigPeriodically::CompTickInterval(System.Int32 delta) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:VEF.AnimalBehaviours.CompDigPeriodically.CompTickInterval_Patch1 (VEF.AnimalBehaviours.CompDigPeriodically,int): IL_03eb: call 0x000000d9

Full stack trace seems to be a bit longer than this snippet but since it requires only a minimal list you can check it yourself if you need it. Thanks for all your hard work, Mlie!
Inglix 6 Aug @ 2:07pm 
I echo your hopes that VE leaves that code alone for a while.
Mlie  [author] 6 Aug @ 2:06pm 
The VFE patch should now work correctly
Mlie  [author] 3 Aug @ 9:04am 
@Gideon Yes, that was reported already
Gideon 3 Aug @ 7:56am 
Hello, this is still throwing the following:

Error in static constructor of HaulMinedChunks.VanillaExpandedFrameworkPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.VanillaExpandedFrameworkPatch' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method virtual System.Void VEF.AnimalBehaviours.CompDigPeriodically::CompTickInterval(System.Int32 delta) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method)
Vertigo 1 Aug @ 9:17pm 
Yeah most recent VEF update seemed to have brought back an error with this mod. Its like every time I get my mod list error free, they change something in their framework and errors pop back up again.
Inglix 1 Aug @ 6:55pm 
@BigDorbo it was actually fixed, but it just broke again in the last day or so. The error isn't exactly the same as before so it's a new problem with the same harmony patch. I already sent in a bug report on Mlie's discord server.