RimWorld

RimWorld

Haul Mined Chunks
118 Comments
ender341 1 hour ago 
Anyone test this on 1.6?
VitaKaninen 14 Jun @ 2:23am 
There seems to be an issue when using the inspired mining from Inspiration Tweaks. Only about 25% of the chunks will be marked for hauling when a pawn with the inspiration mines them.

Here is a video showing it in action: https://www.youtube.com/watch?v=2p0x0D55gvk
Silvrus 12 Jun @ 5:06pm 
This should be in the base game, great mod! I noticed an interesting interaction from the latest update. If you have planning in place, like from More Planning, and pawns mine through, it doesn't designate the chunks to be hauled. Remove the planning, and it works like normal.
VitaKaninen 9 Jun @ 1:11pm 
Thanks!
Mlie  [author] 9 Jun @ 1:04pm 
@VitaKaninen Should be fixed now, apparently they rock filth in that mod is categorized as chunks
Mlie  [author] 9 Jun @ 9:58am 
@VitaKaninen Could you link to that mod?
VitaKaninen 9 Jun @ 9:24am 
I am having the same issue as below. The chunks get marked for hauling, but after they are hauled, there is still the "haul icon" left on the floor that I have to go back and cancel.

I am also using Scattered Stones by OwlChemist. Are the mods just incompatible with each other?
Zibrolta16 25 May @ 8:30pm 
@Mlie So I've updated the mod to the final version (even redownloaded completely), the mod still marks only one chunk that is spawned per mined cell, I will try later to see if it's a mod conflict, though I have no clue which one could cause the issue
Mlie  [author] 23 May @ 1:22am 
@Tas Cani Should work better now
Tas Cani 22 May @ 3:23pm 
@Mlie Thank you!

I spent some time to hunt this down. The issue persists and can be realiably reproduced with the following mods:

Harmony + all 4 official DLC
Scattered Stones by owlchemist
Haul Mined Chunks

Load order does not matter. Tested either order.

Considering that I had both mods for a long time, a recent update in either mod might be the reason.
Revisiting the screenshots I shared and watching in-game behaviour, I assume that the "haul marker"-graphic gets called twice and only cleaned once, when the chunk is hauled.

Hope that helps. Thank you!
Mlie  [author] 21 May @ 1:19pm 
@Tas Cani Added an extra check to the marking logic. Hopefully this will help your issue. Seeing that it cannot be reproduced its hard to test it.
Tas Cani 21 May @ 12:40pm 
@Mlie

I cannot reproduce it with Harmony + 4 all official DLC and your mod only.

I tested this a bit more in the save that is affected. In fact, the chunks do spawn I probably missed that before, but the "haul marker" will remain, after the chunks are hauled.
Screenshot: https://imgur.com/a/g7XuHDh

Thank you!
Mlie  [author] 21 May @ 9:17am 
@Tas Cani Can you replicate it with only this mod loaded?
Tas Cani 21 May @ 9:14am 
For the last 48h or so, I do have issues with chunks not existing but being marked for hauling:

Screenshot https://imgur.com/qseXaUp

Did the recent update of May 18 possibly introduce this? Or am I running into a mod conflict, issue with other mods.

Log: https://gist.github.com/HugsLibRecordKeeper/fb7c69944ff2d4185e5ce23874de9f32
Mlie  [author] 18 May @ 11:04am 
@Zibrolta16 Should work better now
Zibrolta16 6 May @ 9:18am 
Greetings, I've noticed that while using this mod, if mining one cell spawns multiple chunks, only the first one will be automatically marked by the mod.

This is easy to reproduce by increasing mining yield in storyteller settings.
AhNo 27 Feb @ 5:55pm 
Oh, it works! Never thought of that before. Thanks for the tip!
Mlie  [author] 27 Feb @ 8:07am 
@AhNo I dont think so, the mine-shaft is actually a workbench so it uses the vanilla recepie logic. But just put a stockpile that do not accept anything in front of the opening and they will get hauled
AhNo 27 Feb @ 6:50am 
I tested PRF_MineShaft, and it doesn't seem to work with your mod. Even Stone Chunks are not automatically marked for hauling.

I also tested Vanilla-generated Stone Chunks, and they do get marked for hauling, so it seems like PRF_MineShaft spawns Chunks differently.

Would it be possible to add support for PRF_MineShaft’s Chunks? Thanks for your time!
Mlie  [author] 27 Feb @ 5:34am 
@AhNo It should mark anything that is defined as chunks
AhNo 27 Feb @ 5:24am 
So sorry one more question,does Haul Mined Chunks automatically mark Steel Slag Chunks for hauling as well, or is it only for stone chunks? I noticed that Steel Slag Chunks from Project RimFactory Revived mining buildings aren’t getting hauled automatically.

If this is not a feature, would it be possible to add support for it? If it’s already supported, I might have encountered a bug.
AhNo 27 Feb @ 5:07am 
Thank you so much !!!
Mlie  [author] 27 Feb @ 12:01am 
@AhNo Sure should be added now
AhNo 26 Feb @ 3:39pm 
Is there any chance to support Project RimFactory Revived? Chunks from its mining buildings (like Deep Quarry & Auto Drills) don't get hauled automatically. It would be great if your mod could support them!
CPU 5 Feb @ 12:22pm 
Thank you so much! I’ll check it out when I get home, gonna be producing so much resources passively now🤤
Mlie  [author] 3 Feb @ 1:11pm 
@CPU Should be fixed now
CPU 2 Feb @ 12:21pm 
Chunks mined by ancient mining industries automatic mining rig don't get hauled like they do for the deep drill, is there anywasy that could be added?
[ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3141472661 ]
weregamer 3 Jan @ 4:38pm 
Cool, I hope this also works with chunks from the auto-drills in PRF. Since it works with deep drills I bet it will.
Shinobi 21 Oct, 2024 @ 12:25pm 
.... I will not admit how long I looked through the settings swearing this was a base game feature....

Thank you Mlie. :steamthis:
kishkuma 14 Sep, 2024 @ 11:50pm 
Works great! Thank you. :D
Mlie  [author] 14 Sep, 2024 @ 10:18am 
@kishkuma Added support for it now
kishkuma 13 Sep, 2024 @ 9:07am 
meant to include the link, but i forgot. apologies! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309003431
Mlie  [author] 13 Sep, 2024 @ 5:45am 
@kishkuma Could you link to that mod?
kishkuma 12 Sep, 2024 @ 4:12pm 
Chunks mined by the colony-spawned insects in Vanilla Factions Expanded: Insectoids 2 aren't being automatically flagged (for me at least). Is that something that can be added too? Amazing mod as always!
thorstein92 16 Jun, 2024 @ 2:34am 
Does it work with slag chunks from drop pods too?

If no - could you make mod which just disable thing "you must mark chunks to haul them to your dedicated stonecutter/smelter storage".
Delmain 3 Jun, 2024 @ 2:05pm 
yay I'm helpful. Thank for the quick merges!
Mlie  [author] 3 Jun, 2024 @ 10:19am 
The mod now supports chunks spawned by the Deep Drill as well as those spawned by digging creatures using Vanilla Framework Expanded. All thanks to Delmain!
Delmain 1 Jun, 2024 @ 11:26am 
Sounds good!
Mlie  [author] 1 Jun, 2024 @ 11:15am 
@Delmain Sure, sounds good. Push the PR and Ill just add it in as an option
Delmain 1 Jun, 2024 @ 11:08am 
Hey @Mlie, I wrote a Harmony patch in my local patch mod for handling Vanilla Expanded Framework "CompDigPeriodically" to mark things that modded animals can "dig up", including chunks from Stonedigger Dryads from one of their mods. Would you be interested in pulling that into this mod if I packaged a PR for it?

At the moment, it just marks everything that is `designateHaulable` but it wouldn't be too hard to change it to only do chunks, if you want it that way for this mod.

I'm just trying to clean up my previous one-off patches to see if they'd be useful anywhere.
Mlie  [author] 26 May, 2024 @ 10:47am 
@Werewolfie Should be fixed now
Werewolfie 25 May, 2024 @ 1:23am 
Thank you for this mod Mlie! You have once again come to the rescue by fixing something that should be in the vanilla anyway. This is not a complaint or a bug report as such, but I have noticed the chunks mined by prisoners (Prison Labor mod) do not get marked for hauling. I did some testing in case you want to take a look at this, and it is tied to the prisoner doing the mining, not the area being designated as prisoner's work area in that mod (slaves are allowed to work in prisoner areas, and their chunks are marked for hauling)
MrXarous 14 May, 2024 @ 5:44pm 
@toaster bath Autocut Stumps is what you're looking for if stumps are your bane. They have a couple different options dealing with them in your game.
Mlie  [author] 14 May, 2024 @ 2:51pm 
@toaster bath The point of this mod is that chunks cannot be hauled automatically as other things can. You should be able to just add a storage for trees specifically and increase the hauling prio.
toaster bath 14 May, 2024 @ 2:35pm 
Is this possible for chopping trees? Two things drive me insane in RimWorld: tree stumps, and wood not getting hauled automatically.
Atreides Warrior 5 Mar, 2023 @ 11:16pm 
This is a great quality of life mod, any chance you could add the ability to mark steel chunks too? always ending up with them scattered all over from raids and random cargo drops and it's super annoying that i have to always manual target them. Thanks again
Elgor Dazo 25 Feb, 2023 @ 5:18pm 
@mile oh thats right, I use a mod for hauling with priority and got mixdup. @Turbotowns i ment after they harvest, they tend to leave everything on the floor and deteriorating
TiraboTurbos 25 Feb, 2023 @ 2:21pm 
If you're talking about crops, as long as they're in a growing zone, they'll be harvested automatically(when the pawns can get to them, priorities and all that).
Mlie  [author] 24 Feb, 2023 @ 11:35pm 
@Elgor Dazo Harvest resources cannot be marked to haul as chunks can