Per Aspera

Per Aspera

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Items (20)
Infinite Deep Mines
Created by Shad0wlife
This mod contains an implementation of infinite mines for Per Aspera v.1.5 up to at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The mines get unlocked by a new T5 Engineering Research Bran...
Orbital Worker Hub
Created by PsychoBelka
Compatible with game version 1.8.* (HOME) Description Add Tech and Project that allows deployment of Orbital Worker Hubs building from orbit Mod adds: Technologies: 1 Special Projects: 1 Buildings: 1 Tech category: Space Tech tier: 3 Tech cost: 5000 RP Tec...
Upgraded Uranium Mines
Created by finjeta
Compatible with version 1.4 This mod activates Advanced Uranium Mine and Superior Uranium Mine upgrades as well as tier 2 and 3 uranium resource veins which all exists in the game files but are never used. The Uranium Mines are unlocked trough the Carbonat...
Power Extension
Created by Balma
A cheap building that extends the power grid....
More Building Limit
Created by A Barrel Of Spokes
Finally Fully compatible with Home update The technologies that increase the building limit give more building limit than vanilla. After all tech is finished you should have a cap at 2.4k. Possible Instability at that number....
The Martian - New Research Sites
Created by JerryBear
Adds new locations to the map that are featured in Andy Weir's novel The Martian. They have been accurately placed using the coordinates that are given in the book. New Research Outpost sites Adds labels to the craters and geographical features that Watney...
The Enemy Researches Too
Created by Spud Dastardly
Normally, the enemy faction Carmine doesn't gain any military techs during the campaign on its own. This makes later encounters much too easy. With this mod, the enemy will gain new techs at each new encounter, and also gain more steadily over time....
Local Logistics (Mines)
Created by PsychoBelka
Compatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Mines category Full list of affected buildings: Aluminum Mine (Tier 1-3) Carbon Mine (Tier 1-3) Chemical Plant (Tier 1-3) Ice Drilling Plant (Tier 1-3...
Local Logistics (Factories)
Created by PsychoBelka
Compatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Factories category Full list of affected buildings: Electronics Factory (Tier 1-3) Food Factory (Tier 1-3) Glass Kiln (Tier 1-3) Parts Factory (Tier 1...
Local Logistics (Core)
Created by PsychoBelka
Compatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Core category Full list of affected buildings: Hyperloop Terminal Areological Scanner Space Elevator (does not appear in build menu, but still assigne...
Advanced Landing Sites Polymers
Created by Xwing
A simple mod adding polymers as required resources for creating advanced landing sites and more importantly to their storage after deploying, so you can immediately build hyperloop station. Greatly speeds up and streamlines expansion, no more slow worker h...
Blue Mars
Created by Cryogenic Platypus
Allows to keep raising the water level beyond the 0km mark. Be careful of raising seas......
Colonization Extended
Created by Asakai Akachi
This mod replaces the vanilla tech tree with a brand new tech tree, the "Colonization" tab. Please note that you will not be able to use mods that modify the vanilla tech tree because you are overwriting the tech tree. Introducing this mod will change the ...
Disable AMI reflections
Created by Spud Dastardly
This mod disables all of AMI's dialogue sequences where it talks to itself. AMI's conversations with the other characters happen normally....
Deep Underground Mines (endless mining building)
Created by finjeta
Compatible with version 1.4 This mod adds 7 new mining buildings, 1 for each resource type (water, aluminum, chemicals, silicon, iron, carbon and uranium). These mines do not require a resource veins and as such they will they ever run out. For balancing r...
Drone Prefabs
Created by PsychoBelka
Compatible with game version 1.8.* (HOME) Description Allows manufacturing of Worker prefabs which can be stored as resource and used for quick Worker deployment. Mod adds: Technologies: 1 Buildings: 4 ===Tech info=== New technology Tech name Worker Prefab...
Local Logistics (Colonies)
Created by PsychoBelka
Compatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Colonies category Full list of affected buildings: Colony (Tier 1-3) Research Outpost Dome City Tent City Open City Metropolis Known bugs Drone counte...
Ice distribution
Created by Spud Dastardly
Adds a spaceport project that takes 1000 ice plus a couple other things and raises the water level 1m. It's an automatically repeating mission that takes 0.5 months to complete after gathering resources. It's a quick way to use your ice mines to increase t...
Elite Mods ( Insane Miners )
Created by CPTEliteWarfare
Just a mod pack that I'm slowly working on for myself and friends. Works for 1.6+ SANDBOX MODE ONLY Features: - Added No Limits Mining ( You don't have to research it , if you don't want use it ) - Added Research Icon on Start-up - Added Large Power Extend...
Factories and colonies are worker hubs
Created by Spud Dastardly
This allows all factories, colonies, and other resource inputting buildings to double as worker hubs. This significantly reduces the number of worker hubs you need to build, freeing up your building limit, and guarantees every factory has a dedicated worke...