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Democratic Authority Reworked [3.12]
   
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4 Sep, 2020 @ 7:33pm
28 Jul, 2024 @ 6:27am
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Democratic Authority Reworked [3.12]

In 1 collection by Jame
ǝɯɐɾ's Bad Mods
4 items
Description

Democratic Authority Reworked
Originally posted by Chancellor Palpatine:
I love democracy. I love the republic.

INTRODUCTION
Have you ever played as a democratic empire and suddenly, an election appears? Have you ever tried to shift the weight of an election towards your current ruler, only to have your level 10 scientist be elected instead, interrupting your research and thrusting your old leader back into the void? I have, and I hate it. I wish my scientists would focus on their research, my admirals the fleets, my generals their armies, my governors their sectors.

This mod aims to remove that issue entirely. Now our scientists research, governors govern, admirals admir, and generals lead.

FUNCTION
This mod creates an event that pings every decade which elects/re-elects a ruler for democracies. Candidates are chosen from pops with Full Citizenship rights, including xenos if they should have them.

This means that the majority species in your empire with Full Citizenship has the greatest chance of becoming your ruler. Xenophobes need not worry.

Additionally, this mod provides a new policy, Election Policy, with 4 choices below that affect re-election odds:

Equal Chance, 50% chance to re-elect
Imbalanced Election, 65% chance to re-elect
One Term, 0% chance to re-elect
Predetermined, 95% chance to re-elect [only available with the Shadow Council civic]

Election Events
With the 3.7 update, I have finally completed something I intended to include with this mod for a very long time. There are now events for rulers who are re-elected far too many times, and greater involvement for those using the Shadow Council civic to keep the reputation of the ruler clean.

-Accusations of corruption have a chance to arise with any election, but it's very low by default and becomes more likely the more time a single ruler is re-elected. The odds reset to basic when a new ruler is elected/appointed.
-Corruption accusations can only happen to a ruler a grand total of 2 times, period. If your ruler is found innocent both times, it will never happen again unless a new ruler is elected.
-If you are using the Shadow Council civic, you will have unique responses available to you for both corruption allegations, which dramatically can increase the odds that your ruler will be found innocent. These responses are optional, so you can go with default odds if you so wish.
-When a ruler is found to be corrupt, a follow-up event will play which asks whether your people move to impeach their ruler based on the findings, or if you will accept your corrupt ruler to finish their current term and potentially be re-elected next term.

The odds of events firing and the exact effects of them are subject to change, depending on continued review. My hope is that the events will not be bothersome, but add some more character to otherwise generic rulers.

INCOMPATIBILITY
This mod replaces only one thing in all of Stellaris: auth_democratic
Anything that adjusts or replaces the Democratic authority would not work with this mod.
Any custom authorities that use the Democratic election type would operate like vanilla democracies, and would not run the way this mod makes normal Democracy work.

Variants
Democratic Authority Reworked for Ethics and Civics: Bug Branch
Democratic Authority Reworked for Stellaris Evolved

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Popular Discussions View All (1)
0
22 Jul, 2021 @ 7:40pm
Bug-Removes the automatic resettlement bonus
Bardagh
71 Comments
Cowboy_Sloth 15 Jun @ 12:53pm 
will we get update?
The_Last_Mando 10 Jun @ 1:33am 
Mod doesn't work anymore:steamsad:
Jame  [author] 24 Oct, 2024 @ 2:35pm 
Altogether, the way the mod is designed now is the best way that I could design and implement it. I'm certain a more experienced mod maker could do some wonderful things with this, but I did what I had the ability to do.
Jame  [author] 24 Oct, 2024 @ 2:34pm 
Hello 焱淼,

I have good and bad news for you. The good news is that everything you've described is intentional with this mod. Please re-read the mod's description to learn about election features and how you can influence the outcome of your elections.

The bad news is that what you describe about being unable to boost voting weight is something that's mechanically not possible for me to do. Elections themselves appear to be hard coded in the game, meaning that the default democratic election interface isn't something I can alter or change- nor affect what leaders it draws from.

With regard to it drawing low-level leaders, that is true and very possible. However, there are 4 potential options when a new leader is elected: an inexperienced very young leader, a semi-experienced young leader, a moderately experienced middle-age leader, and a veteran older leader.
焱淼 24 Oct, 2024 @ 8:23am 
Has serious errors! Firstly, elections generate leaders directly (there is no stage or interface where players can boost the weight of their votes); secondly,elections are blackboxed, which automatically recruits another low-level leader of another type; and lastly, I think that there is still room for big improvements in the module, and that it's still a little bit away from the ideal state.

存在严重错误!首先,选举直接产生领导人(没有玩家可以提升选票权重的阶段和界面);其次,选举黑盒,会自动招募另一位其他类型的等级低的领袖;最后,我认为该模组还有大的改进空间,距离理想状态还有些距离。
Rhysmuth 9 Aug, 2024 @ 4:13pm 
Okay, thank you
Jame  [author] 9 Aug, 2024 @ 4:09pm 
Hi Saint,

This one isn't necessarily incompatible, but it won't have the same modifiers as the Ethics & Civics Classic mod will have for its democratic authority.
Rhysmuth 8 Aug, 2024 @ 9:26pm 
Is this compatible with Ethics and Civics Classic? Wanting to run both and I've made some assumptions, but want to be sure
Jame  [author] 29 Jul, 2024 @ 1:22pm 
Hey all,

I'll be updating the Stellaris Evolved & Stellaris Bug Branch ones shortly. Thank you for all the patience you've had for this whole time.
Cowboy_Sloth 29 Jul, 2024 @ 12:56pm 
awesome! thanks renan love the mod btw good stuff