Horizon's Gate

Horizon's Gate

41 ratings
Betwixt
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844.485 KB
21 May, 2022 @ 3:59am
11 Jul @ 9:58am
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Betwixt

In 1 collection by Prominence
Prominence Mod Pack
42 items
Description
BETWIXT
The Cradle Outpost, a research facility on the cutting edge of science and magic, has gone dark. Venture into its subterranean depths to uncover the mysteries of the Cradle Project and find out what went wrong. Your efforts will be well rewarded with new gear and a new class: the Shadow!

Betwixt is an atmospheric adventure mod that can be added to any playthrough with no need to start a new game. Indeed, it offers many challenging encounters that are suitable for endgame teams. Hone your skills and fully equip your party before setting foot in the Cradle Outpost, as you are likely to be outnumbered.

The Cradle Outpost can be found southeast of Bilibas, at 23N and 130E.. Restore the power to the Outpost, and unlock a challenging repeatable combat area. Face off against hordes of new foes in a single encounter that can be repeated once per week. The stage is randomly selected and populated with a different assortment of enemies and items each time.

If you're stuck and can't find a key, try buying one from Raif at the Sketchy Campsite on a small island north of Crubtown and east of Cape Roque.

Features:
  • New Adventure Location
  • New Enemies
  • New Items
  • New Puzzles
  • New Class
  • New Repeatable Combat Area



Shadow: a stealthy killer who strikes isolated targets
  • Desolation: Unleash a powerful melee attack that only hits an isolated foe.
  • Prey: Strike in melee and heal yourself if you KO your foe.
  • Ruin Enchant: Enchant your weapon or an ally's weapon with added Ruin damage.
  • Anomaly: Summon anomalies at long range. Anomalies inflict Frail (+25% increased physical damage taken) and Malaise (+25% increased magic damage taken) to those who walk over them. If you have the "Betwixt" passive, they give you invisibility instead.
  • Dark Gate: Teleport to an anomaly.
  • Reaper’s Rush: Accelerate your turn with every attack and with every kill.
  • Betwixt: Anomalies no longer inflict Frail or Malaise on you. Instead, they grant invisibility.
  • Phantom Pain: Melee attacks add Suffering (take damage each turn, more damage for more ailments). While invisible, melee attacks also inflict Frail.
  • Dark Providence: Spawn anomalies when combat starts, and gain a 50% chance to create an anomaly when using a movement ability.




If you detect any issues or have feedback, please let me know in the comments or on the Horizon’s Gate Discord Modding Discussion Channel[discord.com].




Acknowledgements:


My Other Mods:
Check out my collection!

52 Comments
Prominence  [author] 7 Jun @ 4:09am 
aileen, you can keep searching the various zones. They are hidden all over the Cradle Facility. Another option is to drag the Prototype Breacher crossbow onto the lockdowns to remove them.
aileen 7 Jun @ 2:19am 
Where can I find more Emergency Lockdown Card keys? I have already unlocked the Repeatable Combat Area. But many places require these keys for unlocking.
Prominence  [author] 25 Jan @ 6:41pm 
Gravitus, this is a bit too late for your current save, but I've added a mod that should help with this. Difficulty Indicators adds tooltip icons to my modded locations so that when you mouse over them on the map you can gauge their difficulty on a scale from 1-5.
Prominence  [author] 23 Jan @ 12:48pm 
Thank you for the feedback, Gravitus! One problem that my mods have introduced is that with all the new sources of EXP, it’s harder to know what power level players will be when they reach a location. I try to sort my mods by difficulty on my collection page, but I can’t imagine a lot of players actually look back at the collection page to check while they play. Some of my more recent mods feature triggers that trim down encounters based on the combat fame of the player, but I haven’t gone back to my older mods to implement this. I’ve made so many zones that it would be quite an undertaking. I’ve got some other ideas though, like difficulty symbols on the world map. I’ll think it over.
Gravitus 23 Jan @ 7:18am 
I really like your mods Prominence, but I have to say that this one is so ridiculously difficult, at least for me. I got stuck on the first fight and had to turn the difficulty down because I literally couldn't escape without fighting them. If I accidently came here early I'm not sure I could win the fight even on Breezy and could get locked there. Assuming that fight was just a little over tuned, I continued and the next fight showed me that that was just the difficulty of the location. Maybe I'm just bad at the game (probably), but I'm surprised no one else has mentioned that this feels twice as hard as anything else in the game. My party is mid to late game, so I don't think that was the issue.
Prominence  [author] 30 Dec, 2023 @ 12:43pm 
The inconsistency with Reaper's Hush and Sleight of Hand is likely due to effects happening too quickly for the game to independently register, react to, and fire each one. That's just a theory on my part. Even though I don't fully understand the root cause, I can ameliorate the issue. I'll make some changes to Sleight of Hand to account for eventualities like this. Expect an update for Bloodstone posted soon.
Boundless Defense 30 Dec, 2023 @ 12:20pm 
Just recently completed this item and I absolutely love the ambiance, storytelling, and tension from room to room.

The phrasing of your lighting (or lack thereof!) in many places, enemy squad size and use of morale effects really sold the intensity and desperation of the researcher's plight, along with giving my Warden a reason to dust off Bulwark. The repeatable combat is a refreshing change with new enemies and a lack of legible journal entries, making working through their abilities a more attentive process than usual. Truly outstanding work!

As always, I have a question. Reaper's Hush does not appear to trigger Sleight of Hand from Desperado. Is there some way to make this interaction work, or is it intentionally not a combo for balance or other reasons? Thank you so much!
Prominence  [author] 28 Feb, 2023 @ 3:31am 
Thanks, Wirewing! I’m glad you enjoyed it.
Wirewing 27 Feb, 2023 @ 10:38pm 
This was the coolest place in the game so far
Prominence  [author] 3 Feb, 2023 @ 1:55pm 
Each weekly battle zone has at least a 1 in 3 chance to spawn an ironice key, and the zone afterward has another 1 in 3 chance. So it's not exactly normal, but it's not outside the realm of possibility.