Horizon's Gate

Horizon's Gate

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Update: 11 Jul @ 9:58am

Display fixes for Life and Ruin Enchant.

Update: 25 Jun @ 2:45am

Under the hood changes to Phantom Pain to clean up action preview tooltips.

Update: 18 Mar @ 3:25am

Made fixes that should prevent Life Enchant from stacking with other enchants.

Update: 14 Mar @ 7:02pm

Added ruinTouch interactions to custom status effects.

Update: 7 Mar @ 5:04pm

Life/Ruin enchant now add +1 to their respective elemental skills (in alignment with base game enchants).

Update: 4 Mar @ 2:50pm

Under the hood changes to status effect "maximums," which should prevent weird situations with the same status effect duplicated on a single character.

Update: 1 Mar @ 5:41am

Anomalies now have a movement cost associated with them, allowing the AI to prefer pathing away from them or jumping over them like a normal hazard. Jumping over anomalies still triggers their effects though.

Update: 28 Feb @ 7:43pm

Added support for Life Enchant.

Update: 13 Nov, 2024 @ 5:58pm

Fixed a typo in a journal entry.

Update: 5 Oct, 2024 @ 4:05pm

We knew this day would come. The Shadow has received some pretty drastic changes to its passive abilities so that the cleave effect (instant turn reset on kill) no longer exists. It was impossible to balance, even with hefty life costs, due to the many, many ways that players can now mitigate that.