Rivals of Aether

Rivals of Aether

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Ken
   
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26 May, 2022 @ 9:58am
12 Apr, 2024 @ 2:37pm
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Ken

In 1 collection by Bidolf
bidolf's mugen folder
300 items
Description
You know who Ken is. I made this character because i wanted to play a real Ken and because I was stuck animating another character Im making. This is NOT a Sandbert clone.
The spritesheet I used: https://spritedatabase.net/file/5185


Unique attacks
  • In most of his kicks, Ken moves forward to attack. His range can be unpredictable because of it.
  • Every normal attack can be special canceled on hit.
  • He has an Up Forward Tilt and a Down Forward Tilt. Input the diagonal + Attack to do them.
  • Up Tilt can be jump canceled on hit.
  • Up Strong flinches grounded opponents, letting you easily combo after it.
  • Up Air's first hit sends the opponent in whatever direction Ken is moving, while its second hit has a ton of knockback.
  • Down Air is a spike that stuns them for a bit. Good to extend combos.


Taunt
Ken's taunt gives him taunt charge, up to 2 charges. This can buff his specials in different ways, but you lose a charge for every use.
(hold the taunt button to pose for a bit)


Specials
Neutral Special - Hadouken
He has an air and ground version.
The air version is similar to Akuma's, where he throws a slow fireball down.
  • You can change its angle and speed by holding a direction right before it comes out.
  • You can throw a second fireball by holding the special button, spending a taunt charge
The ground version has two variants.
  • If you hold Special, you throw a normal fireball.
    You can make it faster by holding up or forward, or slower by holding down or back. Diagonals apply both modifiers.
  • If you only tap Special, you throw a feint. Its projectile doesnt last very long, but it can hit multiple players and projectiles at close range and you can combo out of it.


Side Special - Tatsumaki Sempukyaku
Ken spins in the air. You can control his movement horizontally and vertically.
Hold the button to spin up to 5 times. Each spin after the first 3 costs a taunt charge.
You can do this multiple times in the air, but the number of spins you can do only resets when you wall jump, or when you land.


Up Special - Shoryuken / Shinryuken
The startup of this move is fully invincible. (its not ken without a true shoryuken)
The default version is Shoryuken, but you can do Shinryuken if you hold Special, spending a taunt charge.
You can extend Shinryuken if you keep holding Special, spending another taunt charge.

Shoryuken has high knockback on the sweetspot of the last hit, but the whole attack doesnt do much damage.
Shinryuken does a lot of damage but has no knockback.

You can move left or right during Shoryuken, use it to read their DI and kill them at 70%


Down Special - Shippu Jinrai Kyaku
(a street fighter character without Focus Attack?!?!)
This move is similar to his super 3 from 3rd Strike combined with marth's side B

It's ground-only. Down + Special in the air does Hadouken instead.

You have to hold Special after the startup "charge" animation to actually do the move.
This animation is invulnerable to projectiles.
Hold the button to kick, up to 7 kicks. Each kick after the first 5 costs a taunt charge.

You can cancel the startup and the move by pressing Parry to parry or dodge out of it.

There's 5 different kicks he can do depending on the direction you're holding:
  • Neutral - a high kick that sends them forward
  • Forward - a body kick that stops them
  • Down - a low kick that sends them far forward
  • Up - an overhead kick that holds them down
  • Back - a heel kick that finishes them
Low kick is faster than the rest, while Overhead kick is slower than the rest.

You can follow up any kick with any other kick, except after Heel kick, which ends the move
Heel kick also has a strong sweetspot on his foot.

If the opponent parries any of the kicks except Heel kick, you will not be stunned.


Runes
level 1
-A - Uses DTilt and DStrong from Smash Bros
-B - DSpecial is now Focus Attack
-C - Hadouken feint now stuns
-D - All Hadoukens are faster or slower than before
-E - FSpecial is more agile
-F - Shoryuken is now a single hit, with the sweetspot at the start

level 2
-G - Ground Hadoukens burn
-H - Air Hadouken doesnt need taunt charge to throw two Hadoukens
- I - UStrong now spikes but doesn't flinch
-J - DStrong now flinches
-K - Normal attacks can be canceled with jump, dodge, or parry

level 3
-L - Hold Special during Hadouken to cancel Hadouken into Hadouken
-M - Shoryuken is fully invincible while going up
-N - Shippu Jinrai Kyaku has heavy armor during the kicks
-O - Crouching gives one taunt charge and deals damage

Compatibility:
-Kirby (the original) : its wrastor's side special
-Kirby (by Spamite and many others) : its the Fighter power-up
-MT. Dedede Stadium
-Boxing Ring
-Pokemon Stadium (by ravyn and Rare)


Ryu, Akuma, and Dan are NOTHING compared to Ken Masters.
Ok maybe Ryu, Akuma, and Dan are good too, I guess...
Popular Discussions View All (2)
6
2 Jun, 2022 @ 3:29am
suggestion box and playtest reviews
Bidolf
3
1 Jun, 2022 @ 2:08am
WHAT RUNES SHOULD I MAKE
Bidolf
21 Comments
IS4 26 Jan @ 11:09pm 
Hey bro can I use the sprites that you used for the mod to make the Ken version of Smash Ultimate?
I promise I'll give you all the credits.
Bidolf  [author] 20 Aug, 2024 @ 1:39pm 
@shaboogie11 the akuma in the first picture is not mine. I just put that one cuz the sprites are from the same game. Ken also has an akuma palette swap, if you check the other images. The akuma and ryu culors do have different colored fire and hadouken, so its not too simple.
shaboogie11 26 Jul, 2024 @ 11:52am 
So you make Ken and Akuma great, but not Ryu? He's just a palette swap? Please make a good Ryu!
collinsanqwan6 15 Jan, 2024 @ 7:07pm 
Can you make Red from Bomb Rush Cyberfunk please
✿ 0e17vu_ 26 Aug, 2023 @ 11:38am 
Really cool mod:D
Bidolf  [author] 22 Jun, 2022 @ 7:07am 
Thank you so much! I'm still working on him, making some moves look better, and i'm probably adding runes this week. I'm glad people like what I made!
kelbester15 19 Jun, 2022 @ 6:30pm 
This ken is actually super well made and I think he is actually super cool. I like all the combos I was able to do. His tilts are really free form and and his whole kit feels like it uses rivals systems so well.
WolfboomZ 30 May, 2022 @ 11:40am 
Well said @Muccatron3000 I'm on the same boat on ken's moves.
Bidolf  [author] 30 May, 2022 @ 6:16am 
thx for reminding me discussions exist, i should use them. Anyone that plays a character and reviews them is a playtester to me. thank you!
Muccatron3000 30 May, 2022 @ 5:11am 
1. thank u for reading, changing and stuff about ken. I really appreciate it since its the only really playable ken in rivals (the other one aren't that interesting or tournament legal).
2 U are right, he shouldn't be a copy-paste of the smash one
3 Yeah thats true about the taunt didnt notice the animation was nearly the same.
4 yeah u are right about the sprite and such (if u think they look good, then don't waste them).
5 basically I think that what u wrote is completely right and
6 if u need a playtester u can start a discussion here, ask for someone to be ur playtester (It'd be an honor if I would be the one but u decide)
7 nothing else. have a nice day and keep it up man, u are great at this