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I promise I'll give you all the credits.
2 U are right, he shouldn't be a copy-paste of the smash one
3 Yeah thats true about the taunt didnt notice the animation was nearly the same.
4 yeah u are right about the sprite and such (if u think they look good, then don't waste them).
5 basically I think that what u wrote is completely right and
6 if u need a playtester u can start a discussion here, ask for someone to be ur playtester (It'd be an honor if I would be the one but u decide)
7 nothing else. have a nice day and keep it up man, u are great at this
Once I start adding runes, i'll definitely add those different things tho. Like his dtilt and dsmash from smash, or the dair spike.
He's not supposed to be a 1:1 port of smash ken, he's more of a remake of ken with rival's movesets and gimmicks
shoryuken: I made it so the 1st hit would always lead into the next two (if they DI wrong) but the 2nd and 3rd would be less consistent. I hate how Ultimate ken can kill with just the tip. I'll make the hitboxes a bit wider tho;
fsmash: I'll lower the sweetspot's angle a bit;
jumps: his jumps do suck ass wtf. I'll make full hop go higher;
DAir is meant to be a combo move that puts them right in front of Ken when he lands. I'll make that a rune tho.
I did plan on giving him special cancels, but they're not that useful in platform fighters. Maybe i'll make any attack cancel into DSpecial. I'm not a fan of auto-turnaround in platform fighters, so i made his hitboxes cover him. You're gonna need TWO braincells to spam DTilt now.
shoryuken needs more lock-in (U dont want your ender to fail everytime, don't u?);
Hadokens needs a bit more hitstun (but not that much, also I would swap the input of the ones on the grounds);
F-smash needs a different knockback angle (it kills at the top);
His jumps sucks asses (with the double jump, u can't even reach the highest platform in the training stage);
special cancel and auto-turn-around would fit him well since is a character from the street fighter series
down air should have a change of knockback direction (more diagonally since the punch hits diagonally);
the taunt could be change with the ex meter since it would be more accurate (taunt in 3s gives small buff but not like these, also I would change his taunt to the classic TAKATTE KINA)
I think this buff would make him more interesting as a character but as he is rn is a bit underwhelming
cool character anyway