Rivals of Aether

Rivals of Aether

Ken
21 Comments
IS4 26 Jan @ 11:09pm 
Hey bro can I use the sprites that you used for the mod to make the Ken version of Smash Ultimate?
I promise I'll give you all the credits.
Bidolf  [author] 20 Aug, 2024 @ 1:39pm 
@shaboogie11 the akuma in the first picture is not mine. I just put that one cuz the sprites are from the same game. Ken also has an akuma palette swap, if you check the other images. The akuma and ryu culors do have different colored fire and hadouken, so its not too simple.
shaboogie11 26 Jul, 2024 @ 11:52am 
So you make Ken and Akuma great, but not Ryu? He's just a palette swap? Please make a good Ryu!
collinsanqwan6 15 Jan, 2024 @ 7:07pm 
Can you make Red from Bomb Rush Cyberfunk please
✿ 0e17vu_ 26 Aug, 2023 @ 11:38am 
Really cool mod:D
Bidolf  [author] 22 Jun, 2022 @ 7:07am 
Thank you so much! I'm still working on him, making some moves look better, and i'm probably adding runes this week. I'm glad people like what I made!
kelbester15 19 Jun, 2022 @ 6:30pm 
This ken is actually super well made and I think he is actually super cool. I like all the combos I was able to do. His tilts are really free form and and his whole kit feels like it uses rivals systems so well.
WolfboomZ 30 May, 2022 @ 11:40am 
Well said @Muccatron3000 I'm on the same boat on ken's moves.
Bidolf  [author] 30 May, 2022 @ 6:16am 
thx for reminding me discussions exist, i should use them. Anyone that plays a character and reviews them is a playtester to me. thank you!
Muccatron3000 30 May, 2022 @ 5:11am 
1. thank u for reading, changing and stuff about ken. I really appreciate it since its the only really playable ken in rivals (the other one aren't that interesting or tournament legal).
2 U are right, he shouldn't be a copy-paste of the smash one
3 Yeah thats true about the taunt didnt notice the animation was nearly the same.
4 yeah u are right about the sprite and such (if u think they look good, then don't waste them).
5 basically I think that what u wrote is completely right and
6 if u need a playtester u can start a discussion here, ask for someone to be ur playtester (It'd be an honor if I would be the one but u decide)
7 nothing else. have a nice day and keep it up man, u are great at this
Bidolf  [author] 29 May, 2022 @ 1:37pm 
I'll prob change the charge icon to something better, those are placeholders. He does have the 3s taunt but only with 0 charges. His victory animations on the spritesheet looked too good to go to waste, so i made his taunt change depending on charges.

Once I start adding runes, i'll definitely add those different things tho. Like his dtilt and dsmash from smash, or the dair spike.

He's not supposed to be a 1:1 port of smash ken, he's more of a remake of ken with rival's movesets and gimmicks
Bidolf  [author] 29 May, 2022 @ 1:35pm 
@Muccatron3000 i appreciate any reviews since i cant playtest characters on my own.
shoryuken: I made it so the 1st hit would always lead into the next two (if they DI wrong) but the 2nd and 3rd would be less consistent. I hate how Ultimate ken can kill with just the tip. I'll make the hitboxes a bit wider tho;
fsmash: I'll lower the sweetspot's angle a bit;
jumps: his jumps do suck ass wtf. I'll make full hop go higher;

DAir is meant to be a combo move that puts them right in front of Ken when he lands. I'll make that a rune tho.

I did plan on giving him special cancels, but they're not that useful in platform fighters. Maybe i'll make any attack cancel into DSpecial. I'm not a fan of auto-turnaround in platform fighters, so i made his hitboxes cover him. You're gonna need TWO braincells to spam DTilt now.
Muccatron3000 29 May, 2022 @ 11:21am 
feel free to say sh*t on me for what I've just wrote
Muccatron3000 29 May, 2022 @ 11:18am 
ok I played it enough to say that he needs some adjustment, if u will ever try to adjust him:
shoryuken needs more lock-in (U dont want your ender to fail everytime, don't u?);
Hadokens needs a bit more hitstun (but not that much, also I would swap the input of the ones on the grounds);
F-smash needs a different knockback angle (it kills at the top);
His jumps sucks asses (with the double jump, u can't even reach the highest platform in the training stage);
special cancel and auto-turn-around would fit him well since is a character from the street fighter series
down air should have a change of knockback direction (more diagonally since the punch hits diagonally);
the taunt could be change with the ex meter since it would be more accurate (taunt in 3s gives small buff but not like these, also I would change his taunt to the classic TAKATTE KINA)
I think this buff would make him more interesting as a character but as he is rn is a bit underwhelming
cool character anyway
WolfboomZ 27 May, 2022 @ 12:05pm 
I am horrible at timing. I am sorry about that lol
Bidolf  [author] 27 May, 2022 @ 11:29am 
lol you sent this message exactly when i updated him. I might change his dspecial a bit, since its hard to use it properly online. Hope the changes are good!
WolfboomZ 27 May, 2022 @ 11:27am 
Good work on the char. But on the down special Its hard to keep the opponent on the same spot due to the fact that they get kicked a bit far away. And the side special when held has trouble connecting due to how floaty it is. Up special when held needs more knock back it doesn't kill well at all. You would have to rely on up air.
Bidolf  [author] 26 May, 2022 @ 2:55pm 
im probably gonna shade his sprites this month. I just wanted the character out to play with friends. Its not hard, but its boring.
Juisader 26 May, 2022 @ 2:32pm 
Really good character, especially for a sprite rip. Only thing I would suggest is shading so he fits in with rivals cast but it makes sense if you dont want to
Bidolf  [author] 26 May, 2022 @ 12:46pm 
not really. idk what i could do with ryu to make him unique vs ken. I gave him a ryu alt tho. If you have any cool idea fora ryu, just dm me and we'll see if we can do it
GtypeGaming 26 May, 2022 @ 12:24pm 
ken is amazing so is ryu planned?