Tabletop Simulator

Tabletop Simulator

Ultimate Marvel Champions [Scripted] - Dev
65 Comments
SwedeRacer  [author] 16 May @ 2:21pm 
BTW, this version of the mod is the testing environment, but it doesn't get used much, so I may get rid of it at some point. You can find the regular version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824240402
SwedeRacer  [author] 16 May @ 2:21pm 
Hey, TruBlu, thanks for the feedback; I'm glad you're enjoying the mod!

The third minion issue is something that I just introduced with my last update; I have a fix for it, and will be pushing it out in the next day or two. In the meantime, when this happens, you can get the cards out of the zone by drag-selecting the whole stack and moving them out together.

I have code in place that is supposed to prevent encounter cards from being redirected to the zones when they're being dealt to players, but sometimes it doesn't work. I have plans to try to improve that.

I know it can result in extra clicks, but I decided to make you explicitly click the mode and the encounter sets when setting up a scenario, just to avoid mistakes (and since you always have to select a standard set, clicking one of these doesn't automatically imply that you will be playing in standard mode).
TruBlu 16 May @ 1:53pm 
Regardless of anything, this is still a fantastic mod. I really do appreciate your work. My friend buys the cards to play with me, but when they are not around, I cannot test any of the ideas that come to my mind, and I feel bad trying out brand new decks with them. This mod fixes that! Thank you very much!
TruBlu 16 May @ 1:52pm 
Just ran into an issue where I put down a third minion engaged with me, and suddenly all three moved to the far left, stacked themselves, and became immovable. It then spat an error. Something simple. I think it was just 'error unknown script' or at least along those lines.

Also, sometimes when I deal encounters it moves them to their correct slot while being dealt. I don't hate that, but when multiple encounters are being dealt, it does give extra information or disrupt the order of things.

Last thing is just a tiny thought, but could be a nice bit of QoL. When I select Standard 3, I am still asked to click on the Standard mode. I feel like Standard could be assumed until expert is clicked on, but maybe I am missing something!
MechaSage 6 May @ 3:21pm 
Huge thank you for making this and keeping up with updates.
SwedeRacer  [author] 20 May, 2024 @ 11:31am 
Hi, everyone,

All Age of Apocalypse scenarios are now playable. I also added a bag in the campaign area (left of the table) with all the cards you should need for the AoA campaign.

Now I just need to get the Once and Future Kang scenario working, and I can update the main mod!

As usual, let me know if you run into any problems.
SwedeRacer  [author] 15 May, 2024 @ 8:50pm 
Hi, everyone,

Progress has been a little slower than I'd like, but I've just pushed an update. Here's what's included:

The setup UI has been revamped. It still works much the same as the last version, but with some significant changes under the hood that will help me get things done faster going forward. (I know the buttons are ugly at the moment; I'll make them look better before I'm done.)

The Hood scenario is now fully functional. The process of selecting and adding modular sets is much more streamlined now. (The Once and Future Kang is not yet working, but it will be soon.)

All AoA scenarios have been added, but they're not quite ready to use yet. I know people are waiting for them, so I'll make them my top priority.

The next update will drop much faster than this one did!
SwedeRacer  [author] 1 May, 2024 @ 9:11am 
@Local Hallway Ghost: Thanks for pointing those out! I'm surprised that no one else had found them already. Anyway, they should all be fixed now.
Local Hallway Ghost 30 Apr, 2024 @ 10:51pm 
Hey, thanks for all the hard work in updating this mod!
I've found a few bugs! Two copies of Black Panther's Wakanda Forever are double-sided, like Ultron's Android Efficiency were, half of the Modular 'Armies Of Titan' are missing and lastly Captain Marvel's Precon deck is actually Iron Man's precon.
Thanks again for the great work!
SwedeRacer  [author] 30 Apr, 2024 @ 8:57pm 
(Continued)

* I think I've fixed all of the issues that have been reported over the last few weeks, like Mysterio's cards spawning in the Venom scenario, Master Mold's first stage being repeated, Ultron's Android Efficiency cards being double-sided, etc. If you have reported an issue that didn't get fixed, let me know.

* Currently, The Hood and The Once and Future Kang scenarios won't work. These two scenarios require a fair bit of specialized scripting that I haven't had time to complete yet, but I'll get them running as soon as I can. Unfortunately, I will be out of town from May 2nd to the 5th, so I probably won't have another update until next week.
SwedeRacer  [author] 30 Apr, 2024 @ 8:57pm 
Hey, everyone,

I ran into a series of delays, and my current updates are not complete, but I wanted to get Bishop and Magik into your hands, so I've uploaded the mod in an unfinished state. Have at it, and let me know if you run into any problems.

Here are the details of this update:

* Bishop and Magik have been added. The Age of Apocalypse scenarios are not yet included; I'll get to them as soon as I can.

* The scenario set-up area to the right of the table has been massively overhauled. Use the buttons at the top to switch between heroes, scenarios, modular sets, and mode. Once you've made all the necessary selections, click the "GO" button and the scenario will be set up. I've added automatic calculation of villain hp and scheme threat, but there's still a little ways to go for full scripting. Still, this version should make it faster and easier to start playing. This area will be getting a lot of work in the coming weeks to improve its appearance and functionality.
jongahimer94 29 Apr, 2024 @ 2:55pm 
Looking forward to Bishop/Magik, thanks for all the hard work! Also I've noticed that Venom Goblin loads with Mysterio Cards in his deck instead of his own set.
SwedeRacer  [author] 23 Apr, 2024 @ 6:47am 
Hi, everyone! I have a work-in-progress update ready to go. This update will add Bishop and Majik, and is the first big step toward better automation of the scenarios. I'm having a slight issue with deploying the mod, but hopefully I'll have it up today or tomorrow.
Leontzu 7 Jan, 2024 @ 8:53am 
Thank you so much for your hard work and development. I appreciate the time you invested. Thank you
SwedeRacer  [author] 6 Jan, 2024 @ 4:09pm 
Big news, everyone!

We've officially released the new mod to the world. You can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824240402

Currently, this mod is identical to this development version we've been maintaining for the last several months, but that will change soon. The development version will be where we release new updates to test them out before we push them to the main mod. If you'd like to have early access to new features and additions, you can continue to use the development version. But keep in mind, it's more likely to be buggy.

Very soon -- hopefully within the next week -- we'll be pushing a major update to the development environment, which will include setting HP and threat counters when setting up a scenario and when advancing the villain or main scheme stage.
SwedeRacer  [author] 6 Jan, 2024 @ 8:42am 
@Leontzu: Oops! Thanks for pointing that out. It's fixed now.
Leontzu 4 Jan, 2024 @ 7:13pm 
Hi summon nemesis for Wolverine brings the modular set for Lady Deathstrike
SwedeRacer  [author] 4 Jan, 2024 @ 2:04pm 
@esqueci_meu_nome: can you give me some examples? I'm not aware of any missing images.
esqueci_meu_nome 4 Jan, 2024 @ 12:32pm 
hey there is a lot of missing png, are you planning on fixing that?
SwedeRacer  [author] 4 Jan, 2024 @ 10:49am 
@sp_819: You can find the Dreadpool encounter set in the Modular Encounter Sets area to the right of the table. I'll try to figure out how to make this easier to use.
sp_819 3 Jan, 2024 @ 2:29am 
I'm unable to find the Dreadpool encounter cards for when I'm using the 'Pool aspect for Deadpool.
Big Fish Wes 28 Dec, 2023 @ 10:43am 
Thanks so much for adding the new content. This is a brilliant mod, especially for testing decks! I no longer spend an hour putting together an IRL deck just to realize it sucks.
SwedeRacer  [author] 14 Dec, 2023 @ 6:10pm 
Hi, everyone! All NeXt Evolution scenarios, Deadpool, and X-23 have been added to the mod.

Now that I'm caught up on adding content, and there shouldn't be anything new until March, I'm going to get to work on scripting. I'll release a roadmap of planned features soon.
Mattastic 11 Dec, 2023 @ 1:28pm 
I'm a dummy, and didn't notice the N button on the playmat that brings in the nemesis.
Mattastic 11 Dec, 2023 @ 1:10pm 
Nemesis cards don't spawn when heroes are chosen
Junior Tan ¯\_(ツ)_/¯ 3 Dec, 2023 @ 4:57pm 
Thank you so much for your hard work <3 This game is a blast!
SwedeRacer  [author] 19 Nov, 2023 @ 2:00pm 
@DemonicWolf: Yes, that will be coming. I need to get the NeXt Evolution scenarios (and now Deadpool and X23 hero sets), and then I'll start working on getting all of the scenarios scripted, to automate the setup. Shouldn't be too long.
DemonicWolf 19 Nov, 2023 @ 1:36am 
thank you so much for all the hard work :D! it's amazing !!
i also wanted to point out, would be really helpful to set auto hp for villains, it can be frustrating to click 30+ times each phase :)
SwedeRacer  [author] 6 Nov, 2023 @ 7:55am 
@Some Donkis: I'm glad you like it, and it's going to get even better!
Some Donkis 6 Nov, 2023 @ 12:56am 
This is so incredible and I cant thank you enough!
SwedeRacer  [author] 31 Oct, 2023 @ 8:53pm 
@fishgutsd: We've pretty much been re-building this mod from the ground up, and the way we handle cards is completely different now. So we had to temporarily remove the deck building components. We'll re-implement them in the near future, but in the meantime, your best bet is to build a deck in marvelcdb.com and then import it with Cerebro (at the back-left corner of the table).
fishgutsd 31 Oct, 2023 @ 5:09pm 
Great mod. I'm trying to construct a deck, but I can't find any of the aspect cards. Where are they?
SwedeRacer  [author] 29 Oct, 2023 @ 10:14pm 
(Continued from previous comment.)

The first thing I want to do is to add the cards for the NeXt Evolution scenarios, and then I'll start working on scripting the scenarios to make setup faster and easier. After that, the next big update will probably be to rebuild the deck building feature.

Let me know if you experience any problems!
SwedeRacer  [author] 29 Oct, 2023 @ 10:14pm 
Hey, everyone. Finally, some progress! I've just pushed a pretty massive update to our development environment ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817359776 ).

This update includes all heroes that have been released, including Angel and Psylocke. I've also added missing card images for all hero cards, so you should be able to import any deck from Marvel CDB.

I've also added all scenarios through Mutant Genesis. The only scenarios that aren't in the mod yet are the ones from NeXt Evolution. However, currently, there is no scripting in the scenarios. When you select one, it will only place all of the cards for you, but it won't set any counter values or do any other setup. That will be coming soon.

I know it's taken us a long time, but we've finally completed a ton of work to make the mod much easier to maintain, and this weekend, we cleared a few final obstacles, so you should see updates pretty regularly going forward.

(Continued...)
SwedeRacer  [author] 29 Oct, 2023 @ 10:13pm 
Hi, everyone. I didn't realize that I wasn't subscribed to this thread, so I wasn't getting notifications of your comments. Sorry to leave you hanging! I'm subscribed now, though, so if you have any comments or questions, leave them here, and I'll respond as soon as I can. (And check out the big news in my next two comments!)
King_Kyan 12 Aug, 2023 @ 5:01pm 
so im trying to upload a deck from marvelcdb but it says the deck isnt shared. so i tried manually making the deck using the stockpile of cards. the issue is that half of the assets for the cards were just completely missing and half the cards were just white tops. ive still been able to play, but just with the starter hero decks
Tru3Legend 18 Jun, 2023 @ 2:07pm 
all the content won't download, is this script out of date ?
DoughnutDoge 21 Apr, 2023 @ 10:34pm 
any news as to when you will be adding the newest heroes?
TruBlu 23 Mar, 2023 @ 3:23pm 
May have found some bugs. Not sure if this is still being updated but figured I would post all the same.

When I attempted to play Nova hitting C for the constructed deck, it gave me ghost spider.

When I tried to load in a deck, it said it failed due to trying to find cerebro, but that card is not in my deck. However, it did say it found the correct name of the deck.
CMG 17 Jan, 2023 @ 8:35pm 
How do you advance the scheme? It seems the 2nd scheme is stuck to the table cant do anything with it
Ba'el 12 Jan, 2023 @ 2:11pm 
Hey Rhino is in a bag then you play him. Sadly indeed no autoscript though
BloodyMutt 13 Dec, 2022 @ 10:58pm 
Just wanted to thank the whole at large for the hard work on what for most of us would be a daunting task. Got to play this at the LGS for the first time so was hoping to get some more play for learning on tts and here we are. Sadly it does seem that Rhino is still not able to be loaded in this version?
raleffff 27 Nov, 2022 @ 8:25am 
Hi. Great work i really enjoy this mod. Are there plans to release storm and wolverine heroes soon or will be the Mojo Sceneario Pack be the next thing to come?
Slimey Boi 21 Nov, 2022 @ 11:33am 
Also a ton of cards are absent from the deck-building section
Slimey Boi 21 Nov, 2022 @ 9:19am 
Rhino has no setup buttons, and placing the justice aspects for deckbuilding brings magneto over for some reason.
Dragonforce Changed My Life 14 Nov, 2022 @ 11:39pm 
Also, I checked the black hole mod and there's a new URL with a working model: https://chry.me/tts/misc/new_blackhole_test.unity3d
Dragonforce Changed My Life 14 Nov, 2022 @ 11:30pm 
Rhino doesn't have any buttons for setup.
stephens3012 11 Nov, 2022 @ 7:12am 
Hey, just a heads up that the Mr Sinister nemesis for Cyclops instead displays a third copy of gene therapy as the card image.

Cheers
Kakita Jamie 30 Oct, 2022 @ 9:40am 
Attempted to continue the Mad Titan scenario today from a saved state, so hero was placed. Used the Clear Function previously. Start must have already been considered from previous game because it didn't work (foreshadow). Went and hit Tower Defense Expert, it populated the Villians. It wasn't until this point that I realized I hadn't taken a seat. Took a seat. Went to use the Boost button and realized I needed to add it back. Hit the restore Boost button and got Error in Script (Global) function <requestBoost>: chunk_3: (988,35-56): attempt to index a nil value <8>.
FeraNenem 17 Sep, 2022 @ 10:10am 
are you still working on this?