Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Society - Cursed Lands Of Voldamir
   
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4.745 MB
27 Jan, 2023 @ 9:49pm
3 May, 2023 @ 2:03am
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The Society - Cursed Lands Of Voldamir

Description
This is the second campaign in the Society series. The campaign will take you from level 1 to 12.

There are a number of choices to be made that change the direction of the campaign and alter your task and alliances.

I have included a unique concept in travelling between maps similar to those of tabletop 5e D&D, where the dice roll will determine whether you have a random encounter during your travels.

There are many secondary quests throughout the campaign, often increasing your level and rewarding you with special equipment and weapons. Although secondary quests these are not simple and will be quite challenging but offer great reward.

This campaign works both with or without the unfinished business mod. It is recommended that you follow the instructions provided in the dialogues.

I recommend playing the original campaign to gain an understanding of the Society first, however, is not required as the story is separate.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822073111

I hope you enjoy the campaign, it has been play tested; however, any feedback is welcomed and appreciated.
53 Comments
Cold_Blood_au  [author] 25 Jan, 2024 @ 3:12pm 
Hi, when you picked up the armour in the room near the exit did you identify the armour? Did you get a quest step complete when you picked up the armour. If not you may have side stepped the coding in the quest. Unfortunately Solasta is very specific in the steps for a quest. Worst case if you have the plate armour, it is the award you get for completing the quest.
johndewitch 23 Jan, 2024 @ 3:37pm 
So I went in to buy some stuff and this shopkeeper went on about this gang that stole his armor and would i mind terribly offing them all and getting his armor back. So I did. But when I went back he keeps telling me I haven't finished but i went back down and there aint no one alive down there and i looted everything. One thing is I never talked to that Captain chap it mentioned in the script. Do I need to talk to him first and did I break it by offing everyone first? Or do I need to kill all of them planet wide?
Cold_Blood_au  [author] 8 Aug, 2023 @ 9:12am 
new campaign is in the works have started developing it
Cold_Blood_au  [author] 8 Aug, 2023 @ 9:11am 
Hi thanks for the feedback. Yeah not sure why that keeps glitching cant seem to fix it will have another look. Have been on pause lately in developing it, however will likely release an updated cursed lands - voldamir version incorporating new travel mechanics and harder fights shortly.
FireElemental 7 Aug, 2023 @ 6:27pm 
I am really not trying to throw shade
FireElemental 7 Aug, 2023 @ 6:26pm 
The two campaigns are excellent! Tho there is a inf money glitch in the beginning of the Voldamir campaign. You can talk to the arena match NPC and get 100 gold every time. On top of that You can do the arena as much as you want... so that is an XP glitch. I do love these mods! but wanted to give some feedback (and I assume I am not the first). Friend me! I would love to get a part 3 (or part whatever)!!!!
Cold_Blood_au  [author] 23 Jun, 2023 @ 3:13am 
Hi thanks for the feedback.....glad everything worked.......I am currently working on a sequel to the original. I have been thinking about going back into this one and updating the fight difficultly.
dudefurnowski 22 Jun, 2023 @ 8:34am 
I finished the mod, became quite easy after my paladin got the cloak of displacement, way too early in the game, and generally speaking the encounters are quite unchalleging. Some of them are also just an annoyance that makes things longer than needed: in the orcs caves, in the castle and in the final part of the adventure, where there are less encounters but all of them are very trivial. The final fight was also a cakewalk, and I mean both the O. guy and the big baddy in the magical place. I played with a suboptimal group, with a warlock and a druid a rogue and a paladin.
dudefurnowski 21 Jun, 2023 @ 3:12am 
Hello, I tried again, this time everything is working like a charm.
Just a very very minor issue: i talked with the priest at the cemetary before talking with the gal in the tavern giving the quest, so now the quest in the journal remains open. But it's just a journal thing, the quest went perfectly fine
Cold_Blood_au  [author] 6 May, 2023 @ 11:36pm 
I have just done a complete test of the first section having completed Rath and checking all the variables with no issues everything works as planned.

Not sure why you are having the issues @Rustythorn.