The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Better Challenge Rooms
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17 Jun, 2022 @ 12:58pm
19 Aug, 2022 @ 5:03am
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Better Challenge Rooms

Description
Harder challenge rooms + much better rewards!

This mod makes challenge rooms harder by spawning a harder set of enemies.
After you clear the challenge room you get a random item!
If you clear the challenge room without taking damage, you also get 2 rare pickups!

You can decide how many items and pickups you get with Mod Config Menu!

The Boss Challenge Room door only counts Red Hearts in determining whether Isaac is allowed to enter. Soul Hearts are ignored (can be disabled in Mod Config Menu).



In Normal Challenge Room - you get a Treasure Room Item.
In Boss Challenge Room - you get an item from one of these pools:
  • 50% Boss
  • 20% Secret Room
  • 11% Angel Room
  • 11% Devil Room
  • 8% Planetarium
  • In addition you also get a rare pickup!
In Sheol - you get a Devil Room Item.
In Cathedral - you get an Angel Room Item.



Synergy with More Options: Normal Challenge Room spawns 2 items after you clear it. You have to choose one.
Synergy with There's Options: Boss Challenge Room spawns 2 items after you clear it. You have to choose one.



Every environment has a unique set of enemies that fit to the theme of the environment.
For Normal Challenge Rooms I did more wave options than needed, which means that in different runs you can get different waves.
I have spent countless hours balancing all the waves and trying to think of interesting ones.
I can say everything is fair, but do prepare yourself for a real fight!
79 Comments
Guineatown20806 4 Oct, 2024 @ 3:57am 
I have 3 major things I don't enjoy about the mod other than that everything else is great:
Firstly the enemy spam or broken waves. I don't know if this is a bug or supossed to be like this, but some enemy waves are straight up impossible to not get hit. Reasons being the among of enemies or that (if this is a bug) 2 waves can or mostly get triggered at the same time (If that is what is happening, I think...).
Secondly waves despawning enemies or bosses. For some reason both in the Boss and normal challenge room it is possible that a wave of enemies or a boss depending on the type of challenge room spawns, but after like 1 or 2 ingame seconds, the wave of enemies or the boss just straight up disappears and the next wave spawn in
And lastly the most unfair feature of the mod: Tainted enemies in Normal challenge rooms, encounterable on ANY Floor and Chapter. I am talking about the enemies that you encounter durring the Accent. :isaac:
Stoopid 21 Jul, 2024 @ 2:04pm 
some times the wave starts but then another one starts right after,so i end up having to fight both waves at the same time,which makes me die,alot,any reasons as to why?
Bio the Human 1 Jul, 2024 @ 4:54am 
I think another way to make the challenge rooms actually challenging would be to transform the player in a ghost (aka you die with 1 hit, like in the mirror world).
This would also make the item prize balanced.

Maybe for the normal challenge room also give a holy mantle effect.
nedstarkxy 29 May, 2024 @ 4:48pm 
Thank you very much
Niro  [author] 29 May, 2024 @ 3:45pm 
@nedstarkxy Here
nedstarkxy 25 May, 2024 @ 12:05pm 
Is there a mod that only does this?:

The Boss Challenge Room door only counts Red Hearts in determining whether Isaac is allowed to enter. Soul Hearts are ignored
straße 10 Apr, 2024 @ 12:52pm 
Just letting you guys know that using mod profiler, this mod is shown to be 5x more laggier than da rules (which is crazy). install knowing that you might experience a good deal of lag
MrBalloons 7 Nov, 2023 @ 12:09pm 
I do really enjoy this mod, but i think that if there was just a bit more variety, maybe with some Randomness involved.
Niro  [author] 3 Oct, 2023 @ 10:20am 
@Tritoch Yes i'm pretty sure it is compatible.
Tritoch 3 Oct, 2023 @ 9:37am 
Is this compatible with the Challenge Token mod?