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I would have the same adjacency as you (maybe minor campus) give it production.
make it mutually exclusive aerodrome ( research steam)
Building 1 ( research steam)
Rail Depot: allows building of Railway Engineers gives 1 production and or gold to trade routes ending or passing through city
Building 2 ( research Electricity)
Subway; Adds one primary output to specialised districts 1 science campus 1 culture theatre square etc
Building 3 ( research Composites)
International/Mainline station; affects all cities in a number of tiles like the factory adds 2 gold one production to all trade routes ending in cities in range (also gives 3 gold 2 production to own city) Doubled if powered requires 5 power"
Just my thoughts on your idea which is a good one.
New buildings and features sound GREAT!
I'll check the art thing, always good to tie up loose ends, thanks!
"[1214065.972] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/2822983322/Railway Engineering.modinfo
[1214065.980] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Railway_Engineering.Art.xml"
I will investigate more
or is was this always their feat?
- one bonus for high-speed train connections between could be housing+food for the city with less population. or for both (analogous to people commuting between cities to their work place), giving additional options to grow tall