Sid Meier's Civilization VI

Sid Meier's Civilization VI

Railway Engineering
22 Comments
Purple Eyestabber 7 Jul, 2024 @ 9:16am 
Producing the railway engineer makes the game go bonkers for me. One time it crashed, another it made my city grow 7 sizes.
Dies Irae 5 Dec, 2022 @ 11:24am 
"Rail yard district sounds good.

I would have the same adjacency as you (maybe minor campus) give it production.
make it mutually exclusive aerodrome ( research steam)

Building 1 ( research steam)
Rail Depot: allows building of Railway Engineers gives 1 production and or gold to trade routes ending or passing through city

Building 2 ( research Electricity)
Subway; Adds one primary output to specialised districts 1 science campus 1 culture theatre square etc

Building 3 ( research Composites)
International/Mainline station; affects all cities in a number of tiles like the factory adds 2 gold one production to all trade routes ending in cities in range (also gives 3 gold 2 production to own city) Doubled if powered requires 5 power"

Just my thoughts on your idea which is a good one.
H.Humpel 5 Nov, 2022 @ 9:24am 
Perfect... just wanted to start translating it. So I'll wait for the next release.
New buildings and features sound GREAT! :steamthumbsup:
Nightemaire  [author] 5 Nov, 2022 @ 8:30am 
It's possible, but there's also no art to be had yet for this mod, so no loss there. In the next week or so I'm going to be doing a fairly significant update with a couple new buildings/features, so if you're looking to possibly translate this as well, I'd recommend holding off!

I'll check the art thing, always good to tie up loose ends, thanks!
H.Humpel 5 Nov, 2022 @ 8:21am 
FYI: there's a minor error in your mod:
"[1214065.972] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/2822983322/Railway Engineering.modinfo
[1214065.980] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Railway_Engineering.Art.xml"
fka-gargamel 14 Sep, 2022 @ 11:40pm 
Thanks for the answer.
I will investigate more
Nightemaire  [author] 14 Sep, 2022 @ 4:59pm 
I didn't touch military engineers in this mod, so I don't think it's from me. Might be a vanilla feature, not sure though
fka-gargamel 10 Sep, 2022 @ 10:27am 
I am not sure, but since I have your mod installed my military engineers can repair pillaged disctricts?
or is was this always their feat?
ratatoskm 30 Aug, 2022 @ 12:34pm 
- tall builds are fun but there is the hard limit that workers can only work until the 3rd hex ring. A great extra bonus for a subway that connects to districts would be if districts (e.g. neighborhoods) in the 3rd ring then would allow workers to work adjacent 4th ring tiles. Probably difficult to implement, but that could offer cool new opportunities

- one bonus for high-speed train connections between could be housing+food for the city with less population. or for both (analogous to people commuting between cities to their work place), giving additional options to grow tall
ratatoskm 30 Aug, 2022 @ 12:33pm 
- if youre not going for much military, strategic resources seem unimportant - which is not true in real world. So could be great to have advancing modes of transports that require coal/steel first for railways, maybe then niter+steel+energy for subways (niter for tunnel construction?) and finally aluminium+energy for high-speed train upgrade and/or some futuristic transport. Ideally that would be linked to a general need for oil once you reach modern era and cities with certain pop (e.g. a growth or productivity cap if you dont have enough oil to allow people driving around with cars, unless you have rail/subway public transport powered by energy in which case you dont need oil). This could also give some more incentives to conquer strategics if you dont have them in your territory.
ratatoskm 30 Aug, 2022 @ 12:33pm 
Nice idea with the railyard district and how it could boost industrial areas, harbors and commercials!
Its true that transport could need more love - railroads always feel more like an extra gimmick (unless you really need fast military transport). I am no modder at all but had some ideas that may be interesting. maybe cant be modded easily though, no idea... if not feasible or stupid please ignore my comment ;)
... sorry, too much text, ideas come separate
Nightemaire  [author] 30 Jul, 2022 @ 2:42pm 
I'd make it a new mod package rather than replace this one, so don't worry about an update messing anything up if your preference is for the building
Vaeringjar 29 Jul, 2022 @ 12:45pm 
I actually like it more as a building than as a district
Nightemaire  [author] 9 Jul, 2022 @ 3:53pm 
I'm not certain about multi-player, but I think it should work, I'm not doing anything too crazy. I haven't tested it in a multiplayer game, so if you give it a try please let me know the result!

@UF_newfatmike, I already did a good bit of the implementation for the district with those listed buildings, but decided to place it on hold mostly because of the graphics aspect, and a few minor technical details. So TL;DR, if you can provide the graphics side of it, it's not too far out of reach to get the Railyard district mod implemented!
UF_newfatmike 8 Jul, 2022 @ 9:01pm 
Any chance I can get permission to try my hand at the district idea?
Riiiiick 3 Jul, 2022 @ 4:39am 
Can this mod be used in multiplayer mode?
あかぎ 30 Jun, 2022 @ 12:24am 
nice
snyggneville 25 Jun, 2022 @ 4:21pm 
Interesting mod, I love the idea!
I know you stated that you're not an artist, so I really hope someone who is could make a model for the building and a unique icon for the unit.
RapidGG 25 Jun, 2022 @ 4:07am 
Appreciate with your effort. :)
Nightemaire  [author] 24 Jun, 2022 @ 10:12am 
Yea I could see how that might get broken, I'll look into it, thanks!
Xandra 24 Jun, 2022 @ 9:15am 
This sounds cool but adding an extra trade route makes it seem too broken to me. Maybe if it was an extra trade route if the city doesn't already have a market or lighthouse instead?
HolyFarglesnot 23 Jun, 2022 @ 9:40am 
Nice! I love this mod! Considering how much work I have put into making roads and railroads in my games, this is a godsend!