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g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252 (x2)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:465
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441