Garry's Mod

Garry's Mod

398 ratings
Unreal Gold SNPCs + SWEPs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic
File Size
Posted
Updated
154.598 MB
21 Jun, 2022 @ 3:36am
1 Jul @ 11:00am
30 Change Notes ( view )

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Unreal Gold SNPCs + SWEPs

Description
All NPC's from Unreal Gold and all weapons + one unused weapon (quadshot) have been reworked and ported to Garry's Mod. Doesn't include most of the pickable and usable items like dampener, voice box, seeds, fruits, bandages etc...

The pack also includes an NPC base which uses the schedule system present in engine NPCs, but uses Lua to cycle and maintain engine schedules which allows for more instant, decisive and modifable NPCs. All NPCs also support mapper events like "target" keyvalue to initiate a movement path to a path_corner.

Requires only "Unreal Tournament 99 SWEPS" pack made by upset. Weapons use UT99 SWEP's base to function properly.

Console variables:
g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
g_unreali_oldsounds: Weapons will use beta sounds when set.
g_debug_cycler_actor2: Prints NPC schedule procedures to console (for all NPCs based from cycler_actor2).

As of 16/09/2024, this pack also includes powerups which can be activated or deactivated. The keys to control the powerups are hardcoded. "PAGEUP" to select next powerup, "PAGEDOWN" to select previous powerup, "INSERT" to activate / deactivate / toggle the powerup. Asbestos suit, toxin suit and universal translator arent implemented properly.

Credits:

upset - UT99 SWEPs pack, for the weapon base, also shows the possiblity of porting weapons over UT99 to Garry's Mod by initially making this addon

Matsilagi - Fixed textures' alpha channels

Electronic Arts - for creating the tool DemBones; the command line tool that converts vertex animated meshes to bone animated meshes. The tool is based on "Binh Huy Le and Zhigang Deng. Smooth Skinning Decomposition with Rigid Bones. ACM Transactions on Graphics 31(6), Proceedings of ACM SIGGRAPH Asia 2012."

NOTE: Please report any bugs / glitches by detail (how it occured, what were you doing, can you tell what to do to reproduce the error etc...). They won't get fixed if you don't write them properly.

NOTE2: Weapon animations may work improperly in Multiplayer due to prediction error in "GetCycle".

NOTE3: Additional SNPCs from Unreal may be accepted, but as a separate pack, away from this addon.
Popular Discussions View All (2)
25
13 Nov, 2023 @ 5:49am
Dembones
Snow Silver
20
1 Sep, 2024 @ 2:25pm
bugs (unofficial)
UNATCO Trooper
134 Comments
BeanMChocolate 27 Aug, 2024 @ 11:40pm 
I find it crazy how Epic can be so blind. They removed a game that is legitimately good.
SaucySomething 4 Aug, 2024 @ 4:24am 
The gibs for this mod no longer work properly. Instead of flying out of the enemy, they stay in the air flying.
kwaHliveD  [author] 12 Feb, 2024 @ 11:17am 
it's in the description.

g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
Buh 11 Feb, 2024 @ 7:28am 
how do i make it so that the bodies dont despawn
Cultist ⁧⁧ ඞ 31 Dec, 2023 @ 5:11pm 
My favorite weapon (Automag) keeps giving me:
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252
M.T 24 Dec, 2023 @ 4:09am 
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252 (x2)
TOOCOOLHENPOO 20 Nov, 2023 @ 6:41pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:441: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20 Nov, 2023 @ 6:41pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got boolean)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20 Nov, 2023 @ 6:41pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:465
TOOCOOLHENPOO 20 Nov, 2023 @ 6:40pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441