Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
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Update: 1 Jul @ 11:00am

+ Added Lava Slith. + Enhancements on base AI.

Update: 24 Apr @ 8:27am

+ Fixed unconnected vertices on remaining models.

Update: 24 Apr @ 1:33am

+ Base NPC improvements.
+ Added missing whip1m.wav.
+ Added Skaarj Ice Lord (480hp)
+ Fixed non-merged vertices on Skaarj and Male1.

Update: 26 Mar @ 11:55am

+ Base NPC improvements.

Update: 7 Nov, 2024 @ 2:27am

+ Base NPC improvements. (NPCs drop multiple weapons if they have got more than one in m_hMyWeapons inventory, fixed NPCs not playing run and attack animations, GetButtons support based on current velocity or path direction)

Update: 1 Nov, 2024 @ 8:22am

+ +Use'd NPCs join player squad.
+ Base NPC improvements.
+ Unarmed NPCs that can hold weapons will be able to search and pick weapons.
+ cycler_actor2 base npcs can guide weapon_rpg now.

Update: 18 Oct, 2024 @ 8:07am

+ Updated projectile guidance code.
+ Added hostile versions of human units.
+ Eightball rockets can seek locked-on targets.
+ Fixed snpcs receiving damage from friendly units.
+ cycler_actor2 base npc now globally supports NPC model and Playermodel animations.

Update: 16 Sep, 2024 @ 1:07pm

+ Fixed lua error about prop_combine_ball contact.

Update: 16 Sep, 2024 @ 12:36pm

+ Added almost all meshes with their animations from Unreal Gold.
+ Added Human characters.
+ Fixed Minigun NPC behavior.
+ Fixed gibs floating in air.
+ Updated collision code of projectiles.
+ Added ammo, powerup and health pickups from unreal gold. Details about how powerups work are in description.
- Removed .sw.vtx files as part of this recent gmod update.

Update: 7 Apr, 2024 @ 5:09am

+ Super physcannon will be able to grab this type of SNPCs.
+ Added additional entities for upcoming mods.
+ Changes in base snpc code.
+ NPCs' gibs will have its npcs own velocity and impact force from the damageinfo.
+ Added most of the textures from UnrealI and UnrealShare packages, with exception of fire effects - procedurally generated anim textures.