Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
134 Comments
BeanMChocolate 27 Aug, 2024 @ 11:40pm 
I find it crazy how Epic can be so blind. They removed a game that is legitimately good.
SaucySomething 4 Aug, 2024 @ 4:24am 
The gibs for this mod no longer work properly. Instead of flying out of the enemy, they stay in the air flying.
kwaHliveD  [author] 12 Feb, 2024 @ 11:17am 
it's in the description.

g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
Buh 11 Feb, 2024 @ 7:28am 
how do i make it so that the bodies dont despawn
Cultist ⁧⁧ ඞ 31 Dec, 2023 @ 5:11pm 
My favorite weapon (Automag) keeps giving me:
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252
M.T 24 Dec, 2023 @ 4:09am 
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252 (x2)
TOOCOOLHENPOO 20 Nov, 2023 @ 6:41pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:441: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20 Nov, 2023 @ 6:41pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got boolean)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20 Nov, 2023 @ 6:41pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:465
TOOCOOLHENPOO 20 Nov, 2023 @ 6:40pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20 Nov, 2023 @ 6:40pm 
[Unreal Gold SNPCs + SWEPs] lua/entities/cycler_actor2.lua:1614: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/cycler_actor2.lua:1614
3. RunEngineTask - [C]:-1
4. Run - lua/includes/modules/ai_task.lua:94
5. RunTask - lua/entities/luaschedules.lua:765
6. DoSchedule - lua/entities/luaschedules.lua:192
7. DoSchedule - lua/entities/luaschedules.lua:212
8. CustomRunAI - lua/entities/cycler_actor2.lua:888
9. PreRunAI - lua/entities/cycler_actor2.lua:863
10. unknown - lua/entities/cycler_actor2.lua:899
Akela 7 Jul, 2023 @ 8:56pm 
God tier SWEPs, thank you for making this!
I do have one bug to report: The minigun's ammo belt is floating to the right of the weapon model a bit.
DevilHawk  [author] 12 Apr, 2023 @ 11:08am 
i remember nerf arena blast as well. but i have got side projects and cannot focus on that. maybe someone else can, as time goes on.
Th3TopMuglet 24 Mar, 2023 @ 1:10pm 
brutes and skaarj
Rhabarber Barbar 22 Mar, 2023 @ 9:49am 
Hi! are you familiar with "wheel of time" (the videogame) or "Nerf Arena Blast"
both are unreal engine 1 shooters. i was wondering if it was realistic to ask for Gmod ports of their weapons. i grew up with both of those games etc etc :ducky:
kwaHliveD  [author] 2 Feb, 2023 @ 2:36am 
does it crash the moment you fire the stinger, or when stinger projectiles hit the ground? neither of them crash my game.
Zoe 31 Jan, 2023 @ 11:01pm 
Stinger crashes GMod the second I fire it, help?
.*Samochud*. JUMP2009.WMV 8 Jan, 2023 @ 12:14pm 
I second this question
Foxyplaygames 30 Dec, 2022 @ 1:41am 
what about ammo ?
Stefano (BackToGetCommissions) 19 Dec, 2022 @ 10:51pm 
About Unreal 2 Sweps, I provided the assets directly on the workshop (or at least, the ones I was able to find)
VictorVild 16 Dec, 2022 @ 7:09am 
SBC plays you mean you agreed to what i said
brother 20 Nov, 2022 @ 9:25pm 
Why do they spin on their own axis?
Nova 11 Nov, 2022 @ 1:45pm 
i agree
VictorVild 2 Nov, 2022 @ 8:17am 
make quake npcs + weapons
DevilHawk  [author] 31 Oct, 2022 @ 1:04pm 
i work on the invasion gamemode right now. after i finish that one, i will check whether it is possible to actually do unreal 2 sweps. even i'm not sure about that.
LeoNERD98 27 Oct, 2022 @ 5:22am 
there will be a Unreal 2 swep in future? <3
DevilHawk  [author] 13 Oct, 2022 @ 12:17pm 
here's a WIP clip of invasion gamemode, as i promised to create the gamemode. https://www.youtube.com/watch?v=CLrOGrBrSCw
DevilHawk  [author] 7 Oct, 2022 @ 10:57am 
i'm glad nothing broke, though that all the unreal gold npcs were affected. thank you for posting.
xdshot 7 Oct, 2022 @ 10:27am 
I just posted here. Everything worked, it's just console threw it. Probably some other addons conflicting.
DevilHawk  [author] 7 Oct, 2022 @ 10:14am 
but this error is really dumb. the file is included. the addon is still working on me. yet, some people get this error.

can you run "lua_run PrintTable(debug.getinfo(include))" in console and write the results here, so i can see whether some addon overrides the "include" function, or related with a version of garry's mod from an another platform?
xdshot 3 Oct, 2022 @ 12:11pm 
[Unreal Gold SNPCs + SWEPs] Couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3
Th3TopMuglet 15 Sep, 2022 @ 12:10am 
brute gaming
orplefare 29 Aug, 2022 @ 3:35pm 
finally after years i've got my favorite game in gmod
Vector 21 Aug, 2022 @ 4:35pm 
No way hahahah all we need are the maps now!!!
kwaHliveD  [author] 22 Jul, 2022 @ 2:14am 
i opened in my second pc and this error doesn't show up. it should never appear in first place, because the file is included in the addon.

if it is possible and you haven't tried, can you try with all other addons disabled (except for ut99 sweps)? generally, it is some other addon that manipulates the way some functions work, and something may be overriding "include" function.

also, do the unreal gold sweps work as intended, even with this error?
Nenekuu 21 Jul, 2022 @ 9:32pm 
Getting a lua error that says
"couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3 "
Tried uninstalling/reinstalling the mod, but didn't seem to work? Any tips/ideas on fixing this?
Piston 18 Jul, 2022 @ 2:41pm 
@DevilHawk thanks anyway for your hard work!
DevilHawk  [author] 18 Jul, 2022 @ 1:45pm 
i think i can do it, mostly because the available invasion mods out there, like Horde seem to be incompatible with this mod. it will take a lot of time because i will do it right after i finish "return to na pali" pack, and making gamemodes is not really my type.
Piston 17 Jul, 2022 @ 10:59am 
@DevilHawk can you at least make invasion mod just like in Unreal 2004 where you fight them please?
DevilHawk  [author] 16 Jul, 2022 @ 5:36am 
thank you, there'll be more unreal stuff on the workshop.

the combo is supposed to work, i coded it, maybe it's just difficult to hit the asmd taser ball.
Xada 16 Jul, 2022 @ 5:18am 
Excellent mod! Love seeing Unreal related stuff on the workshop. :hypnospacecool:
Is there a reason the ASMD combo doesn't work though? Shooting the ASMD alt-fire ball with primary fire is supposed to cause that big blast effect.
DevilHawk  [author] 16 Jul, 2022 @ 4:50am 
Piston, the invasion mod you referred sets the accuracy of all NPCs to very poor, it is a feature of that mod. there's nothing i can do.
DevilHawk  [author] 16 Jul, 2022 @ 4:48am 
added the auto removal option.
SirSwerving 15 Jul, 2022 @ 1:47am 
Any chance there could be an option to have the monsters despawn themselves after they reach their death state?
Piston 13 Jul, 2022 @ 11:42am 
if you can't fix it can you please at least make invasion option just like in unreal 2004 where you need to fight waves of monsters :)
Piston 13 Jul, 2022 @ 11:40am 
@DevilHawk found bug when you use mod called
Zombie/NPC Invasion++ and add them to the list (so with this mod they wold spawn all around the map) when they spawn console get an error ***Combat state with no enemy! and after this, npcs from this mod don't really move and have extreamly bad accuracy
乂Ксайракс乂 3 Jul, 2022 @ 12:10pm 
Go serious sam npcs plz please
JayEnDee 3 Jul, 2022 @ 9:59am 
Okay I just figured out Equipped Weapon Addon was the culprit in my case, which is strange because before it worked just fine. Oh well then.
JayEnDee 3 Jul, 2022 @ 8:47am 
interesting
JayEnDee 3 Jul, 2022 @ 8:47am 
realistic weapon addons?