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Maybe just keep it as it is. It'll become so much work otherwise.
Any time any one of the dependency mods update a unit entry you'll need to 'delete modification' on that unit, and then re-apply it to have the changes carry over.
I think only Chivalrous Intentions and Ayalins mods are really active currently anyway, so hopefully that reduces the work load.
Any time Ayalin updates the Premium Empire Building mod, Premium Class mods or Premium Defender mod, I have to do the same thing to keep my City Building & Upkeep mod up to date. Can be a real pain.
Should be able to remove dependencies. But would need to test.
I can't remember if the 'unit build' links are in the same entry as the 'build priority'. If they are it'll either crash or you'll still be able to build the units from the other mods (essentially copying original mod content).
Not sure how hard it is to create one just for Chivalrous, if it is only to remove dependencies then I can easily create such one as well.
My hat off to you sir. Are you planning on uploading it to the workshop? I'm already a fan!
Awesome, did you have to make the changes unit by unit? Or did you find a setting to do it by Tiers?
Btw - making T4's rare, T3's normal and T1&2's common regarding production priority seems to be working like a charm. AI is way more aggressive and sends really diverse large armies to the front now :)
I've done a fair bit of testing but may still need some balancing going forwards.
The mod has a very different feel to it now, but essentially achieves the same goal.
It feels more balanced than before.
It won't be nearly as easy to stop enemies in their tracks, but you can still pincushion them with enough focus fire.
I've introduced some damaging effects as well. They're less powerful damage wise than in game damage over time effects, but they can stack which may or may not make them OP, will need more testing to see.